Pistoleer Archive
Thread: Bleeds: Do they steal XP?
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RockNwO
Tue Aug 03, 2004 4:33 pm
#1
Been in and out of the game, and haven't kept up on all the changes. Some questions about bleeds:
What I know:
1. Back in the day, you could stack bleeds on a target. HealthShot1 and 2 would stack, doing a ton of damage each. This has been removed I believe, or atleast nerfed to uselessness.
2. You could stack a bleed on a target, and then switch to another weapon, and all the XP dumped into whatever weapon you were using. This has been removed.
What I don't know:
If I bleed a target with a pistol special, and then continue attacking it, will that bleed damage xp just poof? Or will it go to my pistol XP?
My current thinking is that it poofs.
Any info would be appreciated.
gracos
Tue Aug 03, 2004 4:38 pm
#2
#1 Bleeds no longer stack
#2 The XP bait and switch no longer works, I believe there is no XP for bleed damage, only the initial hit(not certain though)
Graco
TashunkaSapa
Wed Aug 04, 2004 7:42 pm
#4
I used to open up on an enemy in PvE with my suite of bleeds/burns (pistoleer and BH). I noticed I was getting less xp for mobs that bled a lot, so now I do so only when necessary.
MetallicaJunkie
Fri Aug 06, 2004 3:45 am
#5
All dots now remove XP from the final grant. This was done to stop all marksman professions from bleeding things they can't normally kill and getting 5k for it. This has hurt commandos more than anyone as the flamer is the commando weapon used these days and it steals XP from their recently reduced 3k xp cap. They should really just grind on the acid rifle (yes ACID RIFLE) as it has no dot and therefore can't steal their xp, or better yet, look at the launcher pistol maybe...
Another concern for the dots for xp were combat medics throwing diseases and poisons and one-shotting mobs for thousands ofCOMBAT xp per kill, which has to be stopped.
All this said, the newbie pistoleer is still better off using HS1 and HS2 to grind to better skills despite xp lost to bleeds, sad but true.
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