Pistoleer Archive
Thread: Highest tolerable SAC for a Pistol?
I have a few questions please:
What is the highest tolerable SAC for a pistol when you purchase it?
Do you buy SAC power ups?
So for example, as a smuggler,
I prefer SAC<80 weapons with damage or speed power ups, because if I run out of PUPs at least my SAC is still low.
Thank you in advance for your responses.
Message Edited by Accamim on 06-15-2005 08:13 AM
Message Edited by Accamim on 06-15-2005 08:22 AM
90 SAC would be the limit on considering a pistol to purchase. You'll still hit max damage on the creation, because I'd bring krayt tissues or gorax shards (depending on the pistol), so I'd probably want SAC reduced after the maxdamage cap is hit.
I wouldn't be using damage PUPs, but either speedPUPs (if the SAC is really low on the pistol created, 65-75) orSAC PUPs (if the SAC ended up75-90.) So yeah, I do buy SAC PUPs.
hcw171 wrote:
On Kettemoor we actually have a darn fine crafter who has made these without the accuracy penalty. We get something like a little over 20% reduction in our SAC with a 0% accuracy penalty. I buy crates of them ever week and just hope he never stops making them!
OoOoOooohhh. Nice. I don't think I could stomach an accuracy penalty. That's a big hit to dps (your real dps, not the crap listed on the guns) since it affects not only how often you hit but how hard. But those power-ups would be nice.
Interesting, personally I take Crispic or snowcake to help negate PuP accuracy mods, but I'd love to see a breakdown on the stats ranges for PuPs. There is a post on the Artisan forum but it really just explains what stats a mod affects rather than the actual range to expect. I'm guessing this is tricky to do as uping one stat by experimenting will have a negative effect on the second stat.
Gift.