Pistoleer Archive

Thread: Idea Repost Jaegen please comment.

Shufflefield
Tue Aug 26, 2003 11:01 am
#1

I had originally posted this and was hoping to get some feedback from Jaegen about it, but it got trolled off with a bad rating. Hopefully this will stick this time and he will get a chance to see it.


Thanks to everyone who posted originally.


Okay there has been some complaining about losing the ranged knockdown from Disarming2 that is on test center. I am not a master yet so it doesn't bother me too much, I wont miss anything. But I did want to make a suggestion that I thought was a cool idea.


There was some talk about giving Master Pistoleers a new cert for a pistol that only they can use. This is a great great great idea. I really hope they do it. My suggestion is to bind the knockdown ability to the weapon, not a skill. That way master pistoleers still get a ranged knockdown, but they gotta be able to get the gun to do it. This would make it a little rarer and might help with the balancing.


Think about it like this. A .22 is a pretty small bullet, while I have never been shot or know anyone who personally has been, I watch alot of forensic dectives on Discovery (=P). Now if you get hit with a .22 you probably wont fall over, unless it kills you outright, which in real life is likely. Now before some military/survivalist flames me, realize I admit that I am talking out my butt, I would prefer a confirmation or denial about how I think a person would react to being shot by a .22 rather than a flame.


Anywho, now take a .44. A .44 is going to leave an exit wound you can toss a cat through. Definatly enough stopping power to drop an attacker, or even an innocent bystander. So this is the basis for my idea. Go ahead and take away knockdown from the disarming shot that master pistoleers get, just bind it a weapon that only they can use.


Better yet give masters 2 new weapons and certs. One with decent armor piercing from something other than acid, heat, or energy, and another weapon that has the knockdown ability.


So, am I off my rocker? What do we think guys?




Verio WeeGee
So I guess they nerfed sigs too?
Jaegen88
Thu Aug 28, 2003 12:48 am
#2

I read the original, creative idea!


I think even if it's tied to a pistoleer only weapon, I think it's safe to say that it's still a pistoleer knockdown. The nice thing about it would be that it frees up a special attack. Since we were asked not to send in new feedback before we get a response from the latest issues post (8/20), I'm really hoping we get feedback on the design intent for disarming shot 1 and disarming shot 2 so that we can figure out where it leaves us. We do still have a knockdown through PMD1, and I'm guessing KD wont be the end-all after the nerf. It's still 5 seconds of free attacks that pistoleers have no access to, but it is possible to posture down, close, then pistol whip, for example. If DA1/DA2 end up being as good as everyone elses unique specials, if MTPS become usable, and with ranged KD less effective, it not be as critical as it seems right now.


That's my take on it anyway.




Jagen88
Jaegen Kel'daron - Master Gunfighter
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