Pistoleer Archive

Thread: Master Pistoleer/Smuggler VS CU Master Pistoleer/Smuggler

JediIssus
Fri Apr 01, 2005 3:46 pm
#1


You knew it was coming, here is an analysis between the Master Pistoleer/Smuggler combo right now to the same profession combo in the CU. The stats I list are not all the modifiers you gain, but simply the ones that matter for the comparison. These stats are taken from the Skill Tree listing and may change for the Combat Upgrade. I've broken them down incase anyone is interested in the individual modifiers.


Here's what we have right now in the game:


Marksman - Novice + Pistols Branch


Pistol Accuracy: +40
Pistol Speed: +20
Ranged Defence: +2


Master Pistoleer


Dodge: +105
Pistol Accuracy: +45
Pistol Accuracy while Standing: +15
Pistol Accuracy while Moving: +30
Pistol Aiming: +16
Pistol Speed: +49
Melee Defence: +45
Ranged Defence: +5


Master Smuggler


Absolutly Nothing.


Master Pistoleer/Master Smuggler


Dodge: +105
Pistol Accuracy: +95
Pistol Accuracy while Standing: +15
Pistol Accuracy while Moving: +30
Pistol Aiming: +16
Pistol Speed: +74
Melee Defence: +45
Ranged Defence: +7


Alright, now heres the Combat Upgrade Modifiers:


Marksman - Novice + Pistols Branch + Ranged Support Branch


General Ranged Accuracy: +30
General Ranged Speed: +5
Pistol Accuracy: +40
Pistol Defence: +20
Pistol Speed: +20
Melee Defence: +10
Ranged Defence: +25


Master Pistoleer


General Ranged Accuracy: +75
General Ranged Speed: +20
Pistol Defence: +30
Pistol Speed: +25
Melee Defence: +70
Ranged Defence: +60


Master Smuggler


General Ranged Accuracy: +45
General Ranged Speed: +25
Melee Defence: +40
Ranged Defence: +45


Master Pistoleer/Master Smuggler


General Ranged Accuracy: +150
General Ranged Speed: +50
Pistol Accuracy: +40
Pistol Defence: +50
Pistol Speed: +45
Melee Defence: +120
Ranged Defence: +130


Now, it's very apperent that some skills have been given the slip such as Dodge, Pistol Accuracy while Moving/Standing, and Pistol Aiming. Pistol Defence is also added thankfuly, so we now have a defensive modifier just like many of the other professions. Another thing that seems to jump out at me is that the modifiers have been split into two catagories. General and Specific. General modifiers will add to all weapons of a certian catagory, such as General Ranged Accuracy and General Ranged Speed will count towards Pistols, Carbines and Rifles. Where as specific skills will count towards a specific weapon type, in this case, it's pistols. What does this do? This allows us to mix up professions and make combinations that will stack alot easier then it was previously. That also means that you can essentialy add the numbers up to get some wholloping results. Yes, I just said wholloping. Pistol Speed of +45 in the CU may not match the Pistol Speed of +74 that we have now, but add in the General Ranged Speed and you now have a Speed of +95 versus the +74 we have now. Look at that, we're actually faster. You'll also notice the real nice stats we get for Melee and Ranged Defence. This seems to all point towards a more cohesive combination for Pistoleers and Smugglers.


Now that we have looked at those stats, it is possible in the CU to take the Pistols Branch of Bounty Hunter on top of those two.


Bounty Hunter - Pistols


General Ranged Accuracy: +17
General Ranged Speed: +9
Melee Defence: +40
Ranged Defence: +26


Master Pistoleer/Master Smuggler/Bounty Hunter Pistols


General Ranged Accuracy: +167
General Ranged Speed: +59
Pistol Accuracy: +40
Pistol Defence: +50
Pistol Speed: +45
Melee Defence: +160
Ranged Defence: +156



Ambar Kotu - Master Smuggler / Master Pistoleer / Enforcer (Corbantis)
Tallice Sa'kail - Master Entertainer / Master Musician / Master Chef (Gorath)
Uthyr
Sat Apr 02, 2005 8:59 am
#2

Very nice summary, JediIssus! Thanks for posting that. Just a couple of comments...


First, it's probably not really meaningful to say that +95 speed after the CU will be considerably faster than the +74 that Master Pistoleers have now, because from what I have been reading, there is a scale of diminishing returns the higher you go on this scale. For all we know +95 after the CU may be equivalent to +74 before. I hope that you're right though and that it will be better.


Second, these results were really interesting to compare with the stats I posted
earlier
for Master Pistoleer + several other Bounty Hunter skills (not just BH Pistols). Players who are Master Pistoleer/Desperado now should have no trouble picking up a lot of additional BH skills post-CU (maybe even Master Bounty Hunter depending on where the rest of your skills are), because of the reduced prerequisites for Bounty Hunter, and you get some really nice bonuses to your mods there!


With just Master Pistoleer + BH 0444 (that'swhat I calculated because that's all I'll be wanting to reach personally), compared with your stats for Master Pistoleer + Master Smuggler, and assuming I added up my numbers correctly (I didn't double-check them), I see that Total Accuracy would be the same (190 vs. 190), speed would be slightly higher for the Smuggler template (90 vs. 95, respectively), Total Melee Defense is a better for the Smuggler template (110 vs 170), and Total Ranged defense is higher for the BH template (215 vs. 180). If you take BH all the way to Master Pistoleer + Master Bounty Hunter (for a fairer comparison), these stats get considerably better for the MP/MBH template, and Bounty Hunter easily beats out Smuggler in all those categories except Melee Defense. The results become, respectively: Total Accuracy (205 vs 190), Total Speed (100 vs 95), Total Melee Defense (125 vs 170), and Total Ranged Defense (230 vs 180). Somebody please feel free to double-check my math!


Of course, there's no reason why anybody should have to restrict themselves to either of those two templates--you can get similar stats (or tailor them to the stats you feel are most important) by mixing up the skills from those two professions or a few others--so there are countless ways you could report these stats. I really wanted to become a Smuggler with the CU, to add to my existing BH skills, but because of all the Brawler prerequisites for Smuggler (which I would rather spend on Medic), I found that I would bebetter off just adding more BH skills. To each his own though!



Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

JediIssus
Sat Apr 02, 2005 12:21 pm
#3

Yes, you breing up a very good point that I didn't mention, and that was that we don't know how any of these numbers translate. As you said, for all we know all the numbers may translate into what a pistoleer may have been before, but who knows. I'm hoping these will transfer into better stats. The innate skill of Quickdraw also gives me hope as well.


There's nothing we can do but stand by and wait and see.


Oh, I did a template for Master Pistoleer/Master Smuggler/Bounty Hunter 0444:


General Ranged Accuracy: +190
General Ranged Speed: +75
Pistol Accuracy: +40
Pistol Defence: +50
Pistol Speed: +45
Melee Defence: +190
Ranged Defence: +210


This could be easily interchangeable with M Pistol/M BH/Smuggler xxxx depending on who gives the best skill mods, i haven't looked into that one, yet.


Thanks for the skill comparison, it was nice to see some of the differences listed between some combinations. Who knows, they all may change as well, depending on how the classes test out. As a general disclaimer, all my math could be wrong, so feel free to check it.



Ambar Kotu - Master Smuggler / Master Pistoleer / Enforcer (Corbantis)
Tallice Sa'kail - Master Entertainer / Master Musician / Master Chef (Gorath)
Uthyr
Sun Apr 03, 2005 1:04 am
#4






JediIssus wrote:

Yes, you breing up a very good point that I didn't mention, and that was that we don't know how any of these numbers translate. As you said, for all we know all the numbers may translate into what a pistoleer may have been before, but who knows.




While these stats may not be meaningful to compare pre- vs post-CU, where they are useful is for comparing one CU template vs. another (with the disclaimer that they may change as the CU is tweaked), so in that regard they are still very useful.


Thanks for posting the stats for MP/MS/BH 0444. I wish I was going to have enough skill points available to make that work--it looks like a sweet template. I just can't bring myself to give up Medic though--it has served me too well so far.



Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

Page 1 of 1
Previous Next