Pistoleer Archive

Thread: Response on bleeds issue

Randonb
Tue Feb 17, 2004 6:05 pm
#1

I am sorry to report that we have been kindly asked to wait until after the Combat Balance.


I get the impression that the developersdon't want to make anything more powerful until then. Sound reasoning from where they are standing - if they overcompensate and have to re-nerf it in the balance pass, people won't be happy. The developers have made that mistake before, and aren't likely to take the chance again.


Unfortunately, that means we have to live with things as they are until then. I don't like it any more than you do, but this is the response we have been given.





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
KnightHawk420
Tue Feb 17, 2004 6:44 pm
#2






Randonb wrote:

I am sorry to report that we have been kindly asked to wait until after the Combat Balance.


I get the impression that the developersdon't want to make anything more powerful until then. Sound reasoning from where they are standing - if they overcompensate and have to re-nerf it in the balance pass, people won't be happy. The developers have made that mistake before, and aren't likely to take the chance again.


Unfortunately, that means we have to live with things as they are until then. I don't like it any more than you do, but this is the response we have been given.






I applaud your effort at any rate.....



Probably a waste of time, but I'd bring up the question if everything is going to wait till the combat rebalance why didn't that include the nerfs too......


I mean what 8 months into the game and they fix this now?? Do a bad job and then tell us combat revamp...... disturbing....


But again thx for the effort Rand.



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
MisterWizard
Tue Feb 17, 2004 7:25 pm
#3

I just wonder what it would take to do two things:


  • Increase damage mod of bodyShot3 to 2.9, bringing it on level with pointBlankSingle2, to make it worth using.

  • Make stoppingShot have a chance to drop the target in posture - effectively giving it the posture change of suppressionFire. Would make it worthwhile.

They wouldn't upset any apple cart, and probably wouldn't involve much coding.


I'll leave out the idea to rearrange the speed mods for pistol, carbine, and rifle professions so there's a reasonable maximum of +80 -- or just limiting the effective speed cap at +80. This will give pistoleers the speed edge. This may be too drastic, because it'll balance the weapon speeds for master pistoleer (+74), master carbineer (+70), and master rifleman (+90). Like they make sense anyway.





Alaric (Wanderhome)
Alrik (Flurry)


AFTER SWG, play some online baseball at http://www.csfbl.com.
Doobeous
Tue Feb 17, 2004 11:31 pm
#4

ah well c'est la vie. meanwhile we get the geonosian sonic blaster




Dubious
+Imperial Colonel+Master Smuggler+
+IMPOL White Cell Squadron+

A fiesty little fellow to be sure

RylanStorm
Wed Feb 18, 2004 3:46 am
#5

They're always going to look at the issues that give us an advantage before the ones that give the mobs the advantage.


Bodyshot should be given a 3.2 not a 2.9 in my opinion and I would like to see both Stopping shot from pistols, and the suppress from box 3, tier 3 of carbine, not only suppress a mob, but take it down two levels. i.e. Stopping shot would take a running mob and have him prone with one shot.





__________________________________________



Rylan Storm - Pistoleer

Master Smuggler

Rogue's Hideaway - Naboo - Sylvex


Eclipse Rocket Launcher and Proton Grenade Sale

__________________________________________


Sabatian_FarStrider
Wed Feb 18, 2004 6:20 am
#6

I'm pretty sure that if you use the new Republic Blaster with built in bleed and Health Shot 2 they do stack. I did a test and saw 2 seperate bleed #'s one after the other.



Sabastain FarStrider
FarStrider Emporium
(-6331,-3124) Solace, CorelliaIntrepid Galaxy

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