Pistoleer Archive

Thread: Ironic that the Dancers get Dual Wield before us haha

RAMBOW
Wed Jul 06, 2005 11:56 am
#1

But it does give me hope.... and make me laugh so im ok with it.



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Cookie-Eater
Wed Jul 06, 2005 9:09 pm
#2

NERF DANCER!1!!!!1



I support Pie and Beer in a large scale.
pie-man
Wed Jul 06, 2005 9:27 pm
#3

ya...that is kinda sad that they can weild two ribbons before we can weild two guns



Kazzacish
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A_Lamer
Wed Jul 06, 2005 9:52 pm
#4

Don't complain, this is perfectly good for us. Why? Because when they push it to live while its still buggy, it won't be OUR profession they f***ed up. I'll naturally feel bad for the dancers, but honestly I won't lose sleep at night knowing my profession works while theirs doesn't.



Starsider: Denala Vik'nar BH/Pistoleer/Combat Medic
CaixCatab
Thu Jul 07, 2005 2:44 am
#5






A_Lamer wrote:
Don't complain, this is perfectly good for us. Why? Because when they push it to live while its still buggy, it won't be OUR profession they f***ed up. I'll naturally feel bad for the dancers, but honestly I won't lose sleep at night knowing my profession works while theirs doesn't.




Freaky as it is, that's a perfectly valid point.


This shows that the technology for dual wielding in this game now exists. There's code to draw from. Yeah, actually making a weapon capable of firing is a bit more of a stretch than making it look like it's there (... not that I'd mind carrying an FWG5 that did nada but make my raise both hands while shooting at someone...), but graphically and inventory-wise, this is great news for us.


(Even though they removed BF before adding the profession specific buffs that talked about, essentially rendering the entertainer professions useless)





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warrenbassist
Thu Jul 07, 2005 8:55 am
#6


Its be so nice, especially if dual wield made up for the lack of damage we deal and range, I really think its about time pistoleer got some love.

I like handguns way too much to go carbs or rifles.
BadgerSmaker
Thu Jul 07, 2005 12:54 pm
#7






A_Lamer wrote:
Don't complain, this is perfectly good for us. Why? Because when they push it to live while its still buggy, it won't be OUR profession they f***ed up. I'll naturally feel bad for the dancers, but honestly I won't lose sleep at night knowing my profession works while theirs doesn't.





So evil!





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BeWary
Fri Jul 08, 2005 10:49 am
#8






CaixCatab wrote:





A_Lamer wrote:
Don't complain, this is perfectly good for us. Why? Because when they push it to live while its still buggy, it won't be OUR profession they f***ed up. I'll naturally feel bad for the dancers, but honestly I won't lose sleep at night knowing my profession works while theirs doesn't.




Freaky as it is, that's a perfectly valid point.


This shows that the technology for dual wielding in this game now exists. There's code to draw from. Yeah, actually making a weapon capable of firing is a bit more of a stretch than making it look like it's there (... not that I'd mind carrying an FWG5 that did nada but make my raise both hands while shooting at someone...), but graphically and inventory-wise, this is great news for us.


(Even though they removed BF before adding the profession specific buffs that talked about, essentially rendering the entertainer professions useless)








It's just art man, thats not what were after. Might as well get a special pistoleers toothpick that we can noncholanlty chew on once you get Master.


I did get a kick out of the fact that they gave dual wield to the only class that hasn't asked for it tho





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A_Lamer
Fri Jul 08, 2005 11:49 am
#9



BeWary wrote:


CaixCatab wrote:


A_Lamer wrote:
Don't complain, this is perfectly good for us. Why? Because when they push it to live while its still buggy, it won't be OUR profession they f***ed up. I'll naturally feel bad for the dancers, but honestly I won't lose sleep at night knowing my profession works while theirs doesn't.

Freaky as it is, that's a perfectly valid point.

This shows that the technology for dual wielding in this game now exists. There's code to draw from. Yeah, actually making a weapon capable of firing is a bit more of a stretch than making it look like it's there (... not that I'd mind carrying an FWG5 that did nada but make my raise both hands while shooting at someone...), but graphically and inventory-wise, this is great news for us.

(Even though they removed BF before adding the profession specific buffs that talked about, essentially rendering the entertainer professions useless)




It's just art man, thats not what were after. Might as well get a special pistoleers toothpick that we can noncholanlty chew on once you get Master.

I did get a kick out of the fact that they gave dual wield to the only class that hasn't asked for it tho





Oooh, /sign for the toothpick.



Starsider: Denala Vik'nar BH/Pistoleer/Combat Medic
alligatorboogaloo
Sat Jul 09, 2005 12:55 pm
#10

Well, as long as you consider the fact that Entertainers are losing all utility to the community then yeah, its unfair. I hope for the sake of the game that it's all cosmetic when they do add it to pistoleers, otherwise the devs will mess it up, they always do.


/sarcasm on

*Pistoleers will be losing the ability to do damage however you will still see lights and special moves until further notice, oh and your defense mods will work*

/sarcasm off


Cool as dual wield would be, it's better to have a useful profession that other people respect. Just the opinion of a disgruntled Entertainer who will be leaving the entertainment industry to rejoin the ranks fo the pistoleers once this gets implemented.



Neeno
Former Mite Manager & Bothan Beater
Master Musiciansince Sept. 1, 2003

Talusian Vagrant

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