Pistoleer Archive
Thread: Gun rating Very nice if i say so myself!
Message Edited by Lew36 on 07-10-2005 10:41 PM
what tissues did you use btw?
BadgerSmaker wrote:
79 SAC.
Oh come on! I have a SAC fetish as much as anyone, but the fact is that you were gonna pup that thing with a SAC reducer anyway, and this guy isn't going to run out of Action with a 55 modified SAC any more than you will with a 40.
Note I didn't say "won't run out any faster", but just plain "isn't going to run out". I have a similar gun with a 77 base SAC, and I don't run out of Action against Giant Krayts even when spamming Crippling Shot/Adv Critical/Leg Shot. Past a certain point you've gotta admit that running out of Action just isn't gonna be an issue ![]()
14 extraSAC is a lot of difference to me, as I've said before though, not everyone plays Pistoleer the same way.
If you dont have Adrenal Boost, Pistol speed/General RangedSpeed SEA's and FS Ranged Speed then you dont worry so much about SAC.
If on the other hand you are a bit of a speed junky then SAC is very important.
BadgerSmaker wrote:
14 extraSAC is a lot of difference to me, as I've said before though, not everyone plays Pistoleer the same way.
If you dont have Adrenal Boost, Pistol speed/General RangedSpeed SEA's and FS Ranged Speed then you dont worry so much about SAC.
If on the other hand you are a bit of a speed junky then SAC is very important.
Well, not having any Doc in my template, and not seeing any around anymore, I forgot that Adrenal Boost existed. Kinda funny actually. ![]()
Tapes I can't help, but I actually think that Master Marksman provides more General Ranged Speed than FS Ranged Speed does. In fact, that raises an interesting question for me: what is your template again, and what are your speed mods? I'm intrigued with the finer points of template tweaking, and I've found MP/MBH/MM/Carbines 0300 to have some nice overall mods. I'm kinda getting itchy to try something new, though!