Pistoleer Archive

Thread: Macro for Healthshot 1 and 2

Typho
Sat Dec 20, 2003 10:12 am
#1

Can someone please give what the macro for using healthshot 1 and 2 together is? I just stareted using health shot 2 and can't believe I never used it before! I was able to take down several red con creatures by using my scout traps and health shot 2. What is the reason putting the two together? Is it an advantage for HAM cost? Thanks!






Isxossk

-Elder Ranger-

-Elder Pistoleer-
Philosopher1976
Sat Dec 20, 2003 11:00 am
#2






Typho wrote:

Can someone please give what the macro for using healthshot 1 and 2 together is? I just stareted using health shot 2 and can't believe I never used it before! I was able to take down several red con creatures by using my scout traps and health shot 2. What is the reason putting the two together? Is it an advantage for HAM cost? Thanks!




If you put the two together, they "stack" -- meaning that both of them work at the same time, so you get two bleeds instead of one.


There's no secret macro ... if you want to make a macro for them just type: /healthshot2;/healthshot1 as your macro.






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


DrummerBoy1983
Sat Dec 20, 2003 11:00 am
#3

The bleeds stack...so you get the enemy "bleeding double", sort of.

A macro would be...

/healthshot2; healthshot1



| DrummerBoy | Master Bounty Hunter | Kauri |
Neutral
Sat Dec 20, 2003 11:07 am
#4

They "stack", but that's not a reason to use a Macro (they stack anyway). The downside to using a macro (and one which makes it a stupid idea if you ask me) if that HS1 could hit health and HS2 could hit action. So you spam it again and this time HS1 hits mind and HS2 hits health.


Generally speaking, if you're using bodyShot2 you want to take as much health (red bar) as possible because that's what you're aiming for anyway. It's pointless taking down action (green) or mind (blue) with HS1 or 2 if you're going to BS2 them anyway.


The advantage of keeping them seperate is simple: HS1 hits for health -- yay! HS2 hits for mind -- boo! You hit HS2 again until you hit health and then you're draining the health bar for maximum efficiency!


I think that's right, anyway


~ John






*The Pistoleer FAQ 2.1*

Goethe Sanskra
New Acropolis, Naboo (VALCYN)
Philosopher1976
Sat Dec 20, 2003 11:16 am
#5






Neutral wrote:

They "stack", but that's not a reason to use a Macro (they stack anyway). The downside to using a macro (and one which makes it a stupid idea if you ask me) if that HS1 could hit health and HS2 could hit action. So you spam it again and this time HS1 hits mind and HS2 hits health.


Generally speaking, if you're using bodyShot2 you want to take as much health (red bar) as possible because that's what you're aiming for anyway. It's pointless taking down action (green) or mind (blue) with HS1 or 2 if you're going to BS2 them anyway.




Um ... no matter which body part the initial shot hits, HS1 and HS2 only bleed from the health pool.





Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


Typho
Sat Dec 20, 2003 2:42 pm
#6

Thanks for the answers!





Isxossk

-Elder Ranger-

-Elder Pistoleer-
LothostheUnseen
Sat Dec 20, 2003 4:02 pm
#7

The reason not to macro them is that you sometimes want to repeat each to get the highest damage bleed. Say using healthshot1 you may hit for 100 then for 285, etc. Or it may miss altogether. If you can do it, its usually best to hit with healthshot2 first until it sticks with high damage, then hit with healthshot1 until it sticks with high damage and then do whatever else your template does.
Typho
Fri Dec 17, 2004 2:42 pm
#8

Thanks for the answers!





Isxossk

-Elder Ranger-

-Elder Pistoleer-
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