Pistoleer Archive

Thread: CU: Good any ranged usable damage specials?

KaiRan
Wed Apr 20, 2005 9:53 am
#1

I've been playing about with M Pistoleer and M Smuggler with BH pistols 4 and I dont feel too impressed with the damage output, particularly because so many of my state effects were resisted by targets with less than 1/2 my combat rating. The ranged dizzy effect I picked up in BH, when it did manage to stick, appeared to completely be ignored by my targets, watching them stand right back up as though the swirlling lines about their heads weren't even there.


I recall reading that several non-pistol specials were usable by any ranged weapon, and while I'd miss having terrain neg afforded by the 4000 scout prereq for BH, I am begining to consider a single line of one other ranged Elite profession in an attempt to regain some combat viability.


Has anyone taken the time to identify what, if any, ranged specials form other weapon lines offer us the best damage per shot? If not, I'll try and get some testing in this week, but I'd hate to be re-inventing the wheel.



jnoh | master smuggler + master pilot | starsider
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Thatguyfubu
Wed Apr 20, 2005 10:29 am
#2

Get critical shot from the BH line. This will give you some pretty nice damage.




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LordMaxx
Wed Apr 20, 2005 10:31 am
#3

from what I can tell...we are not going to be a damage class...we are crowd controllers and mezzers. We will not be able (ha have we ever been able to) out damage the riflemen and carbineers...



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KaiRan
Wed Apr 20, 2005 11:55 am
#4

Oh, I know as much. But as I'm unsure if dizzy will have much use down the road, I'd gladly replace BH pistols with one other line offering a slight damage advantage. /shrug. Not that 1k on a 701 isnt nice, I'd just like to see something a 1/2 notch closer to my 5k LDs.



jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
Uthyr
Thu Apr 21, 2005 2:17 pm
#5






LordMaxx wrote:
from what I can tell...we are not going to be a damage class...we are crowd controllers and mezzers. We will not be able (ha have we ever been able to) out damage the riflemen and carbineers...






I've been wondering about that. I briefly tried out a few different templates on test center this week, including Master Pistoleer/Master Commando, Master Commando/Master Bounty Hunter, Master Pistoleer/Master Bounty Hunter, Master Pistoleer/Master Rifleman, and a few other combinations (mainly just to look at my stats, though I did try combat with a few of them). Looking at the "your modified DPS" (or however it's labelled) stat on the most powerful equipped pistol I was able to get off the blue frog (which seemed to be a Republic Blaster), and comparing it with one ofthe most powerful Commando weapons I could get (the Plasma Flame Thrower), or else with one of the the highest-damage rifles (the Advanced Laser Rifle), the pistol actually shows much higher or comparable DPS to either of the others I mentioned (depending on what the rest of my template is). Commando and Riflemen are supposed to betwo of the heavy damage-dealing professions in the CURB, so I don't understand why the DPS is the same as for a pistol, but I admit I have not really tried to figure out how the new DPS stats are calculated yet. I assume that this modified DPS stat takes into consideration your current player combat rating, speed, and accuracy, and the equipped weapon speed and damage, but that's just speculation on my part. Maybe the killing power of the damage-dealing professions comes from more powerful specials that aren't factored into this DPS?


Incidentally, the template that impressed me the most (of the ones I mentioned above)for stats, both defensive and offensive,was Master Pistoleer/Master Bounty Hunter. I don't know if I am going to be able to get used to having a maximum firing range of 35m though, so I'm debating whether to adopt that template after the CURB goes live, despite the impressive stats. I haven't been having much success using fan shot when I have to get that close, and being that close makes it a lot more difficult to attack from a safe distance. Stopping Shot is an awesome special though, so that makes up for it to some degree. Still, I'd rather have the old 64m range.




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KaiRan
Thu Apr 21, 2005 6:09 pm
#6


Best Damage shot I used thusfar was Imp. Snipe- 2.2k. Setup on it is imense though. Imp. Head Shot from the same line was decent DPS wise, with the shots coming in at about 1250, 200 points higher than Body Shot 3.Nothing really good in BH, Crit shot did about 1.1k. I'll be looking at single lines of Carbineer next. If I find a good shot in a tier 3 box, I might be able to master Marksman as well.


EDIT: All testing was done with 701s (Renegade, FWG5, DE-10 specifically)

Message Edited by KaiRan on 04-21-2005 09:10 PM



jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
Xoreshear
Fri Apr 22, 2005 4:07 am
#7


I tried master rifleman and master pistoleer on test with the frog builder. I could root with stopping shot while my rifle was equipped then drop prone and do 2.6k sniper shot followed by whatever I wished.


MBH with some Carbineer and pistoleer XX44 is also quite nice. Some do the same with rifle 4XX4 instead of pistols.

Message Edited by Xoreshear on 04-22-2005 07:08 AM



Zashar Shasp
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KaiRan
Fri Apr 22, 2005 6:48 am
#8


In continuing my persuit for something damage related for M.Pistoleer, I attempted to find an appropriate line in Carbineer last night. Plenty of area attacks, Not much more dmg than Imp Head Shot was offering with Imp Leg Shot, a 20% increase over Body Shot 3. So far 1.2k dmghas been the best non-pistols based special w/ a 701, and it looks like it can be accomplished with either, just a matter of deciding what secondary specials one might like to pick up. Torso Shot from BH LLC had a slight increase, about 1.1k as I noted above, but graphics issues with the target's HAM covering the state icons made it difficult to tell if the bleed was sticking. Edit: I need to go back and play with the area attacks here though to see if there might be an attack with comprable damage to Body Shot 3 but to multiple targets.


If the dizzy from BH Pistols remains meaningless (targets getting up as though not dizzy, despite the swirls about their heads), then I'm likely going to picku up BH LLC4 for the improved blind and the Damage and possible bleed from Torso shot. If the Dizzy sticks however, I suppose I could learn to live with a 3rd KD (Underhand Shot).


The one thing I had most trouble with was finding a use for the Republic (acid), SR Combat (cold), and Jawa Ion (electrical)I kept in my inventory. The key to understanding Elemental damage benefits is currently lost to me.


Anyone else find a good line to add on to M.Pistoleer so far?

Message Edited by KaiRan on 04-22-2005 09:50 AM



jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
c-mot
Fri Apr 22, 2005 8:54 am
#9

as i wanted to keep my Master Doc / Master Pistoleer template after the CU i tested some possibly addons and finally found the CM-line (0400). its a very nice combo i think - the line gives me disease, poison and fire which is a nice DOT addon to my pistols .
the CM-throws are limited to pistol range.

whats another advantage of using known specials with any weapon is that i could use my pistol specials with a rifle. i tried a dx6r rifle which needs only CL:40 atm (no rifle skills required). its nice as i can use my specials now at 64m. although i m not able to do as much damage as a rifleman with it i am able to stack the states before the target is in striking distance for my pistols or keep it from fleeing by using stopping shot. as soon as i m near enough i place the CM dots and switch to my pistol for the damage shots.





Master Medic[Elder Doctor · Elder Pistoleer]@ Chimaera
Master Medic[Elder Doctor · Teras Kasi Elder]@ Gorath
Master Smuggler[Elder Combat Medic · Elder Pistoleer]@ Gorath
Master Bounty Hunter[Elder Creature Handler · Elder Rifleman]@ Eclipse
Master Medic[Elder Combat Medic · Elder Bounty Hunter]@ Lowca
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