Player Associations Archive

Thread: Can't hunt with low CL toons. :(

Amna
Thu May 05, 2005 4:34 am
#1

Yesterday one of our guilds pure crafters decided to join the comabt ranks, her CL after respec was 5. So we being the guild we are decided to take her out with us hunting. I am CL80 while the rest of the group are CL55 to CL59. So we grouped up and grabed our lvl 78-82 missions from the MOE terminals, as we have done sine the CU. As we approacted a lvl 81 Fambaa mission and started to pull them out one at a time we noticed that all of the sudden the MOBs CL would drop to 22. After a few WTFs, we then noticed that this happened as the MOB would approach our CL5 group member. We repeated this experiment both keeping the MOB 40+m away from her as well as her running into MOB and found that anytime she would get within range of the MOB its combat level would drop. So of course I and all the CL50+ of the group got our lovely 2 points of XP, (wait for it...) and that would have been ok, not great or expected but woul dhave delt with it to help our friend,except for (wait for it...) the fact that she too only got a whoping 2 points of XP even as a CL5.


A huge part of this game for both me and many of us in E-Den is to work together as a true Guild of helpers and teamates, this bug is extreamly painful for us and any other helpers out there. Please fix ASAP.
Rothin
Thu May 05, 2005 5:20 am
#2

Make sure you bug this in game and post it in the bug threads because this should not be happening.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

Kryxal
Thu May 05, 2005 8:44 am
#3

I wonder ... did it STAY dropped if the CL5 person ran back out of range?



...has mastered the Pilot profession

Kryxal Lightsky - Radiant - Cancelled Dec. 7
Kagami Lightingdark - Radiant - Cancelled Dec. 7
Kikuko Inoue - Starsider - Cancelled Dec. 7
Momoko - Radiant - Cancelled Aug. 22
Amna
Fri May 06, 2005 12:21 am
#4

Yes it did, but the next creature spawned would come out at lvl82, and as long as pulled the opisite direction as the CL5 would stay at lvl82 until.


I also talked to a RL friend who says this is also the case in Ever Crack, where noob players a penalized and can not hunt with veterns for this very reason. (Again I did not buy Ever Quest, I bought SWG)
Rothin
Fri May 06, 2005 12:45 am
#5

Everquest groups function quite differently. So I wouldn't try to compare them to EQ. Just make sure you post it in the bug threads and /bug it in game so they can fix it.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

Wahini
Mon May 09, 2005 11:31 am
#6

Don't hold your breath waiting for this fix. The LEVEL system was a DISASTER to every aspect of this game. BE's CH, low cl players and especially those who try to help them. Until the LEVEL sytem is thrown out this game is a disaster.
SharkBoy007
Wed May 11, 2005 1:31 pm
#7






Wahini wrote:
Don't hold your breath waiting for this fix. The LEVEL system was a DISASTER to every aspect of this game. BE's CH, low cl players and especially those who try to help them. Until the LEVEL sytem is thrown out this game is a disaster.






Amen!


One of the greatest strengths of this game came from the fact that a vet could help a rookie. I played WoW for a bit, and am part of a guild there, but there's no guild togetherness, because the lower level toons can't be anywhere NEAR where the higher level toons can be. I asked Ronda Scott at the LA booth at Celebration 3 about this, and she told me the devs were looking at doing something similar to the "sidekick" thing in City of Heroes. Of course, I've never played CoH, so I have NO clue whether that's a good thing or a bad thing, implementation wise. Copying your system directly from another game just seems like a total copout.


Someone mentioned the similarity to EQ2. I wouldn't be at all surprised that the devs are trying to fit that style of game into this one. I'm actually losing members because they can't level on their own, and they can't level with us. Something needs to be done, and FAST!





Mox Shehalis
Former Unit Commander, Phoenix Rising (RIP 15 Nov 2005)
I AM A MORE THAN A DOLLAR SIGN, I AM A HUMAN BEING WHO DECIDED TO SPEND HIS SPARE CASH AND TIME IN A WONDERFUL GALAXY FAR AWAY.
Rothin
Wed May 11, 2005 1:41 pm
#8

Why can't they level with you? Besides the bug of creatures sometimes changing levels, we've had low level players in our guild play with higher level (75+) and get great exp and move quickly through their skills. If anything, a veteran player can help a novice MORE now with the CU. Just a lot more needs to be done about the level thing, too much is based on CLvl. Defense, damage, mitigation, etc.. should NOT be based on the difference between levels but should have a range per level. Makes much more sense that way and wouldn't cause artisans and the like to get insta DBed by anything 3-4 levels above them.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

SharkBoy007
Wed May 11, 2005 3:04 pm
#9






Rothin wrote:
Why can't they level with you? Besides the bug of creatures sometimes changing levels, we've had low level players in our guild play with higher level (75+) and get great exp and move quickly through their skills. If anything, a veteran player can help a novice MORE now with the CU. Just a lot more needs to be done about the level thing, too much is based on CLvl. Defense, damage, mitigation, etc.. should NOT be based on the difference between levels but should have a range per level. Makes much more sense that way and wouldn't cause artisans and the like to get insta DBed by anything 3-4 levels above them.





I never said they couldn't. I'm just referencing that bug. I'm just stating what I found in WoW vs SWG. I like that SWG allows different skill levels to group up. In WoW you were stuck within your own level range, for the most part. Of course, I can't really test this out in SWG, as the lower level toons in our group are on the verge of cancelling their accounts. One of them is keeping her account open long enough for the 1 year vet reward and then she's out, as she's not having much fun at all (she was an entertainer pre-CU, post CU, she was going to go for MSL/MCM). She attempted to level at her level, but it was very long and very frustrating. I know, that encourages grouping with higher levels, however, what if the "higher levels" aren't on and she's on by herself?


And not all professions are as balanced as they should be, or working like they were intended. In all, I agree with your post, too bad you're not on the combat design team





Mox Shehalis
Former Unit Commander, Phoenix Rising (RIP 15 Nov 2005)
I AM A MORE THAN A DOLLAR SIGN, I AM A HUMAN BEING WHO DECIDED TO SPEND HIS SPARE CASH AND TIME IN A WONDERFUL GALAXY FAR AWAY.
Rothin
Wed May 11, 2005 3:07 pm
#10

Too bad I'm not on the design team at all. If only... I'd work on some big improvements, mostly guild related. lol



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

cleekjc
Thu May 12, 2005 7:53 am
#11

IMO it is a bug, nothing more. And it seems to be totally random.....I have been in groups withs levels 20-80. missionA (fambas) fine all level 81. Mission b fine also (more fambas) Mission C same group again fambas, they switch to level 22 at close range.....


Xix13
Fri May 13, 2005 2:02 am
#12

I haven't hunted Naboo, but the mission CL shifting bug happens a lot on Dant on Lowca. Haven't seen it happen on Talus yet though, or on Lok. I've had my CL 10 hunt with a CL 80 on Corellia and the missions didn't shift. But we didn't hunt long enough for a good test as he had to leave suddenly for RL stuf. When the Dant CL-shifting occured, I never thought to ask what the CLs of the folks in the group were, but we all had missions and some down-shifted while others stayed CL 82 the entire lair. And I was involved in a LOT of Dant missions, so I don't think the CL differences between players is the problem.






-- Xixor (FS Master Doc/Master Pistoleer -- CANCELLED) "I know what you're thinking: Why, oh why, didn't I take the BLUE pill?"
-- Xixasaurus (Padawanasaurus/Privateer) "Green is Good"
-- Xixette (12pt-Master Artisan/12pt-Master DE/12pt-Master WS) "Think Pink!"
-- Xixell (FS Master Pikeman/Master Swordsman/Rebel Pilot) -- "Anybody for some ants?"
-- Xixdoggie Dawg (Master Rifledogg/Master Ranger) "Woof"
-- XixTheFish (12-pt Master Chef)
Handb00k
Fri May 13, 2005 8:23 am
#13

I have had this bug solo.


I approach a lair, and surrounding it are two lvl 62 Quenkers (I'm lvl 62). I attack one and I noticed the damage was no where near what it should be. I then noticed it had dropped to lvl 27. The other one was still lvl 62. When I targeted it, it changed to lvl 27 as it approached me.


I walked around to the other side of the lair and popped two more. The one nearest me was lvl 62, the one far from me (basically where I had been standing before) was lvl 27.


I killed the lvl 62, then the lvl 27 and popped the last 2 from the lair. They both spawned at lvl 62. I aggroed both and ran around, both remained at lvl 62. I then headed to the spot I had been standing originally. As soon as I got close, both became lvl 27.


Server boundary? Perhaps, but I have no idea where these boundaries are.


Page 1 of 2
Previous Next