Pistoleer Archive

Thread: The real issue between Pistoleer and BH

SerialKillar
Wed Aug 27, 2003 4:07 pm
#1

Hopefully this will settle some of the arguments between bounty hunters and pistoleers.
As of right now, there is no point in mastering either profession. A master pistoleer gets two worthless shots. A master bounty hunter gets two worthless shots and a bunch of droid mods that do no good since missions dont get harder at master.




What is wrong with pistoleer:
The defenses are not working- This should be the biggest quam. A lot of pistoleers complain that a bounty hunter is better with a pistol then you guys... That is because a bounty hunter gives up 87% of his skill points and any real defenses up for pure offensive capabilities. Maybe if they re-implemented defenses then pistoleers would not gripe so much.


Higher level specials are worse than lower ones- A perfect example is body shot 3. It actually does less damage than body shot 2 and costs more ham. Stopping shot does no stun whatsoever. Not like stun is working at the moment... only thing ive ever see stun do is not let you sit down.



Mastering the profession gives nothing.- What is the point of mastering a the profession when the two specials are useless. Mastering it should give you specials which make up part of all four lines; a culmination of the different lines together.


No more pistol certs after novice- This in my opinion is the number one problem with advanced combat professions. At marksman you acquire all but one certification for a pistol. ???? A master pistoleer should have many different pistols at his disposable. Move up the tangle, the FWG'5 or make up some new ones for the pistoleer profession. It just doesn’t make sense that a briefly trained marksman should have the same arsenal as a fully mastered pistoleer.


What is wrong with Bounty Hunter:
Specials are all out of whack- I do agree with our late correspondent. Eye shot is too powerful to be the second cube of bounty hunter pistol. It should be moved up the line or even made all the way to master. Master BH specials should be able to target one pool.


Too many pistol certs- This goes in mind with my last point in pistoleer. A Bounty hunter should not have as many pistol certs as a pistoleer. We should one or two other certs as well as our own type of pistol. Also this goes for carbine. BH's should get their own carbine but not have as many certs as carabineers.


LLC- Everyone knows this thing is a pos. But in my opinion is should be revamped to do more damage against bases and structures. It should never be as good as the commando's weapons, but some what usefull. Because as it stands once you master LLC you will never use it again.



Master BH Missions should be more rewarding- I think they missed a line of code that said "+1 bounty mission difficulty" on the master box. Master mission pay out as much as Investigation 3 missions. On that note they should also increase the amount of cash payed out. I was talking to an artisan and he made more money doing his missions that I did after I deducted the cost of droids and travel. That is obsurd. A bounty hunter kills for money, for real good money, not for petty scraps.


Im sick of all the dabblers. I do not think that a dabbler in the BH tree should be able to one on one have the damage output of a master BH. I also think that a combat geared Master Pistoleer should be almost on par with that of a Master BH. As of right not there is NO point to mastering either profession as the unclean dabblers will outdamage either one.



Am I making any sense?






uSinnViciousu
Bounty Hunter / Eclipse


vGeist
Wed Aug 27, 2003 4:17 pm
#2

What would settle the arguing between pistoleer and BH would be to shut up about it. No more posts about BH ever please.
Philosopher1976
Wed Aug 27, 2003 4:17 pm
#3

Great post. I agree and feel bad for BHs because I know the LLC sucks and the Investigation line is a pain in the butt to advance right now. The problem, in my opinion, is not with BH but with pistoleer -- we suck.


Here's a realistic way offixing pistoleer:


1) enable defenses (most unrealistic of the five, given that none work now)


2) make BodyShot3 much better than BodyShot2


3) make disarmingshot1 like a low level panic shot that does no damage soit won't be spammed


4) make disarmingshot2 an AOE panic shot, just like Smuggler's panic but AOE


5) give stopping shot stun and dizzy


If we get these five things, Pistoleer is fixed/useful. That about does it, even if they leave in all of the broken crap (double tap, point blank, etc) there would actually be a reason to head up each tree and a reason to get Master.






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


wildcard1973
Wed Aug 27, 2003 11:36 pm
#4

You're right it wouldn't be spammed, it would be alternated. DA1/DA2, bodyshot3, bodyshot3, DA1/DA2.......all this with out your oponent being able to respond. It's the same with Panic Shot, it doesn't have to be spammed to be effective, just used before you opponent gains the ability to act.



Wildcard
Retired Tactical Commander - Ghosts of the Republic


I strike from the shadows, I do not exist.


JCruz
Thu Aug 28, 2003 5:31 am
#5

I personally decided to take bounty hunter with my pistol skills because the devs believe bounty hunters should be the best combat class.. That said, it won't be nerfed as readily as pistoleers or carbineers. How to fix??? Well, my biggest beef with the bounty hunter tree is it gives too much speed and accuracy for so little work. While the pistoleer and carbineer speed mods require combat xp.. I believe the way to fix the bounty hunter line would be to make them earn combat xp instead of weapon xp to advance.. Though this probably would not go over so well now.. Since soooo many bh have finished up pistol and carbine. Would have been great to see at launch and the speed, accuracy and damage of thier moves would have been well earned.



Jedi Initiate.
deadnewbie
Thu Aug 28, 2003 6:29 am
#6




4) make disarmingshot2 an AOE panic shot, just like Smuggler's panic but AOE



Smuggler's panic is AOE. Rather than cut&paste the same code over to Pistoleer, what would be super is that Disarm2 has a point blank area effect. Currently there is zero crowd control for total point blank area when you are surrounded.


What I'd recommend is that make disarm1 do the equivalence of smuggler's panic and disarm2 be point blank area panic. That gives you 2 excellent ways of doing crowd control and it'd beat the hell out of pistol melee defense.



If I had my way, disarm would do damage directly to the weapon. So spamming a few 200 damage shots on a weapon basically puts it out of commission until repaired. Yes, it'd suck going up against it but life's tough like that.




Imperial Minister of Information
Shufflefield
Thu Aug 28, 2003 7:29 am
#7

I agree vGeist. But at least this is a non flaming constructive post. So kudos for that. I pretty much agree on every point.


My cred and a half




Verio WeeGee
So I guess they nerfed sigs too?
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