Pistoleer Archive
Thread: Macro for Healthshot 1 and 2
Can someone please give what the macro for using healthshot 1 and 2 together is? I just stareted using health shot 2 and can't believe I never used it before! I was able to take down several red con creatures by using my scout traps and health shot 2. What is the reason putting the two together? Is it an advantage for HAM cost? Thanks!
Typho wrote:
Can someone please give what the macro for using healthshot 1 and 2 together is? I just stareted using health shot 2 and can't believe I never used it before! I was able to take down several red con creatures by using my scout traps and health shot 2. What is the reason putting the two together? Is it an advantage for HAM cost? Thanks!
If you put the two together, they "stack" -- meaning that both of them work at the same time, so you get two bleeds instead of one.
There's no secret macro ... if you want to make a macro for them just type: /healthshot2;/healthshot1 as your macro. ![]()
A macro would be...
/healthshot2; healthshot1
They "stack", but that's not a reason to use a Macro (they stack anyway). The downside to using a macro (and one which makes it a stupid idea if you ask me) if that HS1 could hit health and HS2 could hit action. So you spam it again and this time HS1 hits mind and HS2 hits health.
Generally speaking, if you're using bodyShot2 you want to take as much health (red bar) as possible because that's what you're aiming for anyway. It's pointless taking down action (green) or mind (blue) with HS1 or 2 if you're going to BS2 them anyway.
The advantage of keeping them seperate is simple: HS1 hits for health -- yay! HS2 hits for mind -- boo! You hit HS2 again until you hit health and then you're draining the health bar for maximum efficiency!
I think that's right, anyway ![]()
~ John
Um ... no matter which body part the initial shot hits, HS1 and HS2 only bleed from the health pool.
Neutral wrote:
They "stack", but that's not a reason to use a Macro (they stack anyway). The downside to using a macro (and one which makes it a stupid idea if you ask me) if that HS1 could hit health and HS2 could hit action. So you spam it again and this time HS1 hits mind and HS2 hits health.
Generally speaking, if you're using bodyShot2 you want to take as much health (red bar) as possible because that's what you're aiming for anyway. It's pointless taking down action (green) or mind (blue) with HS1 or 2 if you're going to BS2 them anyway.