Pistoleer Archive

Thread: I suck a lot

apprentice_of_eld
Thu Aug 04, 2005 9:33 am
#1

So yeah, I couldn't even seem to damage a juvenile krayt. wth? I'm mp/ms/cm0004. I tried using the electrolyle drain. i tried to use the roots/snares. i got freakin owned. what did I do wrong?


i tried energy and kinetic weapons. still didn't even move the health bar.



Dearborn- Master Tailor. Vendors at Tatooine, Mos Eisley... 4347, -4174
BadgerSmaker
Thu Aug 04, 2005 9:38 am
#2


Drain it then Warning Shot


Then spam Quickdraw/BodyShot.


You shouldn't be getting hit at all if you drain it and keep moving away.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
apprentice_of_eld
Thu Aug 04, 2005 10:51 am
#3

I guess it's just going to take a lot of practice. I've been a pistoleer since I started, but I don't play often enough to be the uber player that some are. I guess I just need to get more familiar with the new CU abilities and just practice. thanks badger



Dearborn- Master Tailor. Vendors at Tatooine, Mos Eisley... 4347, -4174
Chewoma
Thu Aug 04, 2005 11:01 am
#4

Until I got a system down I was getting my butt kicked regularly....with a little practice i was fine

Message Edited by Chewoma on 08-04-2005 02:01 PM

Eked
Thu Aug 04, 2005 11:13 am
#5

root, snare, hit.. rinse and repeat, works for me.



Worrab Eked : CL90 Dark Elder Jedi
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Ubeir : Master Domestic Trader
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I got a fever.. and the only prescription is more cowbell.


Rawlie
Thu Aug 04, 2005 11:27 am
#6

For those of us that are still trying to learn the terminology will you explain what shots root, snare, etc.


I am MCM also and still trying to figure out what are DoTs,what are States and how to use them properly. That is for a different forum though.


apprentice_of_eld
Thu Aug 04, 2005 11:34 am
#7

as I understand it....


a root stops movement such as stopping shot


a snare slows movement such as oh, electrolyte drain.



sound right?





Dearborn- Master Tailor. Vendors at Tatooine, Mos Eisley... 4347, -4174
Cpl_Fisher
Thu Aug 04, 2005 3:09 pm
#8






Rawlie wrote:

For those of us that are still trying to learn the terminology will you explain what shots root, snare, etc.


I am MCM also and still trying to figure out what are DoTs,what are States and how to use them properly. That is for a different forum though.







for MCM.... my best method is to burstrun in and hit electrolight drain in on the way in, keep going unitl you are about 25m out and hit em with stopping shot. then poison the krayt and set him on fire. then spam bodyshot ranged shot if your sac on you pistol is about 80 or higher, bodyshot/ quickdraw if the sac is lower. run around in circles shooting him reguaryly until the krayt dies, you may have to reapply elctrolight drain once on a juvie.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
apprentice_of_eld
Thu Aug 04, 2005 4:32 pm
#9

One (more) thing that I'm totally ignorant of is food/drink. I've been checking the chef forum FAQ on stuff, but I thought I'd ask my own. What food do you like? And what does it do?



Dearborn- Master Tailor. Vendors at Tatooine, Mos Eisley... 4347, -4174
ChefVomit
Fri Aug 05, 2005 12:38 am
#10

There are also shots that are technically not roots, since they break on damage. Paralyze from CM, and Concussion shot from smuggler are examples.

As for taking a krayt with your template, it can most certainly be done. The biggest thing to remember with the CU is that there are really no more uber templates. there are COMMON templates, and POPULAR templates, but not necessarily more powerful than other templates. In a fight in the CU, it really comes down to whether you know how to use your own template. I have seen a duel between a TKM and a rifleman start with the duelists 70 meters apart, and the TKM destroyed the rifleman within 60 seconds simply because the rifleman didnt know how to use his template yet.

Your gear does still matter, and it is possible that your weapons or armor might be improved a little, but unless the stats on both are horrible, chances are that better gear wont help you out too much. In the end it is just going to take practice.

Something I might recommend is dueling a talented melee character. Start from 35m out, and duel them. The tactics you will learn fighting a talented melee dueler are very similar to what you will need to use against a krayt. Roots, snares, KDs, keeping your distance, using terrain to your advantage, etc. The most instructive duels I have ever had were against a TKM/Swords/Doc....and this one REALLY knows his stuff. Duels are a great source of practice, especially if you can duel someone who is very good with their template and has a good attitude. I had a friend rejoin the game for the first time in 6 months. He didnt know anything about the CU. He respecced into his template, and we dueled. I destroyed him in about 10 seconds. We dueled 30 more times over the next few days, while talking about tactics in voicecomms, and now when we duel it can last for 5-10 minutes or more.

I am not a CM, so I am not the guy to ask about how to beat a krayt with your template. I just wanted to chime in and offer some encouragement.



Zemzam Zeman
__________________________________________________________________________
The crafter formerly known as Chef Vomit
New Profession: PURPLE PEOPLE EATER!
PLEASE DROP OFF ALL WINNINGS AT 3079,3154 Revenance, Lok

apprentice_of_eld
Fri Aug 05, 2005 12:56 am
#11


Thanks Chef, I do appreciate the input. I do indeed need lots more practice. Let me see if I have the general concept down on how to take down the big critters.



root first. (stopping shot/what else?)

shoot high dmg specials til root breaks (quickdraw, body shot, reckless shot?)

when root breaks, snare. (what snares don't break on dmg?)

keep range at around 30m (running in circle preferably)

keep shooting high dmg specials while critter is snared/rooted



(i think i also need to be more familiar with feign death :smile



Dearborn- Master Tailor. Vendors at Tatooine, Mos Eisley... 4347, -4174
BadgerSmaker
Fri Aug 05, 2005 2:05 am
#12

Chef buffs I use are:


Accuracy


Deuterium Pyro - Short burst high accuracy
Crispic- Longer smaller buff.


Defence


Pikatta Pie - General Defence
Vegesparine - Melee Defence
Pica Thundercloud - Ranged Defence


HAM Buffs


Bofa Treat - Health Regen
Blob Candy - Action Regen
Vagnerian Canape - Mind Regen
Caf- Mind Regen


Misc


Citros Snow Cake - Healing Efficiency
Parwarn Nuticake - Burst Run


Spice


Booster Blue - 20% to all except -20% to health regen.





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