Pistoleer Archive

Thread: disarm shot1 and lairs

Jazwa
Fri Aug 01, 2003 8:34 pm
#1

Is disarm shot1 supposed to be super effective on lairs? With disarm shot1 I am able to use a hit and run strategy on lairs to get money and xp. Was disarm shot meant to be used this way?



Sheqa Oor'fey, Intrepid


Pistoleer

NeitzDecus
Sat Aug 02, 2003 4:23 am
#2

I don't know but I'm happy to see that disarm shot1 actually has a use.




Jennifer
I've been having an affair
with your twin sister, Hennifer.

Gasp! "Oh please let me live oh bodacious babe whom I used to love." - same movie, different scene


Xx_Predator_xX
Sat Aug 02, 2003 6:06 am
#3

Whats your definition of super effective? I usually pistol whip the lair or use double tap.



Layne - Last Day 2/27/04 -
First Day 5/11/05
Radioactive power 1 cr/u Contact Layne or Fenriz in game for delivery (Vendor or person)
Alysenne
Sat Aug 02, 2003 6:59 am
#4

I tried out disarmshot1, and basically the lair seems to take double damage but the normal damage from disarmshot1 isn't really that high. From what I've seen, Fan Shot is still faster for me. I think Stopping might be faster as well. Hmm...although, I guess if you don't have Fan or Stopping, using disarmshot1 would probably be the best choice.

I couldn't consider it too powerful. Other classes can shoot at ranged and kill the lair for fast money as well.


Alessandra
Combat Medic/Pistoleer



Natalia Viel

Master Armorsmith/Master Smuggler
Secret Order, Dantooine
Bestine/Anchorhead at -1250 -5190

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