Pistoleer Archive
Thread: Modified Republic Blaster bleeds
I know that the HS1 and HS2 bleeds no longer stack, but is there evidence one way or the other about stacking HS with the built-in bleeds on the Mod Rep Blaster?
No one seems to know for sure, has there ever been any word from a dev or corespondant?
again
I am not trying to start anything here but as of 2PM EASTERN TIME TODAY 5/25/04 on eclipes I can still stack heath 1 heath 2 and reb. blaster bleed. For a total of 3. Granted they suck and do next no damage compared to b4 but they still stack.
TarannisBane wrote:
again
I am not trying to start anything here but as of 2PM EASTERN TIME TODAY 5/25/04 on eclipes I can still stack heath 1 heath 2 and reb. blaster bleed. For a total of 3. Granted they suck and do next no damage compared to b4 but they still stack.
I'm not trying to continue this but I'm telling you, that I, also an Eclipse pistoleer can NOT stack bleed dot's on the same pool, nor can any other marksman I have asked, as for stacking with looted weapons, the devs are known for not programming things right, but I trust the devs to be able to program it so that only one dot of each type can exist on each ham pool, a master marksman however can hit health, action and mind shots on a single target for a triple bleed.
I will get myself a modded republic and a guildie and find out though, hehe.
Murton
Genocide
Eclipse Server
Always willing to try a new pistol
the only reason i would use bleeds is in pvp against a medic hoping he wastes a combat round to cure it
tha'ts about the only real usefulness they have
since healthshot2 outdamages bodyshots now it's the way to go for spamming pistoleer specials
/sigh
we've got such abroken profession lol