Pistoleer Archive
Thread: Is this a good template to go for roleplaying/lite-PVP/PVE?
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AronoBashkar
Mon Nov 29, 2004 7:29 pm
#1
Master Pistoleer, Master Smuggler and 4/4/4/x in Fencer? I basically want to have good defense (this gives me +195 to dodge, +116 melee defense, +76 ranged defense and all ranged mitigation and two melee mitigations) have decent damage output PVE, and be able to PVP against my friends and win most of the time (not hardcore PVPers) and perhaps aid my guild in guildwars or battle-type situations.
The best part about this imo is that I could drop a line in master pistoleer and finish off Fencer, and since I could easily grind that in a day or two, I have a lot of flexibility if I want to be what I wanted originally to be (Pistoleer/Smuggler) or be combat effective towards a Jedi (master fencer)
The best part about this imo is that I could drop a line in master pistoleer and finish off Fencer, and since I could easily grind that in a day or two, I have a lot of flexibility if I want to be what I wanted originally to be (Pistoleer/Smuggler) or be combat effective towards a Jedi (master fencer)
Message Edited by AronoBashkar on 11-29-2004 09:53 PM
Message Edited by AronoBashkar on 11-29-2004 09:55 PM
Ceramik
Mon Nov 29, 2004 9:24 pm
#2
Melee mitigation doesnt work if you are weilding a ranged weapon...I would consider going TKM/Smuggler/Pistoleer if I were you so that you can lay bleeds with pistol then move to TKM to finish the job...
AronoBashkar
Wed Dec 01, 2004 1:11 am
#5
Hmm..any other opinions? I wouldn't mind going TK but w/ fencer I kinda like that 195 dodge.
DarthNkari
Wed Dec 01, 2004 1:02 pm
#6
dodge caps at 125, but im like you with way over the max hehe. it dont help but its better than being under 125
and both mitigations will always work regardless of the weapon you have equipped
and yes your template is good vs pvp and pve
the evil twin brother of this template is BH pistol 4 instead of smuggler, but at a cost of having slightly less fencer skills
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