Pistoleer Archive
Thread: Helping Healthshot
I would say no. I use to do stopping shot until their health bar was low and then bodyshot2. However the problem with stopping shot is that it targets random pools. Going back to Boar Wolves again, it use to take me about 1m 25sec to kill a boar wolf with healthshot1, stopping shot repeated until they were within 800 to 1000 health of dying, and then bodyshots.
With just healthshot2 I kill a boar wolf in 35 seconds flat. No randomness, every shot hits the exact same pool, very few misses and the cost of the special is equalivant less than stopping shot.
they need to make pistoleer bleeds faster (ticks more often) than carbineer/rifleman bleeds. that would justify the lower damage they give.
as far as fixing the current bleed situation with it being the ultimate shot, it is a game-wide issue that i knew from the instant i read it would become the new spam shot.
why the devs didn't see this, or didn't do anything about it, is hard to say.
"Wait for the combat balance!"