Pistoleer Archive
Thread: health shot 1 and health shot 2
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gibartgibart
Tue Mar 16, 2004 3:25 pm
#3
well thats gay
well actually i don't really care cause i'm droping pistoleer for commando
Randonb
Tue Mar 16, 2004 5:27 pm
#5
Health bleeds still stack, unless they changed it in the last 6 hours or so. It isn't hard to test. Fire them both, and see if 2 health numbers display over your target's head at the damage tick.
Boondock1975
Wed Mar 17, 2004 7:00 am
#6
So healthshot 1 and 2 do stack? For the past month I though we were told that they don't anymore...
Mikail_Ledeuar
Wed Mar 17, 2004 8:22 am
#9
Heh, no offense to him, but I'm M.Pistoleer and M.Commando... and I feel very sorry for anyone dropping Pistoleer because it's "Broken" for Commando
I mean, the Flame Thrower is amazing, if you don't mind getting your head kicked in by TKMs all the time when you try and flame them. The Heavy Weaponry are great, if you've got enough buffs to fire them decently. Grenades kick butt, if you can manage to land one directly, cuz god knows you have to be VERY accurate to kill someone with a grenade
again, no offense but seriously, pistoleer is a far better choice if you EVER plan on doing serious PvE (or you can do like me and drive people nuts by doing both and spamming a LP in coronet
)
d0qtrX
Wed Mar 17, 2004 9:06 am
#10
Randonb wrote:
Health bleeds still stack, unless they changed it in the last 6 hours or so. It isn't hard to test. Fire them both, and see if 2 health numbers display over your target's head at the damage tick.
SSHHHHHH!!!!
Damn it. Now they know
The bleeds are so weak now, staking doesn't even matter anymore.
Bazoo-kaman
Wed Mar 17, 2004 2:52 pm
#11
I'm still seeing 2 health damage numbers per tick over my targets head after stacking. If you hit the mob with a modified republic blaster (health bleed built in), switch to another pistol and stack health 1 and 2, you get 3 bleeds stacked. The modified republic blaster bleed is only 100 dmg per tick, so it doesn't add much.
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