Pistoleer Archive
Thread: so Root will break on damage?
but are the Devs really gonna make it so Root and Snare will break upon damage?
i already know about the Smuggler's Concussion shot being fixed so that it's a Mezz, and will break upon damage.
but i'm asking about Stopping shot. will this really be made to break upon damage?
cause if it does i think it will become useless
No, roots and snares will not break on damage.
Concussion Shot was never meant to be a root (read the description of the shot in the game.) Concussion Shot is a separate issue from Stopping Shot (and meant to be a completely different effect altogether.)
Roots will be fixed by actually implementing the immunity timer that is already supposed to be coded in (but obviously not working.)
Message Edited by Nifty on 06-16-2005 10:05 AM
They nerf roots or snares, and its time to leave the game. Pistoleer will be useless again, unless they up damage big time. The only way I survive now is by using roots and snare. Take it away, and whats the point?
well for oen pistoleer's don't get snares....
for 2 roots and snares will not break on damage, they are by no means a mez, just movment impeders...
the idea for root to make it so "we can't perma root jedi" is to add an immunity time after one is rooted.... ok thats kool i can deal... but if this happens we want the long timer on stopping shot to be droped to normal so we can use on multiple mobs...
as for snare.... what would they change on it?
Zimal wrote:
well for oen pistoleer's don't get snares....
for 2 roots and snares will not break on damage, they are by no means a mez, just movment impeders...
the idea for root to make it so "we can't perma root jedi" is to add an immunity time after one is rooted.... ok thats kool i can deal... but if this happens we want the long timer on stopping shot to be droped to normal so we can use on multiple mobs...
as for snare.... what would they change on it?
Actually there doesn't need to be an immunity timer, cause the stopping shot root drops before you can refire it!
once Cuncussion shot is put as a mezz things should be the way they intended! SHOULD BE!
There does need to be a timer, because a couple of players with stopping shot can perma root a mob or player.
DarkonSlayer wrote:
Actually there doesn't need to be an immunity timer, cause the stopping shot root drops before you can refire it!
once Cuncussion shot is put as a mezz things should be the way they intended! SHOULD BE!
TheSillyOne wrote:
however, if there is a timer on it, I'd really like to see the recovery time SIGNIFICANTLY reduced.
QFE!
This has been mentioned to Badger before, and he agreed with it.
DarkonSlayer wrote:
TheSillyOne wrote:
however, if there is a timer on it, I'd really like to see the recovery time SIGNIFICANTLY reduced.
QFE!