Pistoleer Archive
Thread: Pistoleer w/out BH or Smuggler
LothostheUnseen wrote:
I'm planning to get doctor and debating what combat profession. I already have some pistols and smuggler but I realize I can't keep smuggler and master pistol.
Would I be better (esp. for PvE) if I dropped smuggler and mastered pistoleer or if I finished the Smuggler pistol line and went up two trees in pistoleer?
Or would I be better off mastering TK or Rifle to go with my doc?
heh, just pick up Combat Medic since you'll have Master Medic already for your Doctor prof. Disease and poison the hell out of whatever you are fighting and use the basic marksman pool specific attacks to finish them off. In the NPC raid on Coronet on Starsider the other night, a CM tossed some area effects into 15 stormtroopers. No less than 8 were afflicted and several didn't seem to need much encouragement to die. Overall, the CM and a few other rebels took out the entire group of 15 STs and 1 AT-ST in less than 30 seconds. I wish I had grabbed a screenshot of it.
Master Medic, Doctor, and Combat Medic will leave you 18 points to put in the ranged weapon discipline of your choice, and get the pool specific shot 1 in the other two ranged weapon disciplines (remember, you gotta have ranged support IV and Master Medic to open Combat Medic.)
Message Edited by Randonb on 02-13-2004 02:13 PM
my master pistoleer/master smuggler/TK 4034, fully buffed, took out a line of stormtroopers today with fanshot (love the cone!) in under 30 seconds.
If you are going doc, go CM right now. it's the next uber profession, there's no good way to defend against it (yeah, yeah, the new food can add 12% of resists and you can stack 6, but that's not the best way of using your food buffs, and it's not permanent either) besides, if you are a master doc already, you can totally get CM in a day. just go and buff people all day in Coronet, you'll have that xp in no time (and a fatter wallet). CM poisons/diseases still stack and still incap, you can use them through walls, and you can target every HAM. of course, you won't have any real attacks, so you're relying on pure crafting in this build... poorly crafted disease/poison = dead CM.
With doc, though, I would really suggest doing TKM. or, ask yourself why you are doing doc... are you doing it because you like the profession, or because you don't want to wait 30 minutes to pay another doc 10k for buffs? it might be worth your while to find the doc and wait for the buffs, because unless you can buy some killer buffpacks, chances are you won't be crafting the best stuff on the block. But if you are a good crafter, eh, there's no reason to not do doc as your defensive part of your template... stacking is going away soon for defenses, so we will be wishing we had some more Defense in that area. but I will be buying my buffs (actually, getting them from my buffbot second account).
I've done the pistoleer grind 2 times now, and I can say it's not that fun. but the rewards at master are worth it. it's your call, the CM/doc build is just as good as a doc/pistoleer. maybe more so. but you won't have any defenses besides your buffs. If I was doing doc, I'd do TKM.