Pistoleer Archive
Thread: Do you guys think your broke?
I just almost got killed when sending my pistoleer friend back to the clone center. Why? Because of my HAM costs and the fact that my profession sucks. I have no speed mods compared to you and Rifleman. Almost no defense mods. I dont get to have a 100-400 1.5 speed FWG5 (yes I know its getting nerfed), yes, thats right, no weaponsmiths will make me a Krayt weapon because it takes 3 tissues. Im a frickin master carbineer. I had to migrate my Quickness to 800 to compensate for my HAM costs, now theyreabout as good as pistols. Now I can use my DH17 for specials. My supermove mulitiple KD doesnt KD. My statues affects last for .000001 seconds. My "elite weapon" is **edit** (of course yours is too). Do you know what I get for all of this, nerfs. Ive been broken from day 1. I cannot solo white cons without buffs. Right now I have 1 good attack, Chargeshot1 (no KD timer) and Ive already heard of people complaining to nerf it.
My point is. Feel lucky. All classes are broken. But some less than others, theres a reason theres 4x more of you than me. Also, I know that I am not the most broken. Everyone lets have a moment of silence for the pikeman. Yes I outnumber them by 6x, and you guys outnumber them by 27x. You have to admit, Pikeman have it worse off then us. for every 27 of you, theres 1 of them. For every 1 pikeman theres 34 CHs.
So the moral of the story is, theres always someone worse off than you. Imagine a pikeman that picked up chef for a little extra cash *shutters*.
But remember, theres always hope![]()
Lets not forget the Miracle on Commando Street.
Wow, I didn't realize, carabiners really do get less speed than pistoleers. 14 points less at master. What a drag.
carbineers do suck..and they suck worse than pistoleers. But pistoleers ALSO suck. Our elite weapon is a friggin joke and even if it wasn't, any smuggler or BH could have cert in it for 6 skill points. It's accuracy and speed are so terrible.
But take heart, commandos were fixed, LLC was fixed, so there is hope.
But if you doubt pistoleers suck consider this: we have 3/4 of our specials either don't work or are totally stupid. Did you know that disarming shot is supposed to damage weapons? OMFG. how friggin lame is that. Like I really want to grief someone by ruining their weapon AND die in the process because I'm not damaging them. Oh...and btw. disarming shot, logicially does double damage to lairs... oh this makes SOOO much sense. hmm what else.. oh yeah BS3 has a lower DPS than BS2 (a marksman skill)
The reason there are more pistoleers is because pistoleer skills suppliment BH and smuggler skills. It is the most common NOVICE elite prof but almost no one masters it. (there really isn't a point... I'm just doing it because I'm praying that the devs will fix it someday)
Lets face it, every combat profession is broke except Commando and Bounty Hunter. Well, they have a couple things they gripe about, sure, but it pales in comparison to any other profession.
So lets not whine about who is more broken than who, because somebody else always has it worse in some respect. Even the pikeman hits REALLY hard, it's just that he seldom hits. The thing is your problems always seem worse than the other guy's.
I have my own theories on why there are more pistoleers than carbiniers, and it has nothing to do with uberness. Pistols are simple and obvious (heck everyone but brawler even starts with one, and that's why I'm a pistoleer right there), and anyone who doesn't want to be up close picks rifleman. The mid-range thing is so.. sub-optimal. The only timemobs are mid range during solo fighting is when they are running at you, and that's just reality. Carbiniers have to group to stay in thier ideal range for more than a few shots, and that isn't a popular idea.
straight Carbineer isn't so good unless mix'd with Doctor or the ever popular BH/Carbineer (which IMO is better than the BH Pistoleer), as for the weapons thing you can get a decent Krayt weapon out of the DH17 Short Carbine as well as resource dependent aka good Plumbum Iron the E-11 Carbine. Since each of those require a single blaster power handler. So yeah you can get pretty good carbines too.
The FWG5 is sort of problematic because it stacks 3 advanced components requiring only one of each into a single gun combine that with the fact the gun itself requires only generic resources nothing really specific. Combine that with fairly good accuracy modifiers and you get 2 components that can accept loot upgrades,more secondary components than most guns, in a fast, good max damage and accurate gun with relatively low HAM. Of course this is also an issue with the Launcher Pistol and Scatter Pistol (the worst culprit IMO being the scatter due to its AP value).
Good things come to those that wait. Look at the Commandos.
So be patient. So what is Pistol 4 in the marksman line does more damage than a master carbineer. It was confirmed by my PA leader when he quit Master Carbineer in order to become a Smuggler (holocron told him to do that)
vGeist wrote:
why would you even bother posting this?
Just to give everyone a reality check, there are other things that need to be fixed first.
And I think we all agree (except maybe BHs) Scatter Pistol needed to be nerfed just as much as FWG5, except the Scatter Pistol should not have its power handler takin away, it should have more than one.
But I think by far the easiest solution is, make Krayt tissues addable to the weapons themselves, not the components.
And the Smuggler/BH/Pistoleer thing is one of the things I hate, not the fact that people can do it, but the fact that that kind of selection is only available with Pistols.
Also, I agree that Pistoleer is not that great, I just think that PISTOLS THEMSELVES are better than carbines and rifles, but compared to BH Pistol II's eyeshot, you guys have no good attacks.
And Ill restate, Pikeman suck worse than anybody right now, lets hope they are fixed first.
Just so you know, carbineers are good for one thing, my Medic Character loves to go on hunts with em (you know why?).
Yes its true, not because Pistoleers are uber, but because pistols are a lot better than carbines, and easier to add enhancements for
SilentJay1284 wrote:
Good things come to those that wait. Look at the Commandos.
So be patient. So what is Pistol 4 in the marksman line does more damage than a master carbineer. It was confirmed by my PA leader when he quit Master Carbineer in order to become a Smuggler (holocron told him to do that)
Do you really think Master Pistoleer is better ? Absolutely not, you need to dabble in BH, Commando or Smuggler to compete.
The fact only BH can Dabble in Carbine use is a drawback, of course. But keep in Mind Rifleman have some issues too and their the only Rifle user in the game.
As far as I tested, Master Rifleman is better than Master Pistoleer (not VERY far but still better, don't care what they think) which is SLIGHTLY better than Master Carbineer.
We're all on the same boat btw, don't make ours sink.
we know rifleman is broke, so are we.
1 every one but brawler starts with pistol (they should give you a choice for the rifle, carbine and none for the want to be's)
2 I think Smuggler should have Engineering and Merchant requirement instead of Pistol and Unarmed. The DF line should be COMBAT exp not a weapon specific exp. also the Smuggler cannot smuggle, the whole Underworld line is just for PvP(except Underworld 1 which is useless. Period)and requires Pistol instead of Smuggling/Underworld exp. Content Content Content. Right now you need Brawler exp but to do anything in Smuggler you need Pistol, you never see unarmed anywhere else. Kudos to TKA/Smugglers you REALLY went out of your way for that! well really same for anyone but Smuggler/Pistoleer which due to the Smugglers being borked, this is the most logical.
I hope ALL the Classes get fixed and until SOE Devs let us know thier 'Vision' of each class, well as far as we're concerned we may bever be fixed.