Pistoleer Archive
Thread: Ranged/Melee mitigation +4???
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Riho
Fri Oct 22, 2004 4:09 am
#1
My template is Master Pistoleer/Fencer that has both Ranged and Melee mitigation 3.
I'm considering picked up the smuggler pistol line for the extra pistol attacks and I noticed that in that line it also adds Melee mitigation 1 and ranged mitigation 1.
Would these stack on top of my already ranged/melee mitigations?
CaixCatab
Fri Oct 22, 2004 4:51 am
#2
Nope. Melee mitigation is counted in levels. You either havemit 2 or you don't, you can't have two mit 1 and have it count the same way.
Tyyylowyspetily
Fri Oct 22, 2004 5:19 am
#3
In a word: "no".
Mitigation is one of those fewskills that shows up in several professions. Ranged mitigation and melee mitigation are not however, modifiers. They are skills, or more like a specific benefit. It really isn't +3 range mitigation, it's ranged mitigation three. See the distinction? If you have the skill, you have it. It doesn't matter how many times you get it, as long as you retain at leastone skill box that grants a damage mitigation skill, you recieve the benefit.
mitigation 1:-20% to max damage takenfrom the named type
mitigation2: -40% to maxdamage taken from the named type
mitigation 3: -60% to max damage taken from the named type
The damage taken can't be brought below the minimum damage number by mitigation. This is why weapons with large damage ranges, but low minimum damage figuresare mostly worthless in PVP situations. Take the example of a Piker fighting a TKM.Your trusty LVA may look fierce with a damage range of 110- 530 and medium AP, but by the time melee mitigation 3 gets done with it, that max figure looks morelike 212, which is then adjusted to 265 for medium AP versus a light armored target, resulting in a final damage range of 137-265. Considering a TKM gets +245 damage for a bare fist, which is then added to both min and max on a VK.... wellI think you can easily see the problem there.
Even without the stack though, a ranged stun attack, ranged "warcry", pistol KD(!!!!!), and of course, fiegn death, are well worth grabbing. Last Ditch may be a random pool hit, but there's a x7 damage mod attached to that attack, making it more powerful than stopping shot (provided you have the pistol speed to take advantage of the increased damage mod without dropping DPS due to the increased delay modifier). Low Blow may not be the best KD out there, but it's pretty good, and can sometimes catch people off guard.
Not sure if this was more, or less than you were looking for, but I hope you find some of that useful in planning a template.
Riho
Sat Oct 23, 2004 4:48 am
#6
Great guys thanks, I've been a pistoleer/fencer for some time now and am very happy with it but it was time for a slight change. Sounds like the extra shots will actually do some good then. I wasn't too concerned with the mitigations since the defenses of my template are high enough as it is.
Thanks for the info.
Riho
zolari
Sat Oct 23, 2004 8:32 am
#7
something nobody said is that mitigation only works with specified weapons class
melee only with melee weapon
ranged only with ranged
Jpshaff01
Sat Oct 23, 2004 7:34 pm
#8
zolari wrote:
something nobody said is that mitigation only works with specified weapons class
melee only with melee weapon
ranged only with ranged
mitigation works all the time its the toughness that doesnt work all the time.
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