Pistoleer Archive

Thread: AA advice and help please

TapVallian
Thu Jul 14, 2005 7:23 pm
#1

Ok, to make this quick... I have 4 slots available and my first attachment I want to use has 3 mods so it will take 3 slots. I have an opportunity to buy a pistol speed + 10, but it also has a +5 cure efficiency listed first on it.


My question is this: does the listed first mod or the highest number mod take my final slot on the piece of armor? Of course the seller thinks I will get the higher mod, but I am worried it will just put the +5 cure efficiency on since its listed first and drop the pistol speed due to lack of additional slots.


Anyone know for sure how this works?



Second question I have is this: Is there a cap on how much accuracy (either pistol acc or general ranged acc) you can add through attachments? I have been told in game that it doesn't have the same +25 cap like speed does?


Thanks for your help,


Talon'



Tap Vallian - Elder Bounty Hunter
Rye Darksider - Elder Jedi
Talon' Nightshade - Elder Smuggler - Master Smuggler's Alliance Pilot
Romulus Vytar - Elder Teras Kasi - Jedi 2nd slot - Random Respec Prof

Drop Off Vendor - Kaadara, Naboo 6473, 6951


Zimal
Thu Jul 14, 2005 7:26 pm
#2

for the attachment i believe it's highest... but will want more opinions before ya risk it



for the accuracy mods... you can get mod's of up to +25 Pistol AND +25 General as they are different mods....


again that is my thought's and as i don't use attachments am not 100 percent. But that should help ya out a little





=============================================
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Where Mihosi is, Chaos Reigns
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shfire
Thu Jul 14, 2005 8:10 pm
#3

Walks in, Hi I'm Dourne and I'm a beer and pie' aholic....wait this isn'tAA this is....walks out.



Dourne Cloudstryder

Elder Smuggler / Elder Pistoleer / Elder Marksman
Master CorSec Pilot

Alloworall - Master Medic
Meraf - Master Spy
Chalosatuk - Master Shipwright

BadgerSmaker
Fri Jul 15, 2005 1:37 am
#4






TapVallian wrote:

Ok, to make this quick... I have 4 slots available and my first attachment I want to use has 3 mods so it will take 3 slots. I have an opportunity to buy a pistol speed + 10, but it also has a +5 cure efficiency listed first on it.


My question is this: does the listed first mod or the highest number mod take my final slot on the piece of armor? Of course the seller thinks I will get the higher mod, but I am worried it will just put the +5 cure efficiency on since its listed first and drop the pistol speed due to lack of additional slots.


Anyone know for sure how this works?



Second question I have is this: Is there a cap on how much accuracy (either pistol acc or general ranged acc) you can add through attachments? I have been told in game that it doesn't have the same +25 cap like speed does?


Thanks for your help,


Talon'




I'd fill the other three slots with something else and then drop this AA on, the final slot will be taken bu the +10 as it is the highest and the cure eff will not stick.




1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
TapVallian
Fri Jul 15, 2005 10:58 am
#5






BadgerSmaker wrote:





TapVallian wrote:

Ok, to make this quick... I have 4 slots available and my first attachment I want to use has 3 mods so it will take 3 slots. I have an opportunity to buy a pistol speed + 10, but it also has a +5 cure efficiency listed first on it.


My question is this: does the listed first mod or the highest number mod take my final slot on the piece of armor? Of course the seller thinks I will get the higher mod, but I am worried it will just put the +5 cure efficiency on since its listed first and drop the pistol speed due to lack of additional slots.


Anyone know for sure how this works?



Second question I have is this: Is there a cap on how much accuracy (either pistol acc or general ranged acc) you can add through attachments? I have been told in game that it doesn't have the same +25 cap like speed does?


Thanks for your help,


Talon'




I'd fill the other three slots with something else and then drop this AA on, the final slot will be taken bu the +10 as it is the highest and the cure eff will not stick.








Ok, on your advice I will do that. The seller said the same thing.... but since I don't know the seller I was nervous that he would say anything to get me to buy it.


Thanks,


Talon'







Tap Vallian - Elder Bounty Hunter
Rye Darksider - Elder Jedi
Talon' Nightshade - Elder Smuggler - Master Smuggler's Alliance Pilot
Romulus Vytar - Elder Teras Kasi - Jedi 2nd slot - Random Respec Prof

Drop Off Vendor - Kaadara, Naboo 6473, 6951


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