Pistoleer Archive
Thread: Pistoleer Proffession Suggestions, Attempt II
With so much time on my hands lately, I've been thinking of potential fixes for some of the most broken pistoleer specials. See if ya'll would think if these specials would be useful in combat situations.
- Ihad posted this a little while back too, but only got one reply to it before being lost... edited it again and wanted to give it another shot. ![]()
(Note: many of these are just rough draft ideas, and some of them are remnants of other ideas.)
Health Shot 2: I don't really see anything wrong with this one; it's a DOT, what else can be added?
Point Blank Single 2: Raise the damage output, and have HIGH accuracy modifiers for being in point blank range. Also, either raise the range that it can be used at to 15 meters, or make it worthwhile to be used in melee range (for example, with Pistol Melee Defense 1.) Perhaps give an intimidation effect at cloes range.
Body Shot 3: What should be the official Pistoleer spamshot. Raise the DPS, by raising the damage modifier and lowering the speed. Simple fix, really - should be a hotfix.
Point Blank Area 2: Same as Point Blank Single 2, but Area effect (360 arc for X meters)
Disarm Shot 1: A lot of good ideas have come up with this one. Personally, I'd like to see an attack delay of about 5 seconds for this one (like a mini-panic shot.) Others would like to see an intimidation effect added with the attack delay portion of it.
Double Tap: Currently considered "working," It's really just a medium damage, random HAM attack from what I see. A good use for this attack would be against lairs or other single-pool targets.
Stopping Shot: Borked beyond belief. Personally I'd like to see a player 50%-85% movement speed decrease with this (Thus making it a :Stopping: shot, slowing down melee attackers for potential kiting or rogue riflemen for close-range pursuit), along with a large random HAM attack. This really shouldn't be a "spam" style shot, but really more of a debuff attack. Others would like to see a 33% chance of knockdown, or a 33% chance of dizzy/stun/blind.
Fan Shot: Currently great with its 45 degree cone effect. Leave it alone, this is currently our saving grace.
Pistol Melee Defense 1: Also appears to be fine. Note that, as the name says, this isn't an offensive attack, but a DEFENSE against MELEE, so the knockdown shouldn't be a main offensive tactic in PvP.
Pistol Melee Defense 2: Also borked beyond belief. Lower the HAM costs slightly, give it an AoE melee knockdown, and a 50% chance of stun.
Disarm Shot 2: 10 second 45 degree cone attack delay. Eat your heart out, smugglers.
Mutlitarget Pistol Shot: Attacks all opponents in a 32 meter radius for high random HAM damage. This needs to be a master gunfighter special for a reason, since I do believe this is the only AoE ranged combatant attack...
Defense:
A pistoleer should actually be one of the hardest ranged classes to kill, defense-wise, due to its high defenses in the Pistol Techniques line. The 50 knockdown resist alone should help us survive more PvP, but some people still report some defenses not working. While a rifleman can wipe out people with mind damage easily at master, and the carbineer :will: be able to wreak havoc with ranged knockdowns and stun attacks, a pistoleer's advantages should include high defense modifiers (including the ranged defense modifier for running, a la pistol accuracy while moving.)
Fix the dodge animation so that it won't activate if a player is moving. Thus, if you dodge an attack while in full blown run, only the +DODGE+ thing shows up above your head and you keep running (should be fixable with a hotfix)
DX2: Give it higher damage ranges, lower the speed, have the art team give us a better animation, and fix those horrible ranges! (example: +0 at 0 meters, +20 at 30 meters, -70 at 64 meters)
lemme get this straight ...
u want to have an AoE KD, a 32m AoE radius attack AND be harder to hit to boot?
I want things fixed as much as the next guy, but sheesh that is just nuts.
Pistol Melee Defense 2: Also borked beyond belief. Lower the HAM costs slightly, give it a single target melee knockdown, and a 50% chance of stun. Somehow I missed the AoE melee knockdown when I was proofreading this... should just be a single target knockdown, my fault.
The 32 meter AoE radius attack was actually suggested as the MTPS alternative by the Devs, apparently. Just realize that it is the master pistoleer special, so not everyone is going to be using it.
Finally, being harder to hit isn't all that much to ask for. Since we hit for the most easily healed and buffed HAM pool, health, we have a reasonably hard time to take down PvP targets. Maybe dodge could hold our own for defenses, but pistoleer should at least have the most statistical "Defense vs. Etc" modifiers from the other ranged elite classes.
-the only shots that hit the Health pool consistently is body shots... and they are poor...
The rest are random HAM attacks... so we crapshoot to chance at one of 3.
...and sorry if I gave ya gruff, but to KD all in a cone and then spam a shot that targets them all will allow us to mass kill without penalty... we will be gods...
I
actualyl the way disarming 2 USED to work (back in the summer) was that it WAS an AoE KD move, and then using multi target shot as a followup,it would shoot everything that got knocked down by disarming 2 for very nice damage. This tore through waves of people in pvp raids, and was extremeyl hard to defend against in terms of combat in the GCW if the other side didnt have a master pistoleer( at teh time there were only 2 otehr master pistoleers on valcyn) ( and unfortunately im no longer master and trying to regain my way back up because i gave a friend my password and he forfeited a lot of my skills....)
stealth mcownzjoo of valcyn