Pistoleer Archive
Thread: Killing Fencers Revised, the pure key to your template that you need....
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GoodToTheTouch
Tue Jul 13, 2004 4:10 pm
#1
melee mitigation 2...... and a speed cap is pretty important, at 94 speed you can fire a 4.0 gun with lastditch 1 a second, I have 91 which is just fast enough for a 2.8 gun at one a second I believe
I duel and pvp against people with 340 batons that hit for 700-1000 against ranged targets before armor and stuff
healthshot2 does almost zero damage...... infact one lastditch does twice the damage so if you hit action once inbetween hitting health you're still doing more.....
With a 340 pistol, this is how it works out, 340x6(lastditch)x.25(pvp reduction)x.5(no AP for geo)x.62(against 38% stun)x.56(44% psg) = 88 damage a second if your speed capped (I am) after psg is broke its 158 damage,
against 33% synthstake with psg its 58
against 33% synthstake without psg its 105
now if a fencer hits me for 1000, lets calculate this
1000x.5x.62x.56 (against me with psg) 173
with out psg 1000x.5x.62 is 310
with 33% synthstake against me with psg its 115
with 33% synthstake with no psg its 207
they do double the damage, here look at this, 340 stun baton, 340x4x.25=340, thats with pvp reduction, so 1000/340= 3x multiplier against ranged people
now think about this, I've got 20% melee damage reduction from melee mitigation 1 in smuggler, so
with psg 138
without 248
with psg and sythnstake 92
without psg and synthstake 165
if I had melee mitigation 2, 40% it'd be
103
186
69
124
with a 60% psg and melee mitigation 2, it'd be 99, with synthstake it'd be 66
Based on this information I think the only solution is we need melee mitigation 2, with that and out high stats they'll never bring us down, unless we are KD'd, which would be 198 or with synthstake 132, with synthstake even KD'd they'd never kill us
the trick here I think is synthstake is essential, which makes for a goofy scenerio as they don't last long, I guess we better pack psgs and KD food, as long as we have 60% psgs and 38% stun armor, and melee mitigation 2, they may not even be able to kill us.....
unfortunaly we can't out damage them, our lowblow is very helpful though, our biggest problem is we can't dizzy
my current ambition for a template now is tka 0310 (so I can dizzy) (if they're intimidated you'll hit them)
TKA 0310
Pistoler Master
Smuggler Master
Medic 4040 (aparantly quick heal is better then getting 0400 for speed)
What I suggest to some one else... perhaps
TKA 0300
Master Pistoler
Smuggler 0040
Fencer 0440
Medic 4040
or
Master Pistoler
Smuggler 0040
Doctor 4030
the unfortuante part of doctor is the inability to get melee mitigation 2, so you could try this
Master Pistoler
Smuggler 0040
Tka 4301
Medic 4440
Marksman 0404
For the extra daring....... (not recommended for any one with a geo under 350 that you can't use a power up on cause you won't have nothing but stopping shot, also, you better heal dizzy and intimidate real good)
Master Pistoler
Doc 4040
TKA 0300
I duel and pvp against people with 340 batons that hit for 700-1000 against ranged targets before armor and stuff
healthshot2 does almost zero damage...... infact one lastditch does twice the damage so if you hit action once inbetween hitting health you're still doing more.....
With a 340 pistol, this is how it works out, 340x6(lastditch)x.25(pvp reduction)x.5(no AP for geo)x.62(against 38% stun)x.56(44% psg) = 88 damage a second if your speed capped (I am) after psg is broke its 158 damage,
against 33% synthstake with psg its 58
against 33% synthstake without psg its 105
now if a fencer hits me for 1000, lets calculate this
1000x.5x.62x.56 (against me with psg) 173
with out psg 1000x.5x.62 is 310
with 33% synthstake against me with psg its 115
with 33% synthstake with no psg its 207
they do double the damage, here look at this, 340 stun baton, 340x4x.25=340, thats with pvp reduction, so 1000/340= 3x multiplier against ranged people
now think about this, I've got 20% melee damage reduction from melee mitigation 1 in smuggler, so
with psg 138
without 248
with psg and sythnstake 92
without psg and synthstake 165
if I had melee mitigation 2, 40% it'd be
103
186
69
124
with a 60% psg and melee mitigation 2, it'd be 99, with synthstake it'd be 66
Based on this information I think the only solution is we need melee mitigation 2, with that and out high stats they'll never bring us down, unless we are KD'd, which would be 198 or with synthstake 132, with synthstake even KD'd they'd never kill us
the trick here I think is synthstake is essential, which makes for a goofy scenerio as they don't last long, I guess we better pack psgs and KD food, as long as we have 60% psgs and 38% stun armor, and melee mitigation 2, they may not even be able to kill us.....
unfortunaly we can't out damage them, our lowblow is very helpful though, our biggest problem is we can't dizzy
my current ambition for a template now is tka 0310 (so I can dizzy) (if they're intimidated you'll hit them)
TKA 0310
Pistoler Master
Smuggler Master
Medic 4040 (aparantly quick heal is better then getting 0400 for speed)
What I suggest to some one else... perhaps
TKA 0300
Master Pistoler
Smuggler 0040
Fencer 0440
Medic 4040
or
Master Pistoler
Smuggler 0040
Doctor 4030
the unfortuante part of doctor is the inability to get melee mitigation 2, so you could try this
Master Pistoler
Smuggler 0040
Tka 4301
Medic 4440
Marksman 0404
For the extra daring....... (not recommended for any one with a geo under 350 that you can't use a power up on cause you won't have nothing but stopping shot, also, you better heal dizzy and intimidate real good)
Master Pistoler
Doc 4040
TKA 0300
GoodToTheTouch
Tue Jul 13, 2004 4:12 pm
#2
almost forgot
for even more daring
Master Pistoler
CM 0304
Doc 4000
Novice Brawler
Things to consider when making your own template,
1. You MUST HAVE INTIMIDATE
2. Judge between your specails based on your gun
3. Decide can I afford or get the speed
4. How willing am I to sacrafice dueling capability for PVP, as I will need to Kite a lot with out melee mitigation 2
think about those...
as far as using BH I consider that weak sauce for pansys mostly, its a huge waste of points, but if I had to do it, I'd go
Bh 0040
Smuggler 0040
TKA 4300
Medic 4040
why not use pistoler? well I think your capable of getting +10 to +14 speed, you want pistoler ? um well sure then you got no points, no specails, no defense, you'll suck
for even more daring
Master Pistoler
CM 0304
Doc 4000
Novice Brawler
Things to consider when making your own template,
1. You MUST HAVE INTIMIDATE
2. Judge between your specails based on your gun
3. Decide can I afford or get the speed
4. How willing am I to sacrafice dueling capability for PVP, as I will need to Kite a lot with out melee mitigation 2
think about those...
as far as using BH I consider that weak sauce for pansys mostly, its a huge waste of points, but if I had to do it, I'd go
Bh 0040
Smuggler 0040
TKA 4300
Medic 4040
why not use pistoler? well I think your capable of getting +10 to +14 speed, you want pistoler ? um well sure then you got no points, no specails, no defense, you'll suck
Message Edited by GoodToTheTouch on 07-13-2004 04:17 PM
MasterPilot11
Tue Jul 13, 2004 4:50 pm
#3
I am planning my template around MBH, i'm doing...
MBH
Pistoleer 4-4-4-3
Carbineer 0-0-0-4
BH still uses a lot of skill points even now when it only needs exploration 4 instead of master scout, but eyeshot/torso shot pretty much own. If you don't mind sacrifing some points, I'd recommend it.
GoodToTheTouch
Tue Jul 13, 2004 5:02 pm
#4
MBH is a waste of points in my opinion..... but
also at 4443, well you only need 4442 to cap on speed for a 4.0 gun with last ditch (which you won't have with your template, and no low blow)
you won't be able to kite much cause you need to KD them, also your damage output won't be real high, 3x eyeshot or Torso shot vs. 6x lastdtich+stun,
carbineer for charge shot? well this all sounds appealing, but you'll never hit a damn thing without intimidate
MBH with carbiner 1402 (speed cap, charge shot, crippling shot, accurcy, (speed cap for a 4.0 gun) with medic 4000 and novice brawler would be doable, you KD+dizzy them, and swtich to LLC and use your LS2, if they're intimdate you can hit them with out them being KD'd too, it'll hit for 200-300 with 80% electricity armor on (you wont' see any thing higher then that) and KD'd that translates into 400-600 a hit, which isn't bad, if you got a krayt LLC sliced for speed you'll be doing a ton of damage, and after revamp crippling shot with a laser carbine (600+ damage experminted with ranged, p/u or not) will own melee basicly, you can stop them dead in thier tracks even with CoB on with or with out intimidation pretty much, I use to take down melee hard before they nerfed combat templates, a fencer with CoB on not intimidated I'd hit 4 out of 6 shots with a +69 ideal carbine
also at 4443, well you only need 4442 to cap on speed for a 4.0 gun with last ditch (which you won't have with your template, and no low blow)
you won't be able to kite much cause you need to KD them, also your damage output won't be real high, 3x eyeshot or Torso shot vs. 6x lastdtich+stun,
carbineer for charge shot? well this all sounds appealing, but you'll never hit a damn thing without intimidate
MBH with carbiner 1402 (speed cap, charge shot, crippling shot, accurcy, (speed cap for a 4.0 gun) with medic 4000 and novice brawler would be doable, you KD+dizzy them, and swtich to LLC and use your LS2, if they're intimdate you can hit them with out them being KD'd too, it'll hit for 200-300 with 80% electricity armor on (you wont' see any thing higher then that) and KD'd that translates into 400-600 a hit, which isn't bad, if you got a krayt LLC sliced for speed you'll be doing a ton of damage, and after revamp crippling shot with a laser carbine (600+ damage experminted with ranged, p/u or not) will own melee basicly, you can stop them dead in thier tracks even with CoB on with or with out intimidation pretty much, I use to take down melee hard before they nerfed combat templates, a fencer with CoB on not intimidated I'd hit 4 out of 6 shots with a +69 ideal carbine
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