Pistoleer Archive

Thread: My end PvP template. Comments please.

Xarche
Thu Jul 31, 2003 11:03 am
#1

Scout - Explore 2 (to get slight movement adds)


Brawler - Unarmed 4 (to get smuggler and TKA)


Marksmen - Pistol 4 (to get pistoleer)


Medic - First Aid 2, Pharmacology 4 (to use the experimented stim c's and wound packs from doctors during combat)


Smuggler - Dirty Fighting 4, Slicing I, Underworld 2 (for the specials, solo perk of terminal slicing, and small factional perk in underworld)


Teras Kasi Artist - Meditation 2, Balance Conditioning 3, Precision Striking 4 (all for the defensive bonuses)


Pistoleer - Master






Exarch
Master Smuggler
[IS]Ignis Sanctus
"Making the galaxy safe from terrorism, one Rebel at a time..."


MozzerKing
Thu Jul 31, 2003 11:08 am
#2

If you are putting together this template for PVP then I would recommend dumping the Teras Kasi line. It's well documented that ranged specialists have a serious upper hand in PVP at this point in time. Those skill points would be much better used Mastering Pistoleer or one of the other ranged combat specialists.


My two cents.


Mozzerking




Maya
Active8
Thu Jul 31, 2003 11:18 am
#3

well drop the meditation anyway. precision striking for bonus melee and ranged def and balance for +knockdown def is a good idea.

Foowack
Thu Jul 31, 2003 4:01 pm
#4

would you rather have the medic skills or more defense vs knockdown/dizzy/stun/posture change and more dodge?


it seems pvp fights are over quick, healing yourself is less likely than being able to prevent the attack in the first place




--------------------------------------------------------------
Evil will always triumph because good is dumb.
Surgio Clemente - nMe
Smuggler/Pistoleer
Fencer/TKA dabbler
StophFS
Thu Jul 31, 2003 5:27 pm
#5

also, doesn't explore 2 not even add any terrain negotiation?



it's just burst and camoflage (i think)




Stoph
BH/Pistoleer
Kud
Thu Jul 31, 2003 9:29 pm
#6

you have burst form the start, explore III is when it starts to get good running uo hills and crap. just go for IV though because it helps alot when running from mobs.



Jedgar Demolition Stalker of the Empire. Tarquinas (UnGuilded)

Draul Wushu Demolitionist of the Empire. Chilastra (NOVA)

SmugglerFlux
Thu Jul 31, 2003 11:19 pm
#7






Borracho wrote:
Also rethink pharm 4 - you only need pharm 3 to use a properly experimented stim C.



Actually on Corbantis we have clothing items being sold by Tailors that are +6 to medicine use. With Pharm 2 and one of these on you have a Medicine Use of 26. Ihad a Master Doctor friend make a Stim C with a use of 26 to prove it's possible. So once servers mature a bit more, it won't be uncommon to use C's with only Pharm 2, I think.



Pistoleer 5 / CH 5 / Medic 4030
Borracho
Fri Aug 01, 2003 12:43 am
#8

I suggest making a PvP template that is solely for PvP.Drop skills like slicing which is useless in a fight. Also rethink pharm 4 - you only need pharm 3 to use a properly experimented stim C.



Karma
Flurry
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