Pistoleer Archive

Thread: WTB Advice from you Pistoleer guys.

Curxcha
Thu Mar 18, 2004 7:28 am
#1

I'm primary a Commando but thinking of upping some pistol skills for better defences. Then, what to up? I got 22 Skill points to use after I got Pistoleer Novice.


I do a lot of soloing, love to have a bbq on varius planets. Therefore I'm thinking the Pistol stances tree with melee defence. But Pistol techniques tree dont look dumb either.


Further i'm thinking, what of those defenses works best? if I max stanceswithmelee defense and that works good I dont need the defense vs stun, blind etc that bad even tho knockdown and positure change defense skills can be good against ranged ppl also... like Pistoleers in PvP Would it be fairly hard to "land" a knockdown and/ orpositure change on me?

(Dont do much PvP but might do more of it in the future.)


Guess my question ends up in; should I be 0/0/1/4 for melee defence or a 0/0/4/1 for the special defences?

Should be mentioned for those that dont know, Master Commandoalready get alill of melee defence. +34 to be exact.


Thx in advance



_______________________________________________________________________________________
- Curx Curxed; Imperial Colonel, Master TK, Master Swordsman and Master Brawler (Ex MC and MCH).
- Cur Curxed; Master Artisan, Master Merchant and Master Architect.
- Curxed Industries; Housing, Harvestors and Factories
- Curxed Mining Corp.
Curxcha
Thu Mar 18, 2004 7:36 am
#2

Just relized, Doding is "cool" aswell aint it? Is the "pistol Grips" tree an option I should consider aswell?



_______________________________________________________________________________________
- Curx Curxed; Imperial Colonel, Master TK, Master Swordsman and Master Brawler (Ex MC and MCH).
- Cur Curxed; Master Artisan, Master Merchant and Master Architect.
- Curxed Industries; Housing, Harvestors and Factories
- Curxed Mining Corp.
Hawaii5_o
Thu Mar 18, 2004 8:24 am
#3






Curxcha wrote:
Just relized, Doding is "cool" aswell aint it? Is the "pistol Grips" tree an option I should consider aswell?






Yes, dodging is good. My recomendation is the Techniques branch because without it, you really don't have any good pistol specials. 3 (stoppingshot) and 4 (fanshot) of Tech will revolutionize your pistol usage and power. Other than that,Stances is good because of the speed bonuses.

Message Edited by Hawaii5_o on 03-18-2004 07:24 AM



Arogalt Torgalt - Master Gunfighter
Kettemoor Phalanthropist
Curxcha
Thu Mar 18, 2004 8:28 am
#4

Yeah, but i'm primary Commando and going pistoleer for defences. Stopping shot might be good but wont work with a flamer






_______________________________________________________________________________________
- Curx Curxed; Imperial Colonel, Master TK, Master Swordsman and Master Brawler (Ex MC and MCH).
- Cur Curxed; Master Artisan, Master Merchant and Master Architect.
- Curxed Industries; Housing, Harvestors and Factories
- Curxed Mining Corp.
cheechcheech
Thu Mar 18, 2004 8:36 am
#5

but it will work with your launcher pistol, right? and plus you'll get ranged mitigation which should help you. the specials are really awesome in that tree.



Sagem - Intrepid
Cheech - Radiant
DarthXadius
Thu Mar 18, 2004 8:44 am
#6

I really dislike these what defense tree should I go up posts.

My recomendation would be to pick up classes that you think would be fun to play - commando is annoying no doubt, in that it eats up a lot of skill points - but there are plenty left over to master both commando and any melee or ranged class - and still have points left over.

Also, commando has a lot of weapons, to isolate yourself to the flamethrower would be a pitty, and make you a quick kill in pvp.



Capt. Xadius
Ancient Smuggler | Inquisition Ace
Vender: Rielig Steppes Mall, Dantooine
Curxcha
Thu Mar 18, 2004 2:28 pm
#7

Yeah I could master Pistoleer or any other comabt proffesion aswell in addtion to Commando. But as I said above. I love abilety to solo. That means a lill scout and Medic skills aswell.






_______________________________________________________________________________________
- Curx Curxed; Imperial Colonel, Master TK, Master Swordsman and Master Brawler (Ex MC and MCH).
- Cur Curxed; Master Artisan, Master Merchant and Master Architect.
- Curxed Industries; Housing, Harvestors and Factories
- Curxed Mining Corp.
Magnite
Thu Mar 18, 2004 4:01 pm
#8

Unless you plan on using your launcher pistol the techniques tree is useless to you. In my opinion you should get as much of the dodge tree as you can and then pump the rest into the melee defence line. As for medic, unless your going doc/cm anything over novice with First Aid is useless due to the fact that most stim bs are uber anyway.



Magnuus Flyingblade
| Formerly known as the grinder known as Magnite |
|]=====|[]>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

electricnomad
Thu Mar 18, 2004 4:59 pm
#9

I don't think Commandos get any Mitigation (if could be wrong, and if that's the case, disregard the rest of my post), so...


If all you want is defense, at least get up to Stopping Shot so you get Ranged Mitigation 2.



  • Dodge only works if you're got a pistol equipped.

  • Marksmanship/accuracy is useless if you're just going to use Commando weapons.

  • The line withMelee Defense is okay, but +10 in each box is not so hot compared with other things you can get elsewhere.

So that leaves the Trickshot line. In there, you get state defenses andmitigation, things that are ALWAYS useful to you regardless of which weapons you use. If you're a Commando, that's the only line that's worth pursuing, if you ask me.





"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

IdrisTycho
Thu Mar 18, 2004 11:00 pm
#10






electricnomad wrote:

  • Dodge only works if you're got a pistol equipped.





Actually I have dodged while wielding a flame thrower. I am not sure if this is something new post patch or what, but I DEFINITELY dodged several times. It was the sidestepping kind of dodge like pistoleers do, not the hopping back or jumping up that fencers do.
electricnomad
Thu Mar 18, 2004 11:13 pm
#11




IdrisTycho wrote:





electricnomad wrote:

  • Dodge only works if you're got a pistol equipped.




Actually I have dodged while wielding a flame thrower. I am not sure if this is something new post patch or what, but I DEFINITELY dodged several times. It was the sidestepping kind of dodge like pistoleers do, not the hopping back or jumping up that fencers do.



Everyone gets a small Dodge modifier and has a chance of evading shots, no matter what weapon they're holding. Try playing with a brand-new character sometime and watch - you'll Dodge maybe 1-2% of shots at you.


But if you're, say, a Master Pistoleer with a pistol in your hand and +105 Dodge, you Dodge a LOT, from 1/5 to 1/3 of the time.


So are we talking about a Dodge every 50 shots, or every 5 shots? If something changed, then yes, it was recent, because before, you needed a pistol or a 1-handed weapon equipped to get the massive Dodge modifiers.





"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

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