Pistoleer Archive

Thread: Do you guys think the pub 9 combat revamp will help pistoleer any?

Valden
Mon May 24, 2004 6:57 pm
#1

I am just wondering what you guys think about the combat revamp, I know its not a specific class revamp, but likely all classes will be slighting modded and changed to fit into the new system. Anyone think that pistols may get some love? I really was hoping for the smuggler vamp...but that is pushed back, combat revamps is pretty much my last hope for the good ol pistolas.

WesBelden
Mon May 24, 2004 9:23 pm
#2


Sorry to burst your bubble, but the combat balance is schedualed for publish 10, an extra month away. As to if it'll work, from what they've described they're doing, if they do mess it up, I can only assume they're all morons, stoned 24/7 or were lying about their methods.


The CB should see every profession have their own roll in combat, rather than whoever can deal out the most concentrated dps (as it is at the moment). Publish 10 (the CB) and publish 10.1 (QA andCorrespondent issues) should see every combat profession functioning equally well and be equal in worth. Whether they pull it off however is another matter. We shall have to wait and see..





=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
mafiree
Mon May 24, 2004 9:32 pm
#3

I think they are nerfin everything



Golfballer
Sunrunner Riflemen/TKM (nOOb)

Vileakaomei Eclipse Swordsmen/Doctor (ECHO)
Atmosk Jedi ????? (ECHO)
SageX15
Tue May 25, 2004 3:01 am
#4

well...yeah.



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So says Kenther Dedrick, of the line of Eld.
RougeSoldier
Tue May 25, 2004 4:12 am
#5



mafiree wrote:
I think they are nerfin everything



yep, it's the sad truth, but when they say everything they mean EVERYTHING, armor, damage, (buffs?), creatures.But of course some things will be NERF'ed more than others. I just wish they would fix broken profession like commando, pike and gunfighter (and other broken professions not mentioned here).But I might be wrong it's only rumor.



-SamuraiX "Yahiko" Opuke-
Wow, that sounds like a line from a crappy forum post.
omg!!! teh chiken has ub3r 1337 hax0rz!!!!!!!111!!!!!oneoneoen

Appro
Tue May 25, 2004 5:20 am
#6

I hope they fix it soon. I was killed by a Master Rifleman the other night (I'm Master Pistoleer). I have a good Geo, stun comp, and I'm also 0-0-4-0 BH (pistols tree). I hit him with 3 eyeshots (mind shot) and it didn't touch him. He hit me with 2 or 3 mind shots andI was a goner. This is not right. I used brandy, canapes, etc. Still not enough. I respect the fact that skill/experience probably counted for a lot, but I at least expected to be competitive!!


I hope the new system will nerf ALL specials and make combat 'twitch' based, just like FPS's are. Point and shoot. It would make combat much more exciting, stop specials stacking, and rely more on the skill of the player. You could have instant commands, rather than stacked commands.I mean, combat macros should not be in any game. where's the fun/skill in that? In this scenario, you would get more speed/power as you progress up a combat tree. In fact, I don't see any harm in having a few specials, but combined in a real-time, twitch based system.





Appro Crimson
DREAM - Eclipse
Master Shipwright
'The Purple Headed Warrior'
ViithSamoor
Tue May 25, 2004 5:56 am
#7

I think that we will be one of the professions that don't feel as much as a nerf as others. Swordsmen can solo kimogilas and such, riflemen can solo mostly anything as well. These guys will feel it more IMHO. They won't be able to go out and kill big things as before. I'm sure you'll hear these guys saying "I can't solo Krayts anymore !!! This game sucks !! " But for us, we currently can't do these things, so i hope, there won't be a huge hit like some other professions will get, and deservedly so. I rarely play with doctor buffs or a full suit of armor. I've learned to play to my level and how to survive without these things. I can still do the 30K Janta missions with a 50 % basecomposite helmet, a padded chest plate with 45 % kinetic, Muon gold and the occasional air cake for more dodge if the mood strikes me. I know i won't survive versus a krayt, kimogila, darn near anything in the corvette by myself, so i don't expect to and don't even attempt these things unless grouped with a suitable team.So, all that being said, i only hope for fixes to our currently broken specials and maybe a tad more speed....
KaiRan
Tue May 25, 2004 10:17 am
#8



My impression of the intent of the coming revamp is a good one, but I recognize the opportunity for disaster here. That being said, I think the revamp will help us out a bit in comparison to other professions.Hopefully this will make us the fastest ranged combat profession in the game, while equalizing our dps output with rifle and carbine. I would like to see the rifleman end up with the possibility of a single, high-damage shot killing an opponent, but we would be able to get off 3 or 4 shots, causing a comparable amount of destruction and more specials, in the same timeframe.

Message Edited by KaiRan on 05-25-2004 01:20 PM



jnoh | master smuggler + master pilot | starsider
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Squidwalker
Tue May 25, 2004 10:30 am
#9

Well I'm currently Master Ranger, Master Pistoleer. I'm holding onto both until after CB, to see if Pistoleer is better. If not, Im chaning my combat prof.



Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
MachineZed
Tue May 25, 2004 11:16 am
#10






Appro wrote:

I hope they fix it soon. I was killed by a Master Rifleman the other night (I'm Master Pistoleer). I have a good Geo, stun comp, and I'm also 0-0-4-0 BH (pistols tree). I hit him with 3 eyeshots (mind shot) and it didn't touch him. He hit me with 2 or 3 mind shots andI was a goner. This is not right. I used brandy, canapes, etc. Still not enough. I respect the fact that skill/experience probably counted for a lot, but I at least expected to be competitive!!


I hope the new system will nerf ALL specials and make combat 'twitch' based, just like FPS's are. Point and shoot. It would make combat much more exciting, stop specials stacking, and rely more on the skill of the player. You could have instant commands, rather than stacked commands.I mean, combat macros should not be in any game. where's the fun/skill in that? In this scenario, you would get more speed/power as you progress up a combat tree. In fact, I don't see any harm in having a few specials, but combined in a real-time, twitch based system.






Ugh, That is the worst Idea yet. Sorry I do not agree a MMORPG should not be compared to a gamelike Quake or Doom. It would be like being a master of your profession only to be beaten by someone that just picked up a weapon and can click the button faster than you can. Bad, bad idea.If you want a Star Wars FPS go pick up Jedi Outcast/Academy. They both are 1st/3rd person based on the Quake2 engine with Jedi, and offer up Multiplayer support, but do not bring those ideas in here.




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X Machine'Zed X

Obsidian Dagger Squadron

RozhlokLightningskull
Tue May 25, 2004 1:33 pm
#11

I think the CB (publish 10, btw) will help Pistoleers, not so much as to give them more power; but, to fix the broken specials (of which there are quite a few) and bringing down some of the higher powered professions. Just using a little common sense and you can kind of see what they'll change.


First of all speed caps should be different for the different weapon types.Then they need to cap skill earned accuracy and speed like they did the defense mods. And make it so you hit that cap atmastery for each of those weapons. This will make it so its not necessary for Pistoleers/Carbineers to dabble in BHand vice versa in order to compete. MBHs would hit the speed and accuracy "skill based cap" on carbines and pistols, as wouldPistoleers and Carbineers. Now they could dabble in each other's skill trees for specials, but, that wouldn't really unbalance anything. BH specials should focus on state effects andtargeting HAM. Pistoleer/Carbineer specials shouldget a much wider range of specials.


Then buffs, oh gosh buffs. You have to still have them.But, not quite like they are now. I don't know how they will rework them, but dwell on this. Every RPG I've seen has itso when you go up in levelsyour max health goes up as well. Not in SWG. Which is... errmmm.. unique... yeah let's go with calling it 'unique'. What if they kept the buff system, but, the quality of your buff was determined by a mod earned in the elite combat professions, that would work something like mitigation; in that they don't stack and there are different levels. For example, you have mods called Health Boost Level 1 earned at lower levels. This gets you 25% of the max buff. You can go up all the way to Health Boost Level 4 which would get you 100%. So under the old system a doc could buff everyone for about 2400 to all stats for180 minutes. Well if you only have Boost Level 1 you get a 600 buff for 45 minutes. This would still make buffs useful in the game, but, they are more useful for those of us with an elite combat mastery. You still need buffs, especially, in a game that gives you zero health bonuses for going up in level. They just don't need to be what they are now.


I don't know, its just wild speculation. But, IMO, I think the combat balance will be good for the following professions: BH, Pistoleer, Carbineer, Pikemen andCommando. Not so good for the following: Riflemen, TKA, Swordsmen, CM andFencer. And indifferent for CHs. But, when all is said and done each profession should have its role in combat clearly defined. I think it'll be better for the game as a whole. But, lets face it, the CB is going to be what makes or breaks SWG. A lot of account renewals are based off the CB. There's a lot riding on it. And with it 8 weeks away they are holding a lot of the cards close to their chest. I'm hoping we can start to see some information on it in the next 2 to 4 weeks so we can start discussing it.






/+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++\
| Razhlok Lightningskull: Master Bounty Hunter ~ Master Rifleman ~ Alliance Pilot -- Wanderhome Galaxy |
| Lynsana Jantal: Teräs Käsi Master ~ Master Swordswoman ~ Privateer -- Bria Galaxy |
\+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++/

CyberData4
Tue May 25, 2004 10:11 pm
#12

The only thing I hope the CB changes is the weapon HAM useage. It boggles my mind (no pun intended) that firing a special from my gun would damage my health. I almost wish the HAM was like in other MMO's. Where the red bar is your health, and the green bar represents how many times you can spam a special...but players and MOBs can only attack your health. The HAm system while innovative in this game, is hampered by the fact that fast shooters get MUCH more of a penalty than slow shooters.
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