Pistoleer Archive

Thread: Featherweight FWG5 crafted

Psykeman420-HS
Fri Feb 13, 2004 3:48 am
#1

its crap stats because of bad Axdite Iron that i couldnt find better of yet but here it goes

unsliced/unpowered up
Dmg/Speed
62-164
2.8spd
Mods
5 Pistol Accuracy
5 Counterattack
5 Dodge
Accuracy
+0
+43
-70
HAM Costs
19/42/31



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KaylBreinhar
Fri Feb 13, 2004 4:45 am
#2

Yeah, that's pretty goddamned worthless considering pistoleers can't use block...one would think Pistol Speed +5 would be a nice touch instead of a stat that can't be used when holding a pistol...



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
HardwiredXMan
Fri Feb 13, 2004 5:32 am
#3






KaylBreinhar wrote:
Yeah, that's pretty goddamned worthless considering pistoleers can't use block...one would think Pistol Speed +5 would be a nice touch instead of a stat that can't be used when holding a pistol...






First of all, what are you talking about "Block"?


Second, you should remember that everything the devs give us in this games is not meant to cater towards the elite professions and already established players. This gun is great for someone who is just a novice pistoleer or still in the pistol line of marksman. The smallskill modsjust help a bit, especially accuracy......sure you can get SEA's but it's a million times easier to craft than searching for SEA's.


Stats may not be great, but get it sliced and powered up and this is a nice gun for a master marksman or novice pistoleer.....and who said that we can't use the stats on this weapon...Maybe they now allow us to use counterattack.....we already have accuracy and dodge though......as for Block where did that come from.....you must have read it wrong.

RylanStorm
Fri Feb 13, 2004 11:02 am
#4

First of all, what are you talking about "Block"?


I think he's talking about the +5 counterattack.


You can only use counterattack when you're using a carbine, just like you can only benefit from your dodge modifier when using a pistol.


Which means the +5 counterattack is completely worthless and probably a bug. It's like a rifle giving you +100 pistol speed.


"This gun is great for someone who is just a novice pistoleer or still in the pistol line of marksman."


But it's not. Admittedly with poor axidite iron you can't really judge how the guns would really turn out, but that weapon is completely useless, because the DL44, DL44 Metal,the FWG5, and the Scout Blaster are all better. Throw in the non-certified republic blaster which most marksman, and novice pistoleers are using and it is even less useful.



__________________________________________



Rylan Storm - Pistoleer

Master Smuggler

Rogue's Hideaway - Naboo - Sylvex


Eclipse Rocket Launcher and Proton Grenade Sale

__________________________________________


Bzzzz
Fri Feb 13, 2004 11:08 am
#5

Interesting!! It's neat to see the stats on a live-version, and gives me a few hopes of what we might see later on when better materials are used. Thanks for sharing that! Do you know if it's possible to use krayt tissues in that schematic?



I don't know if I'd personally use one, but if the current FWG linewasn't alreadycompletely overshadowed by it's widely-available ancestor, I can see it being a nice alternative.




-Zz
Hawaii5_o
Fri Feb 13, 2004 11:35 am
#6

I said it a while back when we first talked about the FW FWG5: That gun sucks! Who cares about some freaking mods! Give us some EFFING damage!!!!!!! EFF That!!!!



Arogalt Torgalt - Master Gunfighter
Kettemoor Phalanthropist
humberton
Fri Feb 13, 2004 3:49 pm
#7



Bzzzz wrote:
Interesting!! It's neat to see the stats on a live-version, and gives me a few hopes of what we might see later on when better materials are used. Thanks for sharing that! Do you know if it's possible to use krayt tissues in that schematic?



You can not use tissues.. at least that's what my WS told me



Beeaye
Master Smuggler of AcroCorp
Visit Under the Table in New Acropolis, Naboo
Valcyn Server (-7185 -3860)
Spices, WUK, AUK, Locked Containers (limited stock), Clamps, Knives and grinding weapons by the crate!
Everything a Smuggler needs, even a Smuggler Trainer!
Shufflefield
Sat Feb 14, 2004 1:28 am
#8

Crafted? I thought the Featherlight was a Jabba Palace reward and that the Republic Blaster with a Bleed DOT was the rebel theme park reward?


Is the reward the schematic which allows a limited number to be produced or the actual gun? Or are these new weapons all craftable which might allow everyone to have one or two?



Verio WeeGee
So I guess they nerfed sigs too?
ZeroDog
Sat Feb 14, 2004 5:42 am
#9

Yes, you are given schematics for both items. You will get a couple of other schematics when doing these quests, including a Weaponsmith thingy, an apron, and a Demolitionists Belt.


I have finished Jabba and Rebel for the second time, but am yet to have any of the schematics used.


I am going to find a tailor tomorrow to make the Demo Belt if he can.


I dont know if the schematic has a limit on it. will tell you tomorrow about the Demo Belt, if its schem has a limited use, it will prolly apply across the board


Wilagins
Sat Feb 14, 2004 8:56 am
#10

The pistol Schematic can only make 3 of them. right now IM trying to find good resources to give our guild weaponsmith to make me one out of with the pistol barrel you get from jabbas that looks prety good. Once he makes it Im gonna let the guild slicer slice away. hopefully it doesnt suck, but most pistols do. At least I didn't have to pay for this one and got it from doing something fun they put in for content, cuase most importantly it's a game if you're not havin fun play a different one.



Freedom has a flavor the protected will never taste
humberton
Sat Feb 14, 2004 9:38 am
#11

I wounder if you can make a factory schem from the Quest schem. Turn 3 FWFWG5s into 3000.



Beeaye
Master Smuggler of AcroCorp
Visit Under the Table in New Acropolis, Naboo
Valcyn Server (-7185 -3860)
Spices, WUK, AUK, Locked Containers (limited stock), Clamps, Knives and grinding weapons by the crate!
Everything a Smuggler needs, even a Smuggler Trainer!
HardwiredXMan
Sat Feb 14, 2004 2:36 pm
#12








RylanStorm wrote:

First of all, what are you talking about "Block"?


I think he's talking about the +5 counterattack.


You can only use counterattack when you're using a carbine, just like you can only benefit from your dodge modifier when using a pistol.


Which means the +5 counterattack is completely worthless and probably a bug. It's like a rifle giving you +100 pistol speed.


"This gun is great for someone who is just a novice pistoleer or still in the pistol line of marksman."


But it's not. Admittedly with poor axidite iron you can't really judge how the guns would really turn out, but that weapon is completely useless, because the DL44, DL44 Metal,the FWG5, and the Scout Blaster are all better. Throw in the non-certified republic blaster which most marksman, and novice pistoleers are using and it is even less useful.





I"m basically speaking for the newbies and when your in the marksman level. At that level you don't get any dodge mods at all and any +5 bonuses you can get without having to use a skill attachment is a benefit even though you would only use this gun temporarily and not for a primary damage dealer. When you are low level, a +5 is almost like havingone box level in your profession because you don't even get any dodge mods until you reach novice pistoleer. Any extra mods you can get when your still in the lower tiers means more than you may think. To us masters and almost master pistoleers, this gun is not so great....and the mods won't do much for us because we already have high dodge and accuracy......but for a novice pistoleer or a 0-2-0-0 marksman it's a pretty nice little gun to have. Or simply just and alternative to having a FWG5.....sometimes people just want a different looking gun.....


Get that damage sliced, slap a power-up on it and you have a pretty decent gun.looking at those stats, they seem on par with the DL44's and close to the scouts on my server. My scout blaster is only 165 max damage. So This gun with mods on it ain't that bad. it's already as fast as a scout or close to it.....but basically it looks like a average scout with mods on it to me.


anyway, Let's just say you get a 26% damage slice which gives it 78 - 204 damage, then add a 32% damage power-up and you have 103 - 269 with 2.8 speed (maybe less if you have 16% speed on that same power-up which would make it 2.3) +5 accuracy and dodge mods.....scratch the counterattack cause it probably doesn't work......and you have a pretty nice gun. Since this would be more of a newbie gun in my opinion, the power-up shouldn't expire too quick because you won't have enough speed skill mod at low levels to wear out the power-up so fast.....and I just credit a average damage slice.....you can easily get 30% damage slice on it also. A speed slice would be a waste I believe......now the only thing left would be the HAM cost......that's easily solved with the new chef food and/or buffs and depending on who crafts it, their skill and whether they are in a research city or not.....all the stats on this gun can be better.


Sorry, I just don't see a crap gun at all......Oh yeah, I almost forgot.....he didn't even have the best resources for this gun......so it still can potentially get better if only a very small difference, but any positive difference is always good. although, If it had AP1, then it would really make a huge difference....that's all it really needs to take the place of the scout and even the SR-combat pistol.


As for the non-certified RB, well the devs should make that certified somewhere....it shouldn't be a gun in the game that anyone can use (even non-combat professions) and it is better than all the marksman level guns that you need certification for.....the devs just made the whole line of weapon certificaitons in marksman obsolete with the RB......the only thing that would potentially stop a novice marksman or anyonefrom usinga RB from the jumpis a high price.

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