Pistoleer Archive
Thread: Health shot stacking macro please help.
Don't include the /peace
/peace does not get que'd, it happens right away, and it dumps the que.
So with that line in your macro what your doing is:
1) add h1 to que
2) add h2 to que
3) dump que
If NEED to have that in there you can try (not sure if this will work or not)
/healthshot1;
/healthshot2;
/pause nn;
/peace
keep changing the nn in the /pause command, in seconds until it works right. As you get better pistol skills you should be able to lower this number.
U should use:
/aim;
/healthShot1;
/aim;
/jealthshot2;
Aiming helps u doing double!!! amout of bleeding dmg.
Subutai wrote:
U should use:
/aim;
/healthShot1;
/aim;
/jealthshot2;
Aiming helps u doing double!!! amout of bleeding dmg.
Nice ... I didn't know that about the aming thing. I'll change mine tonight.
I don't have a /peace on mine ... it pretty simple right now.
Anonymous_Smuggler wrote:Not having peace at the end and just doing the "excruciating and tiring" task of hitting another function key for peace works quite well.
Unless you are using the DOT to "call" a beastie to you, then you need to peace or you bring the whole crowd in on it.
I use 2 diff bleed macros, one before combat starts, and another for during combat.
pre combat bleeds:
/prone;
/pause 2;
/healthshot2;
/healthshot1;
/pause 3;
/peace;
/stand;
the during combat one is only modified in that it switches weapons to a heavier hitting gun ( don't want to wear out my nice gun any faster than I have to) applies bleeds and switches back and has no peace or prone.
not sure about aim uping damage, I was under the impression that aim only affected accuracy. Bleeds, like all attacks, do bonus damage on a KD'ed opponent so if you get the chance, PMD1 then apply bleeds.
Moot point. From the sounds of it bleeds of the same type won't stack soon.
As for my comprehension, I understood perfectly what you wrote " I just hit 2 diff hotkeys"
Do you understand what I wrote? "There are times where a second hotkey will get you killed."