Pistoleer Archive
Thread: Pistol DOT question-With question(s) on an example pistol
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canary
Tue Mar 29, 2005 6:56 am
#1
Okay...is there a place where I can fully understand how the DOT usespart works?
For example you might want to bid on a Combat Pistol that has 2456 uses left.
Does that number get deducted when the DOTsticks or each time you fire the pistol?
Canaryville
Message Edited by canary on 03-29-2005 04:06 PM
Wimpanzee
Tue Mar 29, 2005 12:35 pm
#2
each time you fire
potency is the liklyhood of the dot sticking on a successful hit.
strength is how much it ticks for and
duration is how long it stays on.
for instance, I have a health poison carbine, 243 str, 99% potency, 70 seconds, 4000 or so uses
it stucks a poison every time it has hit so far.
Also, you will want to stick the dot, then switch to a damage weapon, as typical dot pistols and carbines and rifles have poop for damage.
I have seen some powerhammers and lva's that do good damage + dot, but those are few and far between.
potency is the liklyhood of the dot sticking on a successful hit.
strength is how much it ticks for and
duration is how long it stays on.
for instance, I have a health poison carbine, 243 str, 99% potency, 70 seconds, 4000 or so uses
it stucks a poison every time it has hit so far.
Also, you will want to stick the dot, then switch to a damage weapon, as typical dot pistols and carbines and rifles have poop for damage.
I have seen some powerhammers and lva's that do good damage + dot, but those are few and far between.
canary
Wed Mar 30, 2005 1:19 am
#3
So after each time the DOT sticks, your "use" number gets deducted then? If so, can a DOT stack on an opponent or does it have to wear off before sticking again?
Sorry about this, but I'm just trying to justify/not justify potentially spending millions on a nice(?) DOT pistol if the frequency of the DOT sticking is not greater than I'm thinking.
This auction ends tonight and I'm trying to determine it's value.
FWG5 Pistol
cond: 321/750
Skill Mods:
Dodge 19
Terrain Negotiation 6
Steady Aim Bonus 11
Attack Speed: 3.2
Dmg: Min 16 Max 81
DOT: Poison Mind
Strength: 230
Duration 182s
Potency: 92%
Uses: 9012
1) The condition is a bit low, so one would have to worry about trying to repair it.
2) So if the uses here are 9012, then every time the DOT sticks,that numbergets deducted by one? Can the uses get deducted if the DOT does not stick?
3) So if the current bid is 3.2mil, then that's like a cost of 355 for each time the DOT is used.
Canaryville
Message Edited by canary on 03-29-2005 02:20 PM
BeWary
Wed Mar 30, 2005 10:02 am
#4
unless you think you can burn thru all those charges before EP3 is released I would say pass on it. It's a nice gun, but DOT weapons are gone come CURB launch.
ack, just checked the time stamp on yer post. Hope you didn't spend too much on it.
canary
Thu Mar 31, 2005 6:52 am
#5
No, I did not end up bidding on the pistol.
Thanks for the info. I guess I haven't read too much on what will/will not be able to do after the update.
Canaryville
Yakisoba1
Thu Mar 31, 2005 2:21 pm
#6
As far as I know, one use is one time for the DOT sticking.
You never need worry about repairing a DOT weapon, nor should you try. Even broken, the DOT will still stick (under the current game anyhow).
Slicing is debatable, unless you need more speed.
You can stick the DOT twice. You can't tell when that happens, but when you are hit, you will read "you have been poisoned!" and then "you have sustained more poison!". Two is the limit, so you can effectively double the strength of the tick.
--Yak
BeWary
Thu Mar 31, 2005 3:24 pm
#7
Yakisoba1 wrote:
You never need worry about repairing a DOT weapon, nor should you try. Even broken, the DOT will still stick (under the current game anyhow).
it is an exploit to use a "busted" weapon with a functioning DOT. My server had a (Legendary) CDEF carbine taken and deleted for just this reason. If someone catches you, you will lose your gun.
Kind of a moot point anyways, since the DOT goes bye-bye in about a month or so.
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