Pistoleer Archive

Thread: What do you think of my to be character plan?

lightspeed07
Mon Nov 24, 2003 3:52 pm
#1

Master Pistoleer, Master Smugler and doctor 4-4-4-0. I like the idea of slicing/spices/smugler tools for money in case I don't feel like running missions. I will probably be doing mostly PvP with some PvE guild hunts but only against high level creatures/NPC's so what do you think


Thanks in advance



Vaneoh Skyflyer
Resident of Fort Krayt
Doctor/Swodsman


Kielker
Mon Nov 24, 2003 4:08 pm
#2

Unless you've got about55 more skill points than everyone else, you can't do that combination.


Master Pistoleer & Smuggler are 63 points each. 126 together.


Pre-reqs for Smuggler & Pistoleer cost 58 points. 184 points total.


Master Medic (Pre-req for Doc) is 73 points. 257 total


Novice Doc + 3 lines of Docis 48 points. 305 points total.


My math may be off by a few points one way or another, but you're still way over.




~~~~~~~~~~~~~~~~~~
Kielker Serrot / Keldo Reenix
Philosopher1976
Mon Nov 24, 2003 6:38 pm
#3

You're right ... although he's actually 74 points over, not 55. Master Pistoleer + Master Doctor only leaves you with 18 skill points to play with.





Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


Vriko
Mon Nov 24, 2003 9:58 pm
#4

Maybe he meant Medic 4-4-4-0.
Does that math work or is it still off?



Master Smuggler :: Master Pistoleer :: Desperado
SanTsu
Mon Nov 24, 2003 10:43 pm
#5

Yea I think he means medic 4/4/4/0


Well you can get


Master Smuggler


Master Pistoleer


Medic 4/4/4/3


You will have 0 points left and no scout but it seems like it would be a good template. You would have good heals and good first aid plus you could make your own stim packs.


Combat wise you would be an excellent pistoleer you will want to use a fast pistol like speed 1.0 becuase your going to be competing with people with pistol speeds over 100 but master pistoleer with a 1.0 speed pistol maxs out his speed anyways so the extra speed you oponent will have wont mean anything.


Althought i would probably go Medic 4/4/3/4 that way you have plenty of experimentation points for making stim packs but you would only be able to use up to stim pack-c which is plenty.




______________________________________________________
The First Smuggler Correspondent (retired)
Johny Longshoot
Master Smuggler/ Master Gunfighter/ Teras Kasi Master
Who needs hokey religions and ancient weapons just give me something to smuggle.
Kielker
Tue Nov 25, 2003 8:20 am
#6

My favorite char builder got wacked so I've been kind of winging it lately.


But yeah, if its Pistoleer/Smuggler/Medic that seems likea good combo. With mounts out, scout skills are less important but I still like them, even if one of my professions didn't require it.




~~~~~~~~~~~~~~~~~~
Kielker Serrot / Keldo Reenix
TitoLandrum
Tue Nov 25, 2003 9:30 am
#7

Sorry to piggyback off of your post, but is there any feedback on the famed triple master of Smuggler/Pistoleer/TKA. I recently gave up the holo grind since dancing just wasn't my thing, I want to play the game, not macro through it. Anyway, I'm thinking about trying this out. I'm currently Master Smug, CH 4-3-0-0 and Pistol 0-2-0-3. I hate to get rid of my tanks, but if I do the triple master, it sounds as though I can be my own tank.





-=n|ÖÏ|n=-

TitoLandrum


Inhocmark
Tue Nov 25, 2003 12:55 pm
#8

If you're going to go 4/4/4/0 Medic, I would just not bother with the crafting line. You're going to be able to use Stim B's only, and those can be bought pretty cheap all things considered. Maybe even go lower in Medic and take the Terrain negotiation in Scout.





Khaijin Traj'Malek
Leader- Aftershock Alliance
Alliance City, Rori Lowca
"I do not kill with my gun. He who kills with his gun has forgotten the face of his father; I kill with my heart."
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