Pistoleer Archive

Thread: When I grow up...

Hawaii5_o
Wed Jan 14, 2004 9:15 am
#1

I've never wanted to be "UBER" in this game (if I wanted to be UBER I'd be Master Rifleman TKM, besides I've never wanted to be a melee fighter), I've always just been a RP'er and that's why I chose my character path as a Pistoleer. I was mulling over some numbers with Skill Points trying to figure out how to give my character the most knowledge about pistols and their usage while maximizing my SP. I immediately ruled out BH Pistol 4 because I want to have some skill points left over for terrain negotiation. This is what I came up with:


Master Marksman
Master Pistoleer
Brawler 4-0-0-0
Smuggler 0-0-4-0 (why shouldn't a Pistol Master know the best specials)
Novice Commando (for the Launcher Pistol cert)
Scout 4-0-0-0
Medic 2-0-0-0 (for first aid)


This leaves me with 6 points left which I could use for just about anything. I could even drop the two boxes of Medic, just keep novice and have 11 extra points. Not bad IMHO.




Arogalt Torgalt - Master Gunfighter
Kettemoor Phalanthropist
Dragonian
Wed Jan 14, 2004 10:00 am
#2

you might take novice TKA to get the meditate ability and the melee mitigation 1. in any case, this is an excellent templete



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Oovik Nokook (Master Armorsmith, Master Artisan) at your service
JBMat
Wed Jan 14, 2004 10:53 am
#3

Medic 0/0/1/0 is working for me. Stim Bs


Curious, why the rifle carbine and master marksman? More a waste of SP IMHO. Drop those and dabble in something better. I am 0/4/0/0 in marksman and it works for me.


JB

Hawaii5_o
Wed Jan 14, 2004 10:56 am
#4

Master Marksman is for the Commando Launcher Pistol Cert. Should I decide to forget about the Launcher Pistol, I will drop the rest of Marksman and spend the points somewhere else.


Plus, I figure if I ever want to change professions (to another combat profession)I already have a good start at any of them.




Arogalt Torgalt - Master Gunfighter
Kettemoor Phalanthropist
BuB64882
Wed Jan 14, 2004 3:41 pm
#5

I got hung up at "I immediately ruled out BH Pistol 4 because I want to have some skill points left over for terrain negotiation.". Novice BH requires Master Scout...the best TN there is. Still a lot of skill points to spend for Scatter Pistol, but that thing does insane damage with Stopping Shot. You could also drop medic (daring) and pick up TKA for less points, and meditate your ails away. Definately check out the skill tree before you go this route.





-Sereena Teal
Hawaii5_o
Wed Jan 14, 2004 3:51 pm
#6

Haha! I forgot about that. I've looked at the BH Pistol tree and I understand that it's pretty powerful but, like I said, I'm not trying to be Uber. Besides, Smuggler specials do the most damage of any pistol special. I won't drop medic because I still like PvE. Also, if I was to go the route of Master Pistoleer (63), Master Marksman (77), Master Scout (77), BH Pistol 4 (29) =246 SP. This only leaves me with 4 skill points to play with. And that's not enough to do anything except get two more level one boxes in BH.



Arogalt Torgalt - Master Gunfighter
Kettemoor Phalanthropist
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