Pistoleer Archive
Thread: Idea for the future...
Would it be a good idea to gradually push Pistoleer into this role? (IE keeping opponents off balance and at reduced effectiveness instead of relying on high damage)
Just an idea
Pagus wrote:
The only problem I can see is how much it would effect the special attack pool. If it's too little it could cost all of a pistoleer's special pool to drain the target's pool which would be almost useless. If it drains the target's pool in one or two attacks it could be unbalancing since auto attack is useless in PVP.
Exactly what I was about to say. If we could wipe out an enemy's special pool in just a few shots we'd be unstoppable and I don't like that thought. Spending almost all of our own to deplete their's would be acceptable, although I see this being like a form of supression, heavy fire keeping the enemy pinned down and unable to react, sounds more like carbineer territory to me.
If disarming shot is to have any effect, it should effect their enemy's ability to attack I agree, but perhaps in the same way as intimidate. Give it a debuff effect that lowers accuracy or damage for x amount of shots or seconds. Lowering enemy accuracy would be real useful while we're gunning and running anyway, harder to hit while moving and harder to hit because you got shot in the hand.
/eyeshot (blind. reduced accuracy)
/disarmingshot (crippled hand. reduced accuracy)
/burstrun (moving very fast thanks to explore4, hit me if you can)
This sequence would give pistoleer all the edge he needs to overcome an opponent in high end PvE or PvP, of course we're still limited by damage, but that's our balancing factor.