Pistoleer Archive

Thread: Disarming Shot Fix (we need it now!)

Veehawk
Fri Mar 12, 2004 3:06 pm
#1






vonbraat wrote:


The name of the special brought me to the obvious conclusion of what this special should do.

1. PvP, disarm an opponent, forcing them to go unarmed, but it would have a timer like KD's and delay shots so that you couldn't spam it over and over again.

2. PvE, permanently disarm NPC's forcing them to go unarmed. We are given good melee defense, so it would only make sense to have an attack that would force our opponent up close, to our advantage.


I feel these fixes would bring us back as contendors in PvP (without having to have dirty fighting 4).





Couldn't have said it better myself



Colonel Veehawk Venible the Rebel Ace Elder Jedi
Gifloun Snece the Reverse Engineering Specialist
Colonel Jaa'waa Jed'eye the Roleplaying Jawan Jedi
Dink'Dink Rinky'Dink the Jawan Master Entertainer
Woka'doo the Jawan Droid Engineer Tinkerer Newb
ImpDude
Fri Mar 12, 2004 4:37 pm
#2

in gcw pve St's would have a sidearm as well as rebels...So 2 ranged weaps and 1 melee would be more realistic in pve...also tkm npcs that use cdef rifles should be changed...lol



--------------------------------------------------------------------------------------
Shaq Brown-pistoleer 4044/pikeman/tk

Mr Fish (Ahazi)- Master rifleman/ master doc

Aurey Fiera (Bria)-Master bh/pistoleer 0004
vonbraat
Sat Mar 13, 2004 1:10 am
#3


The name of the special brought me to the obvious conclusion of what this special should do.

1. PvP, disarm an opponent, forcing them to go unarmed, but it would have a timer like KD's and delay shots so that you couldn't spam it over and over again.

2. PvE, permanently disarm NPC's forcing them to go unarmed. We are given good melee defense, so it would only make sense to have an attack that would force our opponent up close, to our advantage.


I feel these fixes would bring us back as contendors in PvP (without having to have dirty fighting 4).



and there was much rejoicing...
YamadaMan
Sat Mar 13, 2004 3:59 am
#4

you want the nerf cryers to come here ?
seriously I think our profession has great specials, and just cool, all we'd need are some state attacks



"This morning, the team made a decision to delay the Smuggler profession revamp to Publish 11." TH

Loot Shop (Painting, CAs etc...) Coronet/junction (860 -4724)
-- Kojirou Sasaki - Emperor's Eye (Black Epsilon Ace)
-- Chieko - Master StyleSmith (Master Tailor)
-- Aki'xianghua - Twilek Thug (Master of the LongPole - Rarities Collector)
Col_Forbin
Sat Mar 13, 2004 5:05 am
#5

disarm should cause intimidate. it lowers the targets damage output so it makes sense.



Is Eto Demerzel going to have to choke a bittch? (shadowfire)
Is Lawn Boy going to have to choke a bittch? (gorath)
Is Klitt Kummander going to have to choke a bittch? (testcenter)
gunner4life
Sat Mar 13, 2004 7:36 am
#6






YamadaMan wrote:
you want the nerf cryers to come here ?
seriously I think our profession has great specials, and just cool, all we'd need are some state attacks






pass the bong , you've had a hit too many


oahep acto




iii captain oahep acto iii
lll sepaku lll
Spike7913
Sat Mar 13, 2004 11:04 am
#7

like light lightning cannons



Skippy

yup, back to oasis



vonbraat
Sun Mar 14, 2004 1:27 am
#8

i dont think nerf cryers will come to the pistoleer profession for a long long long time



and there was much rejoicing...
lauranna
Sun Mar 14, 2004 1:30 am
#9

What your asking for WILL NEVER HAPPEN. It was ideas when this game was being developed (looks like it still is)


In cabineer they renamed some of their specials i expect to see the same done in a few months (wow its almost been a year and most of our specials are still broke





TEMPEST - Daminan Danzig
PVP Specialist
*RETIRED* Master Weaponsmith

BLOODFIN - Zarick Lotor
(Dark Army) Talus

LOWCA - Illiania Silvercross
House of Resources East of Kadaraa

TARQ - Lauranna De' Lioncourt
vonbraat
Sun Mar 14, 2004 1:32 am
#10

and i honestly dont see how this would make us overpowered. most professions have a delay or KD they can use on their target, without smuggler we dont have that.


NPCs are just as good unarmed as they are with a ranged weapon, we are just given better melee defenses so it makes sense to have an attack that brings them in close.

in PVP, like i said, it would have a timer so that it could only be used once per fight. it would act the same as smuggler delay because it would cause the enemy to have to find the hotkey or equip the weapon out of their inventory.



and there was much rejoicing...
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