Pistoleer Archive

Thread: Idea for the future...

Tanus
Fri Jul 23, 2004 6:33 pm
#1

I was taking a look at THs post about the HAM Revamp and was thinking, what if Disarming Shot attacked the Special Abilities Pool directly, thereby hindering the opponents ability to use specials?

Would it be a good idea to gradually push Pistoleer into this role? (IE keeping opponents off balance and at reduced effectiveness instead of relying on high damage)

Just an idea




N------TANUS UBRANNA------N


Crash013
Fri Jul 23, 2004 6:35 pm
#2

i like it






Naxos Sargonnas
Master Smuggler | Teras Kasi Master | Master Pistoleer
Imperial Warrant Officer II


emissary06
Fri Jul 23, 2004 6:42 pm
#3

For this particular attack, it does sound like a good idea. I don't think it would unbalance things too much.


Desh De'Rar

Master Pistoleer - TKM - Rogue




;Desh De'Rar;
-Middle Ranking Member of the Smuggler's Aliance-
"Outlaws are like stars. There are those that are bright and those that are dim" - "Hot Ice" Hilda


novafluxx
Fri Jul 23, 2004 7:40 pm
#4

Sounds perfect...seems like you've found the solution for one of our useless specials. We'll have to see what Randonb thinks, maybe we can recommend it to TH.



**We wouldn't have half these problems if there were no Jedi**
novafluxx
Sat Jul 24, 2004 1:59 pm
#5

Green 42...set...hut...hut...BUMP



**We wouldn't have half these problems if there were no Jedi**
Tanus
Sun Jul 25, 2004 9:01 am
#6

Anyone else have thoughts?




N------TANUS UBRANNA------N


Kitachiira
Sun Jul 25, 2004 2:14 pm
#7

I like it too. Good idea.
kinlarron
Sun Jul 25, 2004 3:40 pm
#8

well since its virtually impossable that we will ever be high damage, id like the idea of pistoleer fitting in a neche of a status attacker. we, of course, merely need the status attacks it would fitwell tho, status specials, high speed, good defensive ability. essentially taylor pistoleers to wither opponents down....much like we do now, just better, and more efficentally. and if the ham changes are global(ie. PVP,PVE) we would be welcome in high end pve as well.



Kinn Larron-Tempest-Bestine Professional drunken fish
Gunfighter extraordinair 57 questionable substances abused and counting
I'm a Mon Calamari Pistoleer, you don't get more nerfed than that

"When Sony and Lucas set out, we said, ?How can we do this and not make another EQ?? We didn?t want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we?ve created a system to make that happen." Julio Torres
Pagus
Sun Jul 25, 2004 8:52 pm
#9


The only problem I can see is how much it would effect the special attack pool. If it's too little it could cost all of a pistoleer's special pool to drain the target's pool which would be almost useless. If it drains the target's pool in one or two attacks it could be unbalancing since auto attack is useless in PVP.



Ragen Sands
SeraCohw
Sun Jul 25, 2004 10:53 pm
#10

maybe it could just ioncrease the we could call it the cool down time it takes for ur next action to happen but instead of by like asay 10 sec like panic shot it could be like 10% or so
MetallicaJunkie
Tue Jul 27, 2004 5:18 am
#11






Pagus wrote:


The only problem I can see is how much it would effect the special attack pool. If it's too little it could cost all of a pistoleer's special pool to drain the target's pool which would be almost useless. If it drains the target's pool in one or two attacks it could be unbalancing since auto attack is useless in PVP.







Exactly what I was about to say. If we could wipe out an enemy's special pool in just a few shots we'd be unstoppable and I don't like that thought. Spending almost all of our own to deplete their's would be acceptable, although I see this being like a form of supression, heavy fire keeping the enemy pinned down and unable to react, sounds more like carbineer territory to me.


If disarming shot is to have any effect, it should effect their enemy's ability to attack I agree, but perhaps in the same way as intimidate. Give it a debuff effect that lowers accuracy or damage for x amount of shots or seconds. Lowering enemy accuracy would be real useful while we're gunning and running anyway, harder to hit while moving and harder to hit because you got shot in the hand.


/eyeshot (blind. reduced accuracy)
/disarmingshot (crippled hand. reduced accuracy)
/burstrun (moving very fast thanks to explore4, hit me if you can)


This sequence would give pistoleer all the edge he needs to overcome an opponent in high end PvE or PvP, of course we're still limited by damage, but that's our balancing factor.

Danos
Tue Jul 27, 2004 6:19 am
#12

disarm shot 1 and 2 are designed as "weapon breakers". they destroy your opponents weapons, however, DS1 is the only one currently working properly. DS2 uses almost HALF of my ham when i try to use it, so i basically get 2 shots off using this POS special before my action pool is totally gone.



Danos Hyde
Rebel Elite Corps
I thrive off of danger
jumpin in all beef
You keep talking S%$t
So the squad called me

NN

Page 1 of 1
Previous Next