Pistoleer Archive
Thread: Accuracy Tapes [CU]
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KillerRabbit
Sat Apr 09, 2005 7:33 am
#1
Any1 knows whats going to happen to mine Pistol Accuracy, Accuracy while Standing and Accuracy while Moving tapes??
Cause I see only 1 sort of accuracy in the CU !
And what about the cap of a having maximum +25 skillmod you can add thru tapes ?
Cause if all the accuracies change to 1 type of accuracy, im going to have 3x the same mod on one belt
Cause I see only 1 sort of accuracy in the CU !
And what about the cap of a having maximum +25 skillmod you can add thru tapes ?
Cause if all the accuracies change to 1 type of accuracy, im going to have 3x the same mod on one belt
Message Edited by KillerRabbit on 04-12-2005 06:04 PM
RAMBOW
Sat Apr 09, 2005 11:16 am
#2
as far as i know... no one knows what is going to happen to skill tapes of mods no longer in game.
Uthyr
Mon Apr 11, 2005 6:53 am
#3
We can only hope that they will get converted to a type that is useful in the CU, the way they're doing with armor, but who knows.
Pothinus
Mon Apr 11, 2005 3:30 pm
#4
I heard that they were all being converted to accuracy.Also they should stack, soyou shouldn't have to worry much.
Message Edited by Pothinus on 04-11-2005 03:31 PM
NoStyleGuy
Mon Apr 11, 2005 7:59 pm
#5
except he'll have +75, instead of +25, and if the max stays at +25; thats alot of wasted $$
KillerRabbit
Tue Apr 12, 2005 9:00 am
#6
NoStyleGuy wrote:except he'll have +75, instead of +25, and if the max stays at +25; thats alot of wasted $$
yeah, i would hate if that would happen, paid alot to complete my pistoleer set: +25 spd shirt and 3x +25 accuracies on my belt
NoStyleGuy
Sat Apr 23, 2005 4:43 pm
#8
i'd like to say the dev's would be sinseitive to this: knowning that players of their game worked realy hard to buy/loot all of the mods that they put in the game; and thus not penalize them for it. However, i also thought that they'd do the same for my 305 max/1.4 speed dl-44. When i checked the TC, its the worst one (markmen cert) 150 max 2.67 speed and 46 dps. c'mon how was i supposed to know that the pistol would be useless ?
conclusion: devs dont care about what ever u did pre cu.
BeWary
Sat Apr 23, 2005 5:13 pm
#9
I have a comp hat with PAWM+4, PAWS +4, and Pistol Speed +5 and all mods remained after converting the armor to Ubese so I could wear it.
My new recon class ubese hat had all the same mods on it, and they did display in my "skill mods" list on ctrl +s as active when equipped.
Wheather that menas they are actually taken into account when firing I don't know, and with only +4's to test with I was unable to see an odvious decline in my accy when my hat was removed. I did notice myself slowing down when I removed the hat and my +10 speed pants tho, so pistol speed seems to work still.
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