Pistoleer Archive

Thread: Everyone must be playing...

Nifty
Tue Mar 29, 2005 8:04 pm
#1

and haven't read the new CU information.


or you're in complete shock...


because Pistoleers are going to be frickin' crowd control???


jeez, I gotta make sure I finish the Pistol grind before the CU comes out so I'll have all my skill points ready to respec to something else. Crowd control is my absolute least favorite aspect of the EQ/City of Heroes combat model.


I was really thinking about trying smuggler for all the new smuggler changes, but they are even more crowd control oriented than pistols are. GROSS.


Maybe some of you enjoy the crowd control aspect, and will remain pistoleers. I frankly see a lot of us bolting the profession though.


hell, I almost went for the cancel account function the moment I saw that dumb profession diagram...


Welcome to EQ in Space.



Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
Mcgreag
Tue Mar 29, 2005 8:19 pm
#2

Here is the desc for pistoleer:

Pistoleer
Primary Role: Close Range Crowd Control (Attacker Control)
Secondary Role: Opponent Damage Reduction (Attacker Modifiers)
Offense: Weak (2)
Defense: Moderate (3)
Crowd Control: Strong (4)

The Pistoleer is a lightweight combat specialist. They move quickly around the field of battle softening up targets and reducing their effectiveness. The damage output of the Pistoleer is relatively low but given time and careful tactical control they are still fully capable of taking out targets on their own. The Pistoleer's abilities truly shine though when combined with a well organized group.

Pistoleers are similar in function as a Pikeman. They are more potent in their ability to reduce a target's combat effectiveness and make their opponents weaker in defensive ability. While Pistoleer skills may not create a significant power increase, it can be combined with many other profession's skill abilities to create a significant increase in tactical opportunity.

Profession Mixing Tip: As a versatile close to medium ranged combatant, Pistoleer can benefit greatly from other similar ranged professions. For example, a Pistoleer can add Teras Kasi or Bounty Hunter skills for defensive abilities or Carbineer skills for increased offensive and crowd control ability.



Mcgreag - Infinity - Master Smuggler - Rebel Colonel - Member of Legion
Hoshi - Infinity - Master Armorsmith - Member of Talus Trade Syndicate - RIS certed.
Epoz
Tue Mar 29, 2005 11:17 pm
#3

I might have to go with you makes me sad :-( maybe carbine and commando and join the GCW who knows
Nifty
Wed Mar 30, 2005 7:23 am
#4






seamus121 wrote:

Crowd control? I'm not even sure I understand what that means. Seems Carbineers would be better suited. How will xp now work? If we are supposed to have weak damage will we get the shaft for xp?







ugh, I hadn't thought about that. How will xp work??? I guess XP will now have to be divided evenly across the group. I mean, if we're all in the EQ like roles, then how is the healer going to do any damage at all, if all they are doing is healing.


Crowd control means keeping the MOBs in check in some form or another. Since you don't seem to be familiar with the terminology, I won't use the EQ words like mezzing, etc.


From the diagram, it would seem our role in combat is to keep the MOBs from attacking, so more than likely, we'll be doing delaying and interrupting actions. Think panic shot from the current smuggler skills. Maybe we'll also be able to increase the windup, execution and cooldown timers of our targets, making their special attacks take longer than usual. Opponents will still probably be able to move and defend, they won't be able to attack.


Smugglers will be the ones that will stun and paralyze opponents. They might be able to render an opponent completely helpless for a short time. They might only be able to keep them from attacking and moving.I dunno just how far the paralyzation skills will go for them.


Carbineers will be able to keep opponents pinned down. The opponents will be able to fight back with ranged weapons, and be able to defend themselves, but they aren't going to be moving. A carbineer and a rifleman will make a pretty powerful 2 player group. The carbineer will keep the MOB at distance, while the rifleman deals the massive damage. Carbineers also will be able to deal decent damage.




Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
CaixCatab
Wed Mar 30, 2005 7:27 am
#5

So... What part of the current pistoleer "battle role"made you pick it up in the first place?



-This message was deviously brought to you by:
Caix Catab S Darok Catab _ Hoti Catab
[Avenger] [Dead-Eye] [Businessman]
[INCAP]
"All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near."
Catab Trading and Clothing
2565 -4844 outside Mos Eisley Tatooine



BeWary
Wed Mar 30, 2005 9:58 am
#6






Nifty wrote:


Welcome to EQ in Space.






You are aware that the "new" dev team is, in fact, the EQ2 team?


Food for thought.



Gigo Paku/Sai'Meez FightinFish/Lacks Drive


"Early to bed, and ealry to riseprobably indicate manual labour"- John Ciardi


Xamyr Epan is a thief



fessestarsider
Wed Mar 30, 2005 11:34 am
#7


I personally picked pistoleer because i liked the "dodge" factor (i was also fencer when i started pistols) and tought pistoleer would be a good accurate while moving fast profession... little did i know, that my dreams would be cut short by non-working specials and limited damage capabilities. Even if i was disapointed, i loved the profession and kept at it, eventually dabbling in smuggler, tkm, and finally setting in bounty hunter. I'm ok with the crowd control... sure, i would have loved some good fast offensive capabilities, but it doesnt seem that way... in the new system you'll be able to debuff, slow, and stun a target at a distance... if their wind-up lasts twice as long as normal, they will be vulnerable and weaker... Once the CURB is actually out, then we'll be able to decide whats the status of our new profession and stay or rebuild from then on ...


Cheers all!

Message Edited by fessestarsider on 03-30-2005 10:37 AM

Nifty
Wed Mar 30, 2005 11:48 am
#8

dodge, good state defense, and manueverability while attacking, and good, but not great, damage capabilities that would be offset by firing faster than the big boys.


of course the borked speed formula doesn't help matters at all, and with armor as it is, who cares if you get hit or not in most PvE cases.


Oh, not to mention that blaster pistols seem to be the most Star Warsy thing a non-soldier would use for defense.



Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
seamus121
Wed Mar 30, 2005 1:40 pm
#9

Crowd control? I'm not even sure I understand what that means. Seems Carbineers would be better suited. How will xp now work? If we are supposed to have weak damage will we get the shaft for xp?



Ahazi:Master Shipwright & Pistoleer
Radioactives Sales: Vendor at -1554 364 on Dantooine
In Game Contact Di-Chen
Page 1 of 1
Previous Next