Pistoleer Archive
Thread: Pistoleer Special Boost? Or Pistoleer Bug?
Seriously though, thanks Randonb. Though I dont know what the devs were smoking when they decided to break bleeds to fix an exploit...
Body Shot 3 has always had a lower DPS and higher ham cost than BS2. Once you reach master, it could be worth your while to switch to Body Shot 3. We've been reporting it for quite some time. The story with bleeds is that players were using them to bleed a target (such as a holocron-dropping NPC or a krayt dragon) then run or bike out of range. They would come back later to find a heavily damaged enemy, which they would either bleed again or finish off.
To fix this, they reduced the damage over time that bleeds do, and had it deal damage on the initial hit. Unfortunately they made the initial hit random HAM damage, which they later switched to pool specific (in our case, Health). The end result is that bleeds are better than Body Shots in every way - speed, damage, and HAM cost. I fear that the fix for this could come in the form of nerfing bleeds in some way, unless we come up with a workable alternative. Don't expect the current state of things to stand. It will be addressed, with or without our input. What can we live with? I would like to see the damage be partially shifted back onto the DoT effect, to the point that Body Shot 3 deals more damage than the initial hit of Health Shot 2.