Pistoleer Archive
Thread: damage mitigation=huge pistol nerf
It is for you FWG5 morons
hehe
But us DX2 lovers love it, it only takes damage away from the max damage not the min ![]()
I never did understand why people like the FWG5 so much...
No AP = I use a different weapon
Unless something actually has a vulnerability to heat...
Composite armor is definitely not vulnerable to heat...
So that makes them long range melee? Isn't that s'posed to Pike turf?
Our best range should be 25-35m, just like on the FWG. We are s'posed to be MOBILE close RANGED combatants. You are niether mobile nor ranged at 7m, you are TKA food.
Dont forget the laser carbine, it was the Carbineers best weapon (still is for PvE)...mitigation shafts it for PvP.
Hate to say this - but does it really matter?
I had quit - came back for the free trial and tried some PvP, it is still absolutely owned by mind damage, DoTs and aoe poisons/diseases...how much damage my dinky pistol does is meaningless...
Maybe the long awaited "january" patch will change combat radically enough to fix it, but I'm not paying more money to stay and find out.
Gray03 wrote:
I had quit - came back for the free trial and tried some PvP, it is still absolutely owned by mind damage, DoTs and aoe poisons/diseases...how much damage my dinky pistol does is meaningless...
Maybe the long awaited "january" patch will change combat radically enough to fix it, but I'm not paying more money to stay and find out.
BeWary wrote:
The only beef I have with the DX2 is that you have to be sitting in someones lap for it to relyably hit them. Not the way to deal with brawler types.
I had a dx2 with a scope made it helps. I actually have a positive number in one of my range modifieres now ![]()
Did the same with my republic blaster.