Pistoleer Archive

Thread: States....that's our thing. Too bad it's almost useless.

Nathanielstarr
Sun Jul 24, 2005 5:16 pm
#1

Seriously we need states to be more useful. Root is our best thing. Intimidate is ok. The rest isn't worth wasting your action pool on.


Pistoleer is supposed to be a "mezzer" but that doesn't help so much in combat. We need these states intensified.
raldurrm
Sun Jul 24, 2005 6:18 pm
#2

I thought we were crowd control....



---c_______)____m__................
....(___)_______).........\..............................O Jedi
...´______/....Milton......................................
../_:7\.O/...Bounteh Huntah..................Tron
/__/.....I can Dance all day...........Rangah For Hire
Pug
Mon Jul 25, 2005 11:41 am
#3






BadgerSmaker wrote:
Hence the stun state concept thread stickied above...

Intimidate is very useful for high end ranged mobs and in PvP.






Badger,


What are you feelings on the "stickiness" of our states? I find that our states don't stick often enough (and if they do don't provide enough or last long enough)to warrant their use over a damage special. Additionally, do you have any information on whether or not AA's/CA's with Intimidation bonuses help the stickiness of that state?





May the Force be with you.

Pug
Bounty Hunter
Vendor in Valley of Shadows, Talus
/way -4307 2627
BadgerSmaker
Mon Jul 25, 2005 12:38 pm
#4

Hence the stun state concept thread stickied above...

Intimidate is very useful for high end ranged mobs and in PvP.



1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
raldurrm
Mon Jul 25, 2005 1:53 pm
#5

I agree we need balancing, but I'd like to see a BH mission fix more. /wink



---c_______)____m__................
....(___)_______).........\..............................O Jedi
...´______/....Milton......................................
../_:7\.O/...Bounteh Huntah..................Tron
/__/.....I can Dance all day...........Rangah For Hire
Loanstar
Mon Jul 25, 2005 2:59 pm
#6

Heeeeaaarrrd THAT!
raldurrm
Mon Jul 25, 2005 3:06 pm
#7



Loanstar wrote:
Heeeeaaarrrd THAT!






Dood, this was a constructive thread and look what you did.

/potatosalad Loanstar



---c_______)____m__................
....(___)_______).........\..............................O Jedi
...´______/....Milton......................................
../_:7\.O/...Bounteh Huntah..................Tron
/__/.....I can Dance all day...........Rangah For Hire
Crillan
Tue Jul 26, 2005 12:06 am
#8






Nathanielstarr wrote:

Seriously we need states to be more useful. Root is our best thing. Intimidate is ok. The rest isn't worth wasting your action pool on.


Pistoleer is supposed to be a "mezzer" but that doesn't help so much in combat. We need these states intensified.






Are you serious? Mezzing mobs in combat is one of the strongest tools. You gotta be kidding me if you think it doesn't help much in combat. Have you ever used them? Seriously. I can solo groups of level 80's because of mez abilities and root. The problem is that pistoleer doesn't have mez abilities. Smuggler has two of them, concussion shot and panic shot,and they work wonderfully. If we got another mez ability in pistoleer, then things would be really great. The only real crowd control pistoleers have is stopping shot and that works nicely also. If they're melee, they're toast while rooted.


Pistoleer isn't supposed to be as good as smugglers in crowd control, and they're not, but to say mez abilities don't help in combat tells me that you've never really used them.


I agree that some of our state abilities should be more useful. Low blow and disarming shot aren't even noticeable. Warning shot and intimidate work nicely though. I think burst shot is also useless because it's an area shot and the effect doesn't really help.



Crillan Kidneypoker: Master Smuggler/Master Pistoleer/0040 Bounty Hunter
Crillan' Ataraxia: Light Jedi Knight
Krillen Quickfix: Master Shipwright/Master Artisan/Master Merchant
BadgerSmaker
Tue Jul 26, 2005 1:57 pm
#9






Pug wrote:


Badger,


What are you feelings on the "stickiness" of our states? I find that our states don't stick often enough (and if they do don't provide enough or last long enough)to warrant their use over a damage special. Additionally, do you have any information on whether or not AA's/CA's with Intimidation bonuses help the stickiness of that state?








I did have state application as one of our top issues till I started playing around with CM shock and Smuggler Overwheming Shot... it seems that if you want to specialise in state application as a Pistoleer then you need to fit in a bit of CM or Smuggler to get the job done... the same way Pikeman/CM does.


Increasing our stick rate effectively nerfs those two moves, not a huge worry for Pistoleers I'm sure, but I'd suggest having a play with state resist debuffs if you really want to stick states.



1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Pug
Tue Jul 26, 2005 2:17 pm
#10




BadgerSmaker wrote:



Pug wrote:

Badger,


What are you feelings on the "stickiness" of our states? I find that our states don't stick often enough (and if they do don't provide enough or last long enough)to warrant their use over a damage special. Additionally, do you have any information on whether or not AA's/CA's with Intimidation bonuses help the stickiness of that state?






I did have state application as one of our top issues till I started playing around with CM shock and Smuggler Overwheming Shot... it seems that if you want to specialise in state application as a Pistoleer then you need to fit in a bit of CM or Smuggler to get the job done... the same way Pikeman/CM does.


Increasing our stick rate effectively nerfs those two moves, not a huge worry for Pistoleers I'm sure, but I'd suggest having a play with state resist debuffs if you really want to stick states.




Do you feel the Pistoleer profession has adequate specials to fulfill their Crowd Control / Attack Control role as defined by this Combat Upgrade document? I firmly feel states like Blind / Dizzy / Stun / Intimidate are definitely Attack Control, but why must we need outside assistance to do so?



May the Force be with you.

Pug
Bounty Hunter
Vendor in Valley of Shadows, Talus
/way -4307 2627
BadgerSmaker
Tue Jul 26, 2005 2:54 pm
#11






Pug wrote:
Do you feel the Pistoleer profession has adequate specials to fulfill their Crowd Control / Attack Control role as defined by this Combat Upgrade document? I firmly feel states like Blind / Dizzy / Stun / Intimidate are definitely Attack Control, but why must we need outside assistance to do so?





This is something the Pikeman Correspondant and I were discussing about a month ago, as our professions rely quite heavily on landing Intimidate and Stun (when it is fixed), why do we have to pick up other profession lines or rely on others to debuff state resist so we can land states?


I feel that states are quite powerful (which we dont really see as Pistoleers due to Stun being broken) and having a resist system in seems to act as a mitigation for their effects.


The best way I have found to meet the "Attack Control" role, is to take Imp. Thyroid Rupture and Imp. Shock from CM and then use Intimidate.



1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
EctoMobile
Tue Jul 26, 2005 3:18 pm
#12

I think pug hit the nail right on the head, and I agree that our states are just plain uselss. Root obviously is our most sought after special, but the others either suck or don't stick enough/long enough. I like blind, but I find our states only stick 25-30% of the time. If I started combat and tried to use all my status abilities with my MP/MBH I would be out of action before I could even fire off a crit shot.
Pug
Tue Jul 26, 2005 4:01 pm
#13






BadgerSmaker wrote:





Pug wrote:
Do you feel the Pistoleer profession has adequate specials to fulfill their Crowd Control / Attack Control role as defined by this Combat Upgrade document? I firmly feel states like Blind / Dizzy / Stun / Intimidate are definitely Attack Control, but why must we need outside assistance to do so?





This is something the Pikeman Correspondant and I were discussing about a month ago, as our professions rely quite heavily on landing Intimidate and Stun (when it is fixed), why do we have to pick up other profession lines or rely on others to debuff state resist so we can land states?


I feel that states are quite powerful (which we dont really see as Pistoleers due to Stun being broken) and having a resist system in seems to act as a mitigation for their effects.


The best way I have found to meet the "Attack Control" role, is to take Imp. Thyroid Rupture and Imp. Shock from CM and then use Intimidate.






That seems ridiculous in two ways.


  • In one direction, you don't see us having to use any Combat Medic specials in order to get Disarming Shot and Warning Shot to work. They work all the time and are Attack Control specials.

  • In the other direction, you don't see Combat Medics having to use Pistoleer specials to get their specials to stick. (i.e. Combat Medics don't have to use Warning Shot to get their debuffs to stick.)

Why shouldn't states be all inclusive in a profession designed to land those states? That's what we're here for. Sure, Combat Medic helps land them a little bit, but it should not be a requirement!

Message Edited by Pug on 07-26-2005 04:58 PM



May the Force be with you.

Pug
Bounty Hunter
Vendor in Valley of Shadows, Talus
/way -4307 2627
Page 1 of 2
Previous Next