Pistoleer Archive

Thread: Just read a thread about all Weapons are in for nerf next patch, please say it isnt so.

WookieOgre
Wed Mar 03, 2004 8:21 am
#1

I saw a thread in the Teras Kasi forum, since I'm going MTK I look there often. Someone mentioned that the experiment points have been nerfed for everything that is craftable. Someone even mentioned that Buff packs are being effected with this nerf. Here is the link to the thread they were discussing in the Teras forum:


http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=35955


Does anyone know anything about this? Do I have to go stock up on 50 guns and armor before patch 7 because the Devs are nerf happy?
MilamberDragon
Wed Mar 03, 2004 9:20 am
#2

Well it is not a nerf per say. It is a revamp of the crafting expermintation system. See artisan forum for a lot of info on it. But a quick run down is this.


Experimentation will depend not on just experimentation points but also how good of resources you going to use. So to craft the best you have to have the best and be the best period. Also with this revamp, at novice you are more likely to getcritical failures in crafting then at master.


What this does is joe shmoe novice crafter can not make the same quality as joe millionair master crafter which makes it more applealing to become master then it is to dabble, since we all know we only buy and want the best crafted items for our money.



~MilamberDragon~

See Charcter Bio for my charcters info.
SilentJay1284
Wed Mar 03, 2004 9:24 am
#3

The good news is that on buffs, the number will be a set number, no more 1200 buff Health on me and 2600 health on my buddy. It will now be, just an example, we both get 2000



Azu'Ran -Black Company (BC)-USaint of Killers U
Leave this dam game, leave this game and move to WoW when it
hits stores! !


Sosstuborx
Wed Mar 03, 2004 9:38 am
#4







What this does is joe shmoe novice crafter can not make the same quality as joe millionair master crafter which makes it more applealing to become master then it is to dabble, since we all know we only buy and want the best crafted items for our money.




Dabblers already cannot compete with the masters.


Even the masters with an extra 2 experimentation points will be turing out weapons with lower quality than theyare now.


TH even goes as far as suggesting smith's stock up on "pre patch" products...



Experimentation change = NERF









Col. Cristos Diaz
-------------------------------
WookieOgre
Wed Mar 03, 2004 9:41 am
#5






MilamberDragon wrote:

Well it is not a nerf per say. It is a revamp of the crafting expermintation system. See artisan forum for a lot of info on it. But a quick run down is this.


Experimentation will depend not on just experimentation points but also how good of resources you going to use. So to craft the best you have to have the best and be the best period. Also with this revamp, at novice you are more likely to getcritical failures in crafting then at master.


What this does is joe shmoe novice crafter can not make the same quality as joe millionair master crafter which makes it more applealing to become master then it is to dabble, since we all know we only buy and want the best crafted items for our money.







hmmm, then why is every Master Crafter saying they will quit because it will ruin their chances of making quality product. Dont get me wrong, I have no idea of what this "revamp" means to WS, AS, and everyother crafter. But after reading 8 pages of comments.....The concensus is all weapons will be of less quality after this "revamp". Its been tested supposedly......which is why you have people saying they are going to buy 25 of every weapon and armor before the patch now.


The way it was explained on the thread was the experiment points can only be used in one area now, not in all the different sections like damage, speed, decay, ect....(but again I'm not sure because Ihave never done a crafting profession besides Artisan) Did I missunderstand what they were saying? All I know is you get that many players complaining and TH coming on there saying "It will be ahard change initiallyuntil all the "old" weapons have been used up which may take time but evenutally there will be balance.", it doesnt look good. From TH comments it seems obvious that all weapons, armor, ect....created after publish 7 will be inferior to what was made before the publish. Saying that only the multi millionares will make the best weapons, yes thats true. My point is those weapons will still be of less quality compared to the weapons being made now.


Either way, I'm making my Y2k run at my favorite WS and AS. Heck I'm going to buy weapons for professions I've never even played in just in case.

WookieOgre
Wed Mar 03, 2004 9:54 am
#6


Ok, I wasn't wrong. Here is a quote from the AS correspondent. Please note the expected results of the nerf is a 20% drop in quality post patch 7. This doesnt look good for anyone buying armor, weapons, or food in the future:


My personal Comments: this system will greatly reward one-attribute crafting. Examples of one-attribute crafting are powerups and weapon upgrade kits. This is because you will be able to exceed the previous cap, even without perfect materials (i.e.: you can hit 100% with 950 qual resources, or lower with some amazing successes).

On the other hand, it will greatly penalize multi-attribute crafting, such as food, weapons and armor. This is because these professions tend to rely more on experimentation points that are spread out among several experimental attributes rather than only focusing on one line of experimentation. It is likely that there will be approximately a 20% drop in product quality for each level of subcomponent that the product uses, given the lower payout for each experimentation point spent. Furthermore, secondary attributes, those attributes that crafters do not emphasize primarily, but rather put leftover points in, will see drops of 40-50%, given that the resource statistics for these areas tend to be a secondary concern. The end result will be more focus on single-line crafting, such as a total focus on weapon damage/speed or armor resistances and no points placed in HAM costs/encumbrance.


Message Edited by WookieOgre on 03-03-2004 08:55 AM

Gensei
Wed Mar 03, 2004 10:35 am
#7

We will seee... we will see
Zasz1573
Wed Mar 03, 2004 11:26 am
#8






SilentJay1284 wrote:
The good news is that on buffs, the number will be a set number, no more 1200 buff Health on me and 2600 health on my buddy. It will now be, just an example, we both get 2000







I dont know if thats good news....


My current Enhance Health D (that has upped health as much as 2600) has a modifier # of 755.


If you can only buffto what the packs say.....we're all going to be nerfed




---------------------------------------------------------------------------------

Zhasz Vincenzio - Master Doctor, Artisan (0/0/0/4), Novice Pistoleer
Chilastra

Scozzi - Master TKA, Scout (4/1/4/2), Medic (1/1/4/0), Brawler (4/3/3/3)
Starsider
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