Pistoleer Archive

Thread: Dbevs and Pistoleer

Veehawk
Sun May 23, 2004 6:39 am
#1






Niklesnitz wrote:






Tlk wrote:

They have great defenses and have enough skill points to master a useful profession such as creature handler, squad leader, doctor, combat medic, ranger.





I'd have to disagree with this also. Just about every combat profession can master another profession as well.


I'd also like to take your idea of just a plain master pistoleer against another plain master of another combat profession and see what happens. Pistoleer will likely lose to everyone. Reason being, our damage is one of the lowest of them all and just about everyone else can shoot as fast as we can.


As far as beingan asset to groups? Anything worth taking in a large group has medium armor and high resists to every damage type we can dish out. I feel useless in a group doing such small damage. And, despite our "good" defenses, we still get beaten down pretty quick.





My one and only combat class has been Master Gunfighter, and the rest of my points have been tied up as a Master Doctor. I only log on to pvp, and as just a gunny I can kill any other master class with no problems. I am not saying that as a gunny I can come out on top every time, I do die every so often. But it is rare, and I thank my uber gear for that. An aset in groups you say?...........I solo what large groups can't take. I go to the geo caves and solo my way to the back and pass dead people all over the place that keep asking me in tells how I do it.I solo AT-ST's with a DX2, turrets too. You just need the right weapons/armor/buffs/food and this class is outstanding. Sure there are a lot of broken skills, but if you look past them you can use them to your advantage. With a DX2 I can use Gutt Shot (BS3) and solo an AT-ST, of course I have a huge mind pool and I use an awful lot of stims but it can be done. I have been a gunny since launch week, I know this class all too well.


People spend so much time complaining about the pistoleer class that they don't go out and exsperience the true potential of it. There is a new imperial guild on ahazi that once had 4 bases that I would farm at. I would go there daily and kill dozens of stormies and then I would take out their turrets on my own for the upcoming base raid. Their players would slowly but surely show up and I can hold my own against 5-7 of them and all of their stormie spawns. You just have to know how to play the class, I am slowly but surely making it a known fact on ahazi that this pistoleer is one that no master class wants to mess with.


We have +105 dodge, stormies never touch me. We have a lot of speed, I spam specials at the one second speed cap. We have health bleeds and body shot, all of which allows us to solo large creatures. We have so many different types of pistols to use in our arsenal, we have one to use for each different type of situation. Our own kd (pistol whip) and our own area attacks (fan shot and PBA 1 & 2). DMG mit 3 is pretty nice too, my arch enemy Primo hit me in a little battle with last ditch at 200 points (loving dmg mit 3) and my stopping shot (less powerful attack) hits him for 500.


Since I am almost late for work I can add a dozen screenies later that prove our class is badass, you just need to learn how to get past all of the bs that makes it seem horrible.





Colonel Veehawk Venible the Rebel Ace Elder Jedi
Gifloun Snece the Reverse Engineering Specialist
Colonel Jaa'waa Jed'eye the Roleplaying Jawan Jedi
Dink'Dink Rinky'Dink the Jawan Master Entertainer
Woka'doo the Jawan Droid Engineer Tinkerer Newb
bradimere
Sun May 23, 2004 8:34 am
#2

also, rember one of our best advantages over any other class is the shot on the run. we just need to keep out of range and shoot on the move to be effective against others. and if you have any type of terrain navigation, we should live on the hills
MetallicaJunkie
Mon May 24, 2004 4:29 am
#3

Veehawk, I point you in the direction of the Master Pistoleer Speed Cap thread, where I just pointed out you're not speed capped.


Then I'd like to point out that direct HAM shots deal zero damage to structures, yes this means that body, leg, head eye and torso shotare all useless against lairs and more importantly, turrets.


Also you're combat ability is down to your being a doctor and not a pistoleer. A doctor rifleman would bend you over without question.



Murton

Genocide

Eclipse Server

A knowledgable Pistoleer
Veehawk
Mon May 24, 2004 4:01 pm
#4






MetallicaJunkie wrote:

Veehawk, I point you in the direction of the Master Pistoleer Speed Cap thread, where I just pointed out you're not speed capped.


Then I'd like to point out that direct HAM shots deal zero damage to structures, yes this means that body, leg, head eye and torso shotare all useless against lairs and more importantly, turrets.


Also you're combat ability is down to your being a doctor and not a pistoleer. A doctor rifleman would bend you over without question.



Murton

Genocide

Eclipse Server

A knowledgable Pistoleer




Did I ever say that I use them on a structure? Why on earth would anyone use one on a structure? I use stopping shot from a DX2 when I solo turrets, and Gut shot takes out AT-ST's effortlessly. Since my friend is a master doctor/master rifleman and I kill him just as easily as anyone else, you might want to do some more research instead of trying to call me out. You point me in the direction of a thread that I have already posted under twice?




Colonel Veehawk Venible the Rebel Ace Elder Jedi
Gifloun Snece the Reverse Engineering Specialist
Colonel Jaa'waa Jed'eye the Roleplaying Jawan Jedi
Dink'Dink Rinky'Dink the Jawan Master Entertainer
Woka'doo the Jawan Droid Engineer Tinkerer Newb
djswift2k
Mon May 24, 2004 6:33 pm
#5

if you have to stim constantly, then your not killing atst's effortlessly. when i was a rebel i used to use my LP to kill ATST's adn could down them in under a minute using stopping or last ditch without having to stim. you should consider looking at tyour gun damage types adn range mods and stop relying on your ability to stim yourself for over 1000 damage. your combat ability IS based on your doctor abilities.
Veehawk
Tue May 25, 2004 1:23 am
#6






djswift2k wrote:
if you have to stim constantly, then your not killing atst's effortlessly. when i was a rebel i used to use my LP to kill ATST's adn could down them in under a minute using stopping or last ditch without having to stim. you should consider looking at tyour gun damage types adn range mods and stop relying on your ability to stim yourself for over 1000 damage. your combat ability IS based on your doctor abilities.






I dropped master doctor a week ago, hence why it is no longer in my sig.I have 87% base armor, an AT-ST can barely scratch me. When I gave my janta buff packs to my good master doctor friend to buff me with for a really nice ham.......it isn't that hard. Using a DX2 with over 300 dmg makes it really easy to take out it's health with gut shot. Try it some time, it isn't that hard.



Colonel Veehawk Venible the Rebel Ace Elder Jedi
Gifloun Snece the Reverse Engineering Specialist
Colonel Jaa'waa Jed'eye the Roleplaying Jawan Jedi
Dink'Dink Rinky'Dink the Jawan Master Entertainer
Woka'doo the Jawan Droid Engineer Tinkerer Newb
JohnMarble
Tue May 25, 2004 2:28 am
#7

Bodyshot 3? Hm.
Tlk
Tue May 25, 2004 2:08 pm
#8

I respect your research Obed, but I completely disagree with the sticky on this forum about the state of our profession. None of our specials are broken, they do not do what the player base wants them to do, but they all are functional. To others that disagree with me (thank you for replying), rifleman do have better melee defence, but I do not recall them having better range defense which is what is important to a pistoleer. We have hands down the best defenses in the game along with fencer. With out buffs or armor, stopping shot can take out your opponent (I did it many times before buffs and armor were common). Yes evey elite profession can master another, so my point may be weak on that issue. But I still feel pistoleers are fun to play, effective and will only get better with the combat balance.


Thank you all for responding, only through effective discussion will any type of change be implemented, and while I have my own perspective about the pistoleer profession, I enjoy viewing it through the eyes of others. I just hope everyone will eventually be happy with the many compromises that will need tobe made to truelly bring balance to all the elite combatants.
Veehawk
Tue May 25, 2004 4:05 pm
#9






JohnMarble wrote:
Bodyshot 3? Hm.






A lot of people tell me that it doesn't work and that it is useless, in my opinion it is my best attack next to fan shot. It has always worked for me, in pvp it is great for taking out ones health pool after the health bleeds and it works really well after our pistol whip kd dmg mult. It isn't very powerful, in pve it hits for 800-2,500 depending on which pistol I use and the resists/armor rating of the con. In pvp it won't do much good against someone who has dmg mit 3 and full buffs/armor. But for peeps running around unbuffed with no armor you can drop them really quickly with it. Also, I am trying to get all of my fellow pistoleers on ahazi to get into the habit of using a DX2 on AT-ST's and using gut shot, it works wonders.



Colonel Veehawk Venible the Rebel Ace Elder Jedi
Gifloun Snece the Reverse Engineering Specialist
Colonel Jaa'waa Jed'eye the Roleplaying Jawan Jedi
Dink'Dink Rinky'Dink the Jawan Master Entertainer
Woka'doo the Jawan Droid Engineer Tinkerer Newb
Tirsen
Wed May 26, 2004 6:08 am
#10

I must agree, I have been out many times with a friend of mine to go hunting and what not. He is a Master Swords Man, and before I can even dent a HAM bar he has chopped the MOBs mind to peices. Its almost embarassing. For the most part I stick to soloing at least I feel like I am accomplishing somthing. When I am with a group esspeciallywith a hand to hand prof I look completly impotent. Funny I had always thought that Star Wars was supposed to be about blasters and ranged combat, not up in your face. I love the genre but the way the Devs have it, this is just Dungeons and Dragons in space.



Thailin



"Sitting on the edge of Oblivian, gee it's good to be back home!"


Obed
Wed May 26, 2004 6:42 am
#11






Tlk wrote:

We have hands down the best defenses in the game along with fencer.




Technically, we have lots of dodge but very little ranged or melee defence. While dodge is VERY effective as a defence, it's not exactly the same thing. In game terms, I believe the dodge is an opposing 'roll of the dice' against the attack of the enemy where the ranged and melee defences are more static numbers that the enemy's attack has to beat.


I think I'll stick with dodging




Obed T'Bo'Akh / Andreau Tiqaras
"Yeah, what if you fell? Alas for the jigglybits" ~ Sakkra on Male Nude Cycling
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