Pistoleer Archive
Thread: Do you guys think the pub 9 combat revamp will help pistoleer any?
Sorry to burst your bubble, but the combat balance is schedualed for publish 10, an extra month away. As to if it'll work, from what they've described they're doing, if they do mess it up, I can only assume they're all morons, stoned 24/7 or were lying about their methods.
The CB should see every profession have their own roll in combat, rather than whoever can deal out the most concentrated dps (as it is at the moment). Publish 10 (the CB) and publish 10.1 (QA andCorrespondent issues) should see every combat profession functioning equally well and be equal in worth. Whether they pull it off however is another matter. We shall have to wait and see..
mafiree wrote:
I think they are nerfin everything
yep, it's the sad truth, but when they say everything they mean EVERYTHING, armor, damage, (buffs?), creatures.But of course some things will be NERF'ed more than others. I just wish they would fix broken profession like commando, pike and gunfighter (and other broken professions not mentioned here).But I might be wrong it's only rumor.
I hope they fix it soon. I was killed by a Master Rifleman the other night (I'm Master Pistoleer). I have a good Geo, stun comp, and I'm also 0-0-4-0 BH (pistols tree). I hit him with 3 eyeshots (mind shot) and it didn't touch him. He hit me with 2 or 3 mind shots andI was a goner. This is not right. I used brandy, canapes, etc. Still not enough. I respect the fact that skill/experience probably counted for a lot, but I at least expected to be competitive!!
I hope the new system will nerf ALL specials and make combat 'twitch' based, just like FPS's are. Point and shoot. It would make combat much more exciting, stop specials stacking, and rely more on the skill of the player. You could have instant commands, rather than stacked commands.I mean, combat macros should not be in any game. where's the fun/skill in that? In this scenario, you would get more speed/power as you progress up a combat tree. In fact, I don't see any harm in having a few specials, but combined in a real-time, twitch based system.
My impression of the intent of the coming revamp is a good one, but I recognize the opportunity for disaster here. That being said, I think the revamp will help us out a bit in comparison to other professions.Hopefully this will make us the fastest ranged combat profession in the game, while equalizing our dps output with rifle and carbine. I would like to see the rifleman end up with the possibility of a single, high-damage shot killing an opponent, but we would be able to get off 3 or 4 shots, causing a comparable amount of destruction and more specials, in the same timeframe.
Message Edited by KaiRan on 05-25-2004 01:20 PM
Ugh, That is the worst Idea yet. Sorry I do not agree a MMORPG should not be compared to a gamelike Quake or Doom. It would be like being a master of your profession only to be beaten by someone that just picked up a weapon and can click the button faster than you can. Bad, bad idea.If you want a Star Wars FPS go pick up Jedi Outcast/Academy. They both are 1st/3rd person based on the Quake2 engine with Jedi, and offer up Multiplayer support, but do not bring those ideas in here.
Appro wrote:
I hope they fix it soon. I was killed by a Master Rifleman the other night (I'm Master Pistoleer). I have a good Geo, stun comp, and I'm also 0-0-4-0 BH (pistols tree). I hit him with 3 eyeshots (mind shot) and it didn't touch him. He hit me with 2 or 3 mind shots andI was a goner. This is not right. I used brandy, canapes, etc. Still not enough. I respect the fact that skill/experience probably counted for a lot, but I at least expected to be competitive!!
I hope the new system will nerf ALL specials and make combat 'twitch' based, just like FPS's are. Point and shoot. It would make combat much more exciting, stop specials stacking, and rely more on the skill of the player. You could have instant commands, rather than stacked commands.I mean, combat macros should not be in any game. where's the fun/skill in that? In this scenario, you would get more speed/power as you progress up a combat tree. In fact, I don't see any harm in having a few specials, but combined in a real-time, twitch based system.
I think the CB (publish 10, btw) will help Pistoleers, not so much as to give them more power; but, to fix the broken specials (of which there are quite a few) and bringing down some of the higher powered professions. Just using a little common sense and you can kind of see what they'll change.
First of all speed caps should be different for the different weapon types.Then they need to cap skill earned accuracy and speed like they did the defense mods. And make it so you hit that cap atmastery for each of those weapons. This will make it so its not necessary for Pistoleers/Carbineers to dabble in BHand vice versa in order to compete. MBHs would hit the speed and accuracy "skill based cap" on carbines and pistols, as wouldPistoleers and Carbineers. Now they could dabble in each other's skill trees for specials, but, that wouldn't really unbalance anything. BH specials should focus on state effects andtargeting HAM. Pistoleer/Carbineer specials shouldget a much wider range of specials.
Then buffs, oh gosh buffs. You have to still have them.But, not quite like they are now. I don't know how they will rework them, but dwell on this. Every RPG I've seen has itso when you go up in levelsyour max health goes up as well. Not in SWG. Which is... errmmm.. unique... yeah let's go with calling it 'unique'. What if they kept the buff system, but, the quality of your buff was determined by a mod earned in the elite combat professions, that would work something like mitigation; in that they don't stack and there are different levels. For example, you have mods called Health Boost Level 1 earned at lower levels. This gets you 25% of the max buff. You can go up all the way to Health Boost Level 4 which would get you 100%. So under the old system a doc could buff everyone for about 2400 to all stats for180 minutes. Well if you only have Boost Level 1 you get a 600 buff for 45 minutes. This would still make buffs useful in the game, but, they are more useful for those of us with an elite combat mastery. You still need buffs, especially, in a game that gives you zero health bonuses for going up in level. They just don't need to be what they are now.
I don't know, its just wild speculation. But, IMO, I think the combat balance will be good for the following professions: BH, Pistoleer, Carbineer, Pikemen andCommando. Not so good for the following: Riflemen, TKA, Swordsmen, CM andFencer. And indifferent for CHs. But, when all is said and done each profession should have its role in combat clearly defined. I think it'll be better for the game as a whole. But, lets face it, the CB is going to be what makes or breaks SWG. A lot of account renewals are based off the CB. There's a lot riding on it. And with it 8 weeks away they are holding a lot of the cards close to their chest. I'm hoping we can start to see some information on it in the next 2 to 4 weeks so we can start discussing it.