Pistoleer Archive

Thread: idea for disarmshot (suggest you take a look, pretty good)

-NOS-
Tue Oct 28, 2003 3:05 pm
#1

Disarm shot 1/2:

I'm gonna think of this logically and realistically. If one thinks of disarming in this game one might think of unequiping. Disarmshot 1 could unequip the weapon oof one person! its realistic, its not uber and it makes sense. There would be a 30 second timer similar to KD, and it will last as long as the person can re-equip. Disarmshot 2 could be an area attack. both dmg multipliers would be pretty low as this is NOT meant to replace our dmg shots at all.

What a pistoleer needs:

This would fill the void of our non-existant state modifying attacks. This wouldnt be quite as powerfull as stun, but would be a usefull attack non the less. This would also fit very well with our profession from a balancing and RPG point of view.





Mandalo :-: Master Mandalorian

"Hard work nver hurt anyone, but why take the chance?"



Jedi_Badkitty
Tue Oct 28, 2003 5:58 pm
#2

ya why cant the special moves actually do what they are named after. Disarming....Double Tap (meaning 2 laser blasts which i only ever see 1 dmg attack in combat chat) Stopping shot..maybe make them unable to walk or run for 2 actions.. i have yet to get Fanshot so i dont know what it does..but soudns like to me it hits multiple targets ?

-NOS-
Wed Oct 29, 2003 12:59 am
#3

yes, fanshot does exactly what it says. Fires in a cone. I think it's an awesome attack, once of the few for pistoleers. Does pretty good dmg and fires faster than stopping shot.





Mandalo :-: Master Mandalorian

"Hard work nver hurt anyone, but why take the chance?"



BeWary
Wed Oct 29, 2003 4:49 am
#4

I agree %100 that disarm should disarm something, but simply un-equiping the weapon is no big deal, I keep my guns hotkeyed so it would be a delay of less than 1 second to re-equip a gun.

Instead maybe have the disarm part of the shot make you untargetable for 5 sec, lets the disarmee still stim and or attack others just not the disarmer.( this would need to be on a timer and unstackable to prevent abuse)Or have it simply knock the targeting cursor off you, so that the shooter has to re-aquire you. ( a delay affect for PvE, exactly what it says for PvP. It can be hard to find the right guy in a crowd in PvP so this could be very effective in group combat )



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Laeren
Wed Oct 29, 2003 5:53 am
#5




BeWary wrote:
I agree %100 that disarm should disarm something, but simply un-equiping the weapon is no big deal, I keep my guns hotkeyed so it would be a delay of less than 1 second to re-equip a gun.





Only if you realized it happened. You would have to watch your toon very carefully to see that this is going on, or see the "that target is out of range" in the combat screen a few times before you realize you've been disarmed. Lesser-skilled players may not realize it for a long time, skilled players like yourself will negate it quickly.


Maybe that's what Pistoleers should bring to the table, stuff that requires more personal-skill rather than just toon-modifiers. If you really want PvP, make it PvP, not ToonvToon. Give us more FPS-style moves.


Fan Shot as it stands now takes more personal skill to use correctly. Mostly repositioning your toon to fire in the right cone, or...if there's stuff you don't want to hit and you can't reposition, making the smart choice not to use the shot (yes, amazing but true, you can use other shots). In either case, it takes some personal-skill to use it right.


Disarm Shot would take some personal-skill on their part to get around it.


Perhaps Duel Wield can involve some personal skill, such as some kind of timing. Maybe you'd have to time pressing your Duel Wield key/button to a specific rhythm to get the optimal effect.


Maybe Multi-Target-Pistol-Shot would require you to individually acquire separate, multipletargets, and then once you have shot each one, you can shoot MTPS and it'll hit them all at once as long as they're in range. This would require the personal-skill of targetting each thing individually first, within a set time frame.


Just some COOL stuff would be nice, rather than boring random-HAM shots all over the place. Make pistoleers require personal FPS-style skills. Then those of us who are actually talented would really shine, and would set you apart from Joe Schmoe pistol-user.





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Philosopher1976
Wed Oct 29, 2003 12:14 pm
#6






-NOS- wrote:
Disarm shot 1/2:

I'm gonna think of this logically and realistically. If one thinks of disarming in this game one might think of unequiping. Disarmshot 1 could unequip the weapon oof one person! its realistic, its not uber and it makes sense. There would be a 30 second timer similar to KD, and it will last as long as the person can re-equip. Disarmshot 2 could be an area attack. both dmg multipliers would be pretty low as this is NOT meant to replace our dmg shots at all.

What a pistoleer needs:

This would fill the void of our non-existant state modifying attacks. This wouldnt be quite as powerfull as stun, but would be a usefull attack non the less. This would also fit very well with our profession from a balancing and RPG point of view.




We've thought about this option before, but didn't push for this one with the Devs. First of all, it's easily countered ... if someone just uses an /equip;/attack;/unequip macro, DisarmShot would be worthless. Also, we're concerned that the Devs will screw up the coding and we'll be left with a worthless special.


We pushed for a number of alternatives for DisarmShot. Our #1 choice was that DisarmShot have the Intimidate state effect, and we also asked for something like PanicShot as an alternative. We preferred Intimidate because it's unique and doesn't repeat another profession (Smuggler).






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


cue-ball
Wed Oct 29, 2003 12:21 pm
#7

please give me something that will stack with pistolwhip/lowblow(kd)-panic(delay 10 secs)-lastditch(stun next action delay) i think blind would be nice or dizzy would be a great effect since its a 60% i win movewhen combined with a kd



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Philosopher1976
Wed Oct 29, 2003 12:27 pm
#8






cue-ball wrote:
please give me something that will stack with pistolwhip/lowblow(kd)-panic(delay 10 secs)-lastditch(stun next action delay) i think blind would be nice or dizzy would be a great effect since its a 60% i win movewhen combined with a kd





Well Dizzy doesn't do much for pure Pistoleers since we don't have a ranged knockdown. Intimidate would stack with your Smuggler specials, so you should like that.


Seriously, though,I think that as Pistoleers we have to fight for something that is useful for Pistoleers ... not worry about whether they'll help Smugglers or Bounty Hunters. Frankly a change that helps Pistoleers but not the other two has a better chance of surviving without being nerfed in the future.


I'm a combo too, just like you, but I would never try to steer away from things that help Pistoleer just because I don't need the help as a Pistoleer/BH combo.






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


glorfindel23
Thu Oct 30, 2003 2:44 am
#9

"yes, fanshot does exactly what it says. Fires in a cone. "


No, fanshot with pistols is about fanning the hammer for multiple shots. Like many things in life, old terminology remains when new technology makes the term itself no longer accurate. Of course, multiple shots could hit several targets, but they could also hit one.


Anyway, why not this for Disarming Shot: an action delay. Like Panic Shot.





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ochad
Fri Oct 31, 2003 1:06 am
#10

/fanshot in game is a cone shot. I have yet to ever hit the target twice but I hit 3-4 mobs every shot.




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