Pistoleer Archive
Thread: Carbine better than Pistol?
Hi fellow Gunslingers,
I was having a chat with my 'Carbine using' buddy the other day and we came to a conclusion that Carbines are far more effective than Pistols in general, esp when it comes to PVP.
Heres the supporting points:
1. There are Medium Armor Piercing Carbines but Pistols have only Light Armor Piercing. So together with the higher damage range offered by Carbines as compared with pistols, it will be easier forcarbines to take out larger beast.
2. Furthermore Pistols are not that much faster than Carbines anyway.
3. During PVP, special moves tend to drop Action much more than Health. Together with the fact that Carbines can target Action Bar specifically, it will be much easier to drop Action bar to 0 then for a Pistoleer to drop Health Bar to 0. (Your shots fired lower your own Action bar - Your Opponent shoot ONLY your action bar ....)
Please share your thoughts on this.
Please PROVE ME WRONG.
Thanks in advance.
Regards.
I would never chose a pure carbine assault in pvp than pistol tbh, yes they do more dmg, but hell their HAM costs are screwed, and you say they are not much faster? That's not true, there are FWG5's with 1.3 speed floating around that do around 180dmg max, with a powerup that's 200+, then Pistoleer combined with BH skills and you got your target down in no time using Bleeding Shot and Eye Shot.
Oh and btw, the best reason I have for chosing Pistol over Carbine:
In the early stages of the game I've seen a Novice Marksman (!!!!) with just Pistol Expert own a Novice Carbineer with BodyShot2, that was just crazy. and the Marksman guy used nothing but a simple scout blaster, funny =)
As long as we are including non-pistoleer attacks, eye shot and panic shot are both great reasons to stick with pistol. Unfortunately, if you just look at pistoleer attacks, I'd say that carbine is more useful.
At lower levels, the pistol is very powerful in comparison to other weapons. Since the pistol has far lower attack speeds and low HAM costs, a marksman or low level pistoleer will easily outdamage a similar level carbineer because they can spam specials quickly. Unfortunately, with the current system, the pistol falls behind as master carbineers start shooting their weapons far faster than a marksman and they have great specials. A 1.3speed pistol in my hands is no better than a 1.7speed pistol. With either one, most of my attacks would hit the 1.0speed cap.
If you see a master carbineer/doctor, you'd see just how powerful a carbineer can be when they aren't hamper by high HAM costs.
If you're going to call Pistoleer stong because of what you can get if you go Pistoleer + Bounty Hunter Pistol, then you have to do the same for Carbineer. And if you go Carbineer + BH Carbine, then you'll have 100+ speed and those AP2, high max damage, action pool targetting, Carbines will be shooting at 1 shot per second, just like any pistol can, resulting in the Carbineer doing much more damage.
And I can remember the days when Carbineers thought they were useless, and thought that Pistoleers were strong.
Given the fact that it's possible to use carbines at the same speed cap as pistols (with the right skills), as well as the fact that carbines can cause a lot of status effects while pistols generally can't, I have to say that carbines are better -- but only after one hits the speed cap.
Well, if you're comparing those two, its pretty obvious at +100 speed mod the carbine will be considerably better, but master carbineers only get +60 speed mod.. not sure how that compares with pistols, pistols should have it at a bit higher? But in any case, that doesnt cap any of the decent damage carbines, so they dont get that advantage there yet. As for the faster light damage carbines, the best DH17 I've seen mentioned (havent actually seen this one myself, just stats posted on the board) was 90-223 at 2.6speed with 24/26/13 HAM costs, energy damage with AP0. How does this compare to pistols, I guess it's close enough to the same? Laser carbines are a bit higher average damagethan that, just slower speed and considerably higher ham costs with AR2. But they're worse on unarmored things before you get more speed mods.
Also the carbines are suffering from the same bugs with the specials pistols are pretty much, most of them are useless/not working properly, legshot3 for example being worse as legshot2.. same deal as with bodyshot3/2. It doesnt seem to me the pure pistoleer/carbineer are that far off from eachother, the problem only comes when you get to that speed cap.. Which doesnt happen for a carbineer. BH carbines/pistols and rifles are where you want to look at.
Sorry but I have to agree with the originally poster - I routinely partner with a carbineer for pvp - I've taking to using stopping shot/double tap etc when we are on the same target in pvp hoping for action pool hits. Between his higher damage and the target taking action, he drops them much faster than I can. (or I just use suppression fire to pin them while he carves off their action pool)
Even in PvE - he drops most critters in half the time it takes me, he hurts his HAM bar worse doing it - but he does a great deal more damage than I do.
I will agree, though, that panic shot is a great move. But I do expect it to get put on the same type of time as knockdown.
Woe to you who fights the man with knockdown and panic shot, even if they are on timers.
You make an EXCELLENT point - Carbineers have their own bugs and problems and broken skills still. Discussions like this are interesting, but we really need to see how things are once they're finally fixed to have a good discussion on balance. Unfortunately too much is currently broken to come to a conclusion that would be valid for more than a week.