Pistoleer Archive
Thread: are pistols really that bad? I'm trying to decide in MBH with pistoleer or carbineer
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Smokejag
Sat Jul 10, 2004 8:57 am
#1
From this stuff i've reada on here you guys say pistols sucks, on the bh board where i spend most my time every says carbines suck. So which the hell is it? Are you guys just doing the generic whining about your prof? or is there something concrete wrong with pistols over carbines?
Knightcrest
Sat Jul 10, 2004 9:25 am
#2
Well, I have been both a master carbineer with BCS IV and a master pistoleer withBPS IV. I loved the carbine template for overall effectiveness because of the status effects and posture downs. I dropped master BH long ago in order to continue having fun with the game because of the lack of defense. Master Pistoleer with BPS IV rocks though as those that don't have stun armor can get torn to shreds with a good geo in seconds.
The reasoning on why I would go pistols rather than carbines is this:
1) I prefer being able to target health and mind (the pistol template) against hitting health 60% of the time with your carbine damage specials and 20-30%ish on mind. Yes the devs are saying that mind won't be as important to dmg in the revamp, but who knows how long that will be. So for now I am going to continue to use those two pools to focus on.
2) I like dodge a heck of a lot better than counterattack as it really feels to trigger more, looks better, and you can throw some food ontop to increase it even more... you know as well as I do that if you do hunt Jedi then you gonna want every chance to avoid the saber throw kd while you kite and the melee players uselunge.
3) More dmg types available (kinetic and stun ).... there are some NPC's that you just cannot even touch with carbs with status effects OR dmg. This leads to me just peacing out and letting my group have the fun while I run to the fridge for a beer.
4) Also with all the rumors of speed ratios changing with the revamp, I am thinking that pistols will be the fastest and I prefer speed to anything else (personal preferance).
5) A lot of people rant about how broken pistoleer is, yes BH and smuggler both have more effective specials than a master pistoleer... but they only get one tree for pistols and no extra defense from it (besides range and melee mit I with smuggler). Personally I use Fan Shot about as often as I use torso shot or eyeshot. Stopping shot at the speed cap is pretty effective as well if you have a strong pistol. Pistols could use some work on its specials, but it is far from ineffective when paired with another prof. Some fuss wanting pistoleer to be able to compete with other profs one on one and have valid points as a rifleman firing once per second is pretty silly considering the ap rating of their weapons and max dmg. Some fuss cause they wanna be able to compete against full templates with just master pistoleer which is crazy.
It will all come down to the revamp at which will be more effective... I choose the better defenses of pistoleer and the gun of being a gunslinger over carbines and their status effects. What it really should come down to is what you wanna do. Do you wanna be darting in and out firing with sidearm using defense and finesse? Or do you wanna be laying down medium firepower depending more on suppression fire, kd's and status effects to win your battles? My advice would be to keep master bh since it seems you want to and dabble far enough into carbs and pistols to speed cap with high enough accuracy and then find which weapon you like the feel of better. For me.... my first holo was pistoleer back in november and I have never dropped it completely and keep coming back to it. Good luck in your choice and just do what you find fun.
ratlif
Sat Jul 10, 2004 10:43 am
#4
With pistoleer you use 3 specials.
Fanshot
Health shot 2
Pistol Melee Defense 1
I like the profession, I can run thru tusken fort and such with ease but don't bother going for high content. Lack of armor piercing pistols keeps us from doing that
Fanshot
Health shot 2
Pistol Melee Defense 1
I like the profession, I can run thru tusken fort and such with ease but don't bother going for high content. Lack of armor piercing pistols keeps us from doing that
Drakainen
Sat Jul 10, 2004 5:22 pm
#5
Or you can skip both of those and go MBH/MRM.. Works rather nicely..
emissary06
Sat Jul 10, 2004 5:34 pm
#6
ratlif wrote:
With pistoleer you use 3 specials.
Fanshot
Health shot 2
Pistol Melee Defense 1
I like the profession, I can run thru tusken fort and such with ease but don't bother going for high content. Lack of armor piercing pistols keeps us from doing that
as a master pistoleer, i can manage to make a run through the geo caves pretty good. a DX2, though not the best gun, does have light armor piercing and alot of stuff in that cave has lowest resists to acid. i've actually found that i sometimes do more damage with my pistol than with my VK using unarmed hit 3. especially against enhanced kwis.
Desh De'Rar
Master Pistoleer - TKM - Rogue
Ahazi
Message Edited by emissary06 on 07-10-2004 05:35 PM
ratlif
Sat Jul 10, 2004 8:34 pm
#7
with pistoleer alone you wont kill anything, you need dodge, pistoleer alone doesnt give the elite stats it should
lack of armor piercing weapons sucks too
lack of armor piercing weapons sucks too
P__Day
Sat Jul 10, 2004 8:39 pm
#8
if the devs had had enough mind(guess the cm's hit them to) to make the DE10 medium armor piercing it would have helped alot, after all that gun looks like it can blow a hole through a Mack truck
OslasAne
Sat Jul 10, 2004 8:42 pm
#9
I don't think pistols suck and probably most others don't as well. It's PISTOLEER that sucks for the simple reason the majority of the specials do not work as intended. I think you may be getting the 2 confused. Carbiners probably they think that as well. By themselves both professions add little value but combined with BH propestive lines are pretty nice to have. I am rather partial to the pistols though because the defence mods seem a little better with pistoleer.
Smokejag wrote:
From this stuff i've reada on here you guys say pistols sucks, on the bh board where i spend most my time every says carbines suck. So which the hell is it? Are you guys just doing the generic whining about your prof? or is there something concrete wrong with pistols over carbines?
I might add carbines have alot of state effects. Which you dont get with pistoleer specials.
Message Edited by OslasAne on 07-10-2004 08:45 PM
Squidwalker
Sun Jul 11, 2004 9:09 am
#10
Its not that pistoleer sux, its that its about 80% broken. It has been this way for a long long time, and its getting annoying to hear all these sudden BH come in here and ask why things don't break. Like its something new. No offence to you, but we have been more broken then BH for a long time, and we don't get any attention, and now that BH gets some attention, "oh no the new combat profession I want is broken". BH.
If you are choosing between pistoleer and carbineer master for BH, I would suggest Pistols. We have more defences, wider selection weapons, and once we get fixed, could be a very formidable addition.
MetallicaJunkie
Mon Jul 12, 2004 1:41 am
#11
I think the question you need to ask yourself is what do you want to do? For PvP you're gonna need a pistol until carbineer gets some lovin' if you wanna PvE you're gonna need carbineer until pistoleer gets some lovin'
Carbines can't PvP these days because of the posture/kd timers, insane damage ranges and lack of stun damage and mind shots. Unfortunately everyone else can hit you in the head and do it with a stun gun, so a carbineer and his energy/acid gun can have his damage reduced by 75% (PvP reduction) and then by a further 80% for composite armour. A pistoleer with his geo pistol will only hit 40% armour at best.
Pistols can't PvE these days because all the mobs worth killing have real armour. With only AP1 weapons (and only acid and energy to chose from) we aren't scratching high end mobs, if we wanted to pitch in on the guild NS hunt and help bring down an Elder, we'd lose 50% of our damage to the **edit**'s armour and then a further 25% to her resist, and a krayt? 50% to armour, 70% or even 95% to it's resists. At least the laser carbine, with AP2 will only suffer a 25% reduction in damage to this high end content, and a speed capped crippling shot can hurt like strafeshot with a little BH backing it.
So figure out what it is exactly you want to do, and create your template around that.
PS to all, pistoleer, carbineers and BH need to group up on the devs and get some mutual fixes, anything done to pistols and carbines helps BH and since we all need to stack BH to be effective, anything done to them help us and carbine dudes. Just a thought.
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