Pistoleer Archive
Thread: defensive mods or novice medic + o-chem 1?
Debating between getting novice medic and o-chem 1 to heal myself or training a branch that gives +dodge, defense vs knockdown/stun/blind, etc or whatever.
which would you rather have as a pistoleer?
Foowack wrote:
Debating between getting novice medic and o-chem 1 to heal myself or training a branch that gives +dodge, defense vs knockdown/stun/blind, etc or whatever.
which would you rather have as a pistoleer?
Medic, any day of the week.
thanks for the replies guys, I meant to ask this question in light of PvP
I hear most of PvP is over too quick that a heal wouldnt let you live longer (aka being knocked down) which is why I compared it to defense mods (to keep you from being dizzy/stun/knocked) to let you kill your opponent
I am grinding away in novice pistoleer, and have the first two tiers of medic and org and pharm-III. I have stimpac b's and am looking forward to stimpac c's. Healing is the bomb. I just progress slowly because I spend most of my time healing myself.
Cheese
no one with a PvP perspective?
(also assuming defense mods like knockdown resits work eventually)
Being able to pop a full heal during pvp has to be useful.
/woundshot2;/woundshot1;/bodyshot2;/healDamage self;/bodyshot2; /bodyshot2; /healDamage self;
- You win!
Cheese
Enhance your stats right before battle. Oh yeah....