Pistoleer Archive
Thread: Repairing pistols
Hi,
Can anybody repair their own pistols if they have a weapon repair tool? Or if you need to be somebody specific or certified?
Wondering because I tried it myself on my suped up pistol and I destroyed it
waah.
cheers,
Grinningwide
the quality of the repair tool influences the likelihood of destroying it. I can make 70% effective repair tools w/o the extra components. with that i have repaired probably close to 15 times, and only destroyed a pistol once. Armor is another story, i have destroyed over 30k worth of armor with 70 % effective repair tools... I think you need the advanced parts to repair armor effectively.
ps i have repaired pistols up to fwg5... never tried a DX2 without the extra repair modules in the repair kit, i will be sweating bullets the first time i try that =]
I don't know what kind of repair kit I got, I bought it off a master artisian, but I have repaired two pistols successfully. With his armor kit I have gone 7 and 0 on repairs as well. I don't have any special skills or anything, I think its just a good kit.
Cheese
The only things that seem to affect repair rates are the kit's effectiveness and the current damage to the weapon. I saw a correspondent issue that they were considering making weaponsmiths better at it.
My last two FWG5s got dusted from repairs. One on the 2nd repair, and the other on the first. I think the chance to break from repair is WAY too high, personally.
The chance to repair is a joke - honestly I have decided to simple use the weapon down to 0, then junk it and move on.
So far in4 attempts to repair:
FWG5 630/1000 condition - unknown kit quality = destroyed
Scout Blaster 530/1000 condition - 78% kit = destroyed
FWG5 660/1000 - 98% kit = repaired to 900/900
Scout Blaster 440/1000 - 98% kit = destroyed
I've given up - I just buy 3-4 or more pistols of whatever type I am getting and junk them when they get too low. The current repair rules simply suck.
I do the same.
Gray03 wrote:
I've given up - I just buy 3-4 or more pistols of whatever type I am getting and junk them when they get too low. The current repair rules simply suck.
The general consensus appears to be that NOTHING affects the chance of repairing vs destroying a weapon.
Not the optional components in a repair kit, not the quality of the repair kit, and not the condition of the weapon. It appears to be a flat percent chance to destroy, otherwise you repair, and that's it.
Now, I'm sure they put optional components and experimentation and quality and all of that on repair kits for a reason, so I would assume that they eventually plan to make them matter. Probably around when they make the quality of crafting stations and crafting tools matter...