Pistoleer Archive
Thread: My end PvP template. Comments please.
Scout - Explore 2 (to get slight movement adds)
Brawler - Unarmed 4 (to get smuggler and TKA)
Marksmen - Pistol 4 (to get pistoleer)
Medic - First Aid 2, Pharmacology 4 (to use the experimented stim c's and wound packs from doctors during combat)
Smuggler - Dirty Fighting 4, Slicing I, Underworld 2 (for the specials, solo perk of terminal slicing, and small factional perk in underworld)
Teras Kasi Artist - Meditation 2, Balance Conditioning 3, Precision Striking 4 (all for the defensive bonuses)
Pistoleer - Master
If you are putting together this template for PVP then I would recommend dumping the Teras Kasi line. It's well documented that ranged specialists have a serious upper hand in PVP at this point in time. Those skill points would be much better used Mastering Pistoleer or one of the other ranged combat specialists.
My two cents.
Mozzerking
well drop the meditation anyway. precision striking for bonus melee and ranged def and balance for +knockdown def is a good idea.
would you rather have the medic skills or more defense vs knockdown/dizzy/stun/posture change and more dodge?
it seems pvp fights are over quick, healing yourself is less likely than being able to prevent the attack in the first place
also, doesn't explore 2 not even add any terrain negotiation?
it's just burst and camoflage (i think)
Actually on Corbantis we have clothing items being sold by Tailors that are +6 to medicine use. With Pharm 2 and one of these on you have a Medicine Use of 26. Ihad a Master Doctor friend make a Stim C with a use of 26 to prove it's possible. So once servers mature a bit more, it won't be uncommon to use C's with only Pharm 2, I think.
Borracho wrote:
Also rethink pharm 4 - you only need pharm 3 to use a properly experimented stim C.