Pistoleer Archive
Thread: AA advice and help please
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TapVallian
Thu Jul 14, 2005 7:23 pm
#1
Ok, to make this quick... I have 4 slots available and my first attachment I want to use has 3 mods so it will take 3 slots. I have an opportunity to buy a pistol speed + 10, but it also has a +5 cure efficiency listed first on it.
My question is this: does the listed first mod or the highest number mod take my final slot on the piece of armor? Of course the seller thinks I will get the higher mod, but I am worried it will just put the +5 cure efficiency on since its listed first and drop the pistol speed due to lack of additional slots.
Anyone know for sure how this works?
Second question I have is this: Is there a cap on how much accuracy (either pistol acc or general ranged acc) you can add through attachments? I have been told in game that it doesn't have the same +25 cap like speed does?
Thanks for your help,
Talon'
Zimal
Thu Jul 14, 2005 7:26 pm
#2
for the attachment i believe it's highest... but will want more opinions before ya risk it ![]()
for the accuracy mods... you can get mod's of up to +25 Pistol AND +25 General as they are different mods....
again that is my thought's and as i don't use attachments am not 100 percent. But that should help ya out a little
shfire
Thu Jul 14, 2005 8:10 pm
#3
Walks in, Hi I'm Dourne and I'm a beer and pie' aholic....wait this isn'tAA this is....walks out.
BadgerSmaker
Fri Jul 15, 2005 1:37 am
#4
I'd fill the other three slots with something else and then drop this AA on, the final slot will be taken bu the +10 as it is the highest and the cure eff will not stick.
TapVallian wrote:
Ok, to make this quick... I have 4 slots available and my first attachment I want to use has 3 mods so it will take 3 slots. I have an opportunity to buy a pistol speed + 10, but it also has a +5 cure efficiency listed first on it.
My question is this: does the listed first mod or the highest number mod take my final slot on the piece of armor? Of course the seller thinks I will get the higher mod, but I am worried it will just put the +5 cure efficiency on since its listed first and drop the pistol speed due to lack of additional slots.
Anyone know for sure how this works?
Second question I have is this: Is there a cap on how much accuracy (either pistol acc or general ranged acc) you can add through attachments? I have been told in game that it doesn't have the same +25 cap like speed does?
Thanks for your help,
Talon'
TapVallian
Fri Jul 15, 2005 10:58 am
#5
BadgerSmaker wrote:
I'd fill the other three slots with something else and then drop this AA on, the final slot will be taken bu the +10 as it is the highest and the cure eff will not stick.
TapVallian wrote:
Ok, to make this quick... I have 4 slots available and my first attachment I want to use has 3 mods so it will take 3 slots. I have an opportunity to buy a pistol speed + 10, but it also has a +5 cure efficiency listed first on it.
My question is this: does the listed first mod or the highest number mod take my final slot on the piece of armor? Of course the seller thinks I will get the higher mod, but I am worried it will just put the +5 cure efficiency on since its listed first and drop the pistol speed due to lack of additional slots.
Anyone know for sure how this works?
Second question I have is this: Is there a cap on how much accuracy (either pistol acc or general ranged acc) you can add through attachments? I have been told in game that it doesn't have the same +25 cap like speed does?
Thanks for your help,
Talon'
Ok, on your advice I will do that. The seller said the same thing.... but since I don't know the seller I was nervous that he would say anything to get me to buy it.
Thanks,
Talon'
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