Pistoleer Archive

Thread: Master Pistoleer Speecials

Zyzix564
Sun Aug 08, 2004 6:54 pm
#1

I mastered pistoleer today! Wo.OT Now im really sick of dantooine....anways, are any of the master specials worth using or have anything advantageousin using them?



"Flying against Tycho was probably the most difficult thing I'd ever done, and I had an edge in the Force. What he did, what Wedge did, without being able to use the Force made them far more special than any Jedi. They flew with their heart and brains and their entire being."
- Corran Horn
onedozer
Sun Aug 08, 2004 8:15 pm
#2

Not really. When i was a MP i just used stopping shot and body hit/shot 3 or whatever it's called. They seemed to do the most dmg now that you have the speed.



Arnam
UTA Leader

"I'm gonna give you a rebate on your life!"
Cran
Sun Aug 08, 2004 8:18 pm
#3

The only decent master pistoleer special is disarmingshot2 and even then its pointless because its only useful against lairs. Multitargetpistolshot or whatever it is, is a complete waste of time because it does less damage than fanshot and doesnt have any side effects or anything.



Colonel Cran Savo.
BloodMonk
Mon Aug 09, 2004 1:30 am
#4

if you're only M pistoleer you'll only need Stoppingshot, Fanshot and healthshot2



Sly



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
Datchery
Mon Aug 09, 2004 8:40 am
#5

Cran you're out of date I think. The lair double damage from disarmingshot1 + 2 has been missing for some time, I don't think that ever got reinstated.
SoriAgi
Mon Aug 09, 2004 10:13 am
#6

Disarming shot and multi target shot sounded really cool.... but they're broken and pointless, just like nearly all pistol specials.


Maybe if we shout load enough the Devs will hear.
Page 1 of 1
Previous Next