Pistoleer Archive

Thread: What's more important, speed or accuracy?

Iawo
Thu Aug 19, 2004 6:56 am
#1

I'm TKM, so that's going to be my main damage dealer. With my planned template, I can go either 0340 or 0043 pistoleer. I will also have 0440 smuggler. Melee defense is of no concern to me, because that's going to be nearly capped by my TKM/Fencer dabble.


So I ask the seasonned Pistoleers, speed or accuracy? I'm thinking speed myself since I will have last ditch, but if I get speed slices... I might miss the accuracy more?



Iawo Eatevai
Zabrak Rebel Smuggler
Crimson Phoenix Ace

I thought the NGE couldn't be any worse than the CU, but I was wrong.

PlanetSide names: Reeb - Emerald TR, Reebx - Emerald NC
Iawo
Thu Aug 19, 2004 7:09 am
#2

Also, another random question about blaster parts.... I have a bunch of loot parts saved up, stuff like power couplers, etc. Some are low, some are 20+ damage. What's the best pistols to have made with these, or will it be worth my trouble?


Also looted some high velocity feed mechanisms off of Nyms while looking for vibro motors... worth using?



Iawo Eatevai
Zabrak Rebel Smuggler
Crimson Phoenix Ace

I thought the NGE couldn't be any worse than the CU, but I was wrong.

PlanetSide names: Reeb - Emerald TR, Reebx - Emerald NC
Iawo
Thu Aug 19, 2004 7:27 am
#3

Ignore the weapon part, I found the Enhanced Pistol post. Sorry!



Iawo Eatevai
Zabrak Rebel Smuggler
Crimson Phoenix Ace

I thought the NGE couldn't be any worse than the CU, but I was wrong.

PlanetSide names: Reeb - Emerald TR, Reebx - Emerald NC
Master_Pistoleer
Thu Aug 19, 2004 7:42 am
#4

well ur speed doesnt really go anywhere in pistoleer so i would say go with accuracy, just mae sure u get a fast gun for when u use pistols.



Name: -Skorn-
Server: Shadowfire
Guild: Legend of a New Republic
Master Pistoleer / Bounty Hunter 0034 / Smuggler 0040 / TKA 4000
Niklesnitz
Thu Aug 19, 2004 8:00 am
#5

aren't they fixing defense stacking soon? Meaning, you will only get the benefits of a partcular skill if you are holding a weapon of that skill.



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Emee
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UPA_Celeborn
Thu Aug 19, 2004 10:24 am
#6


You only get Dodge while holding a pistol, same goes for fencer. You always have your defence skills.


But what is there to fix?

If you're a Master Pistoleer, you've learned to dodge and got better at defending yourself. Should you suddenly forgot all you've learnt just cause you not holding a pistol in your hand?

Doesn't sound very logical to me.




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tastytom
Thu Aug 19, 2004 11:00 am
#7

if one of those two lines is techniques, that's the one that you should take all the way up. fan shot is teh shizzle.



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Niklesnitz
Thu Aug 19, 2004 4:27 pm
#8

I'm not all up on defense stacking as I don't have any professions that stack defenses. What I am talking about though, is right now if you are a pistoleer and a fencer, your dodge would be added together to get a very high dodge number, no matter if you were holding a pistol or a 1h sword. That is how Iunderstand it.


What they want to do is take away that stacking, so if you are holding a pistol, only the pistol dodge number will be used and if your holding 1h sword, then that number will be used.



Holosim - Master Architect of Flurry
Emee
- Gunslinger of Flurry


Come see the market of New Freeport, Naboo - Flurry

Just a Hop, Skip and a Jump from the Shuttleport


Iawo
Thu Aug 19, 2004 11:55 pm
#9

Yes, I'm taking Techniques all of the way up. Those state defenses are too good to pass up, and I hear Geo blasters are nice.


Like I said, I'm TKM, so dodge matters not. I just figured those state defenes would be good to pick up, and I want dirty fighting anyway. Might as well pick up a little more pistoleer with my extra points, so I won't be left out to dry when melee gets nerfed.


If you want the details, here's what I have planned... and already most of the way there:


TKM

Fencer 4440

Pistoleer 0043 or 0340, can't decide

Smuggler 0440


I'm also Zabrak, so I have a few extra defenses. If profession dabbling gets nerfed someday, then I'll deal with it when that day comes. Until then, I'm not going to bother gimping myself with master smuggler.


That template gives me: (without counting on which line I can't figure out to take in pistoleer)


Def vs Posture change (down) +100

Def vs Dizzy +85 (+ another 10 for being Zabrak)

Def vs Blind +90

Def vs Stun +55 (+10 for being Zab)

Def vs Knockdown +120

Dodge +100 (only when using fencer or pistols)

Melee Def 131 (capped at 125)

Ranged Def 116

Melee Mitigation 3

Ranged mitigation 2

Last Ditch, Fan Shot, Geo Blaster Cert

Feign Death

etc.

(yes I know, I'm going to be very vulnerable to intimidate, but it's better than being Kd/Dizzy all of the time)


Plus either:


(with accuracy line)

Pistol acc. +80

Pistol acc. when moving +15

Pistol Speed +30


OR


(with speed line)

Pistol accuracy +55

Pistol accuracy while standing +15

Pistol Speed +48


So that's the hard decision. I'm not likely to be using pistols much, but I just wondered which would be more effective. I wanted to be a triple master at first, but decided against it since Pistoleer and Smuggler are both pretty much broken right now. Either way, I'm looking at needing pistol speed attachments to make much use of it, Being TKA, I'm mainly a tank that needs options when coming up against high Kinetic resist mobs, which is why I was thinking option 2. I'm not likely to be running round kiting much, which is why I'm not really concerned about the accuracy. I did notice when testing on TC2 that the geo blaster seemed to have horrible accuracy though. I never ever miss that much with my DX2.


Also wanted something to give me options if I ever get into group PvP... running around trying to catch people wouldn't be a very good idea there. I was hoping trying to blend in using a Geo until somebody came close enough would work.


And don't suggest Rifleman or CM... I can't stand the thought of being FotM enough to go for them.





Iawo Eatevai
Zabrak Rebel Smuggler
Crimson Phoenix Ace

I thought the NGE couldn't be any worse than the CU, but I was wrong.

PlanetSide names: Reeb - Emerald TR, Reebx - Emerald NC
RazorBlade79
Fri Aug 20, 2004 9:06 am
#10

I would suggest picking up tech and speed. I mastered pistoleer 3 times, I always picked up accuracy and dodge last.



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Iawo
Fri Aug 20, 2004 12:02 pm
#11

Yeah, after looking at that again, I think accuracy would probably be my best bet. More accuracy to be gained than speed. If I manage to get a decent damage slice on a geo, I'm sure somebody would trade me a speed sliced one for it.


Thanks.



Iawo Eatevai
Zabrak Rebel Smuggler
Crimson Phoenix Ace

I thought the NGE couldn't be any worse than the CU, but I was wrong.

PlanetSide names: Reeb - Emerald TR, Reebx - Emerald NC
Iawo
Fri Aug 20, 2004 8:21 pm
#12

I already have the speed line all of the way up, since I have a lot of combat exp leftover from the rest of my tempate to be. Just trying to figure if I should keep it or get rid of it. I never have a problem with accuracy in PvE, it's the idea that I wouldn't be able to hit anything if I ever did group PvP that has we wondering.



Iawo Eatevai
Zabrak Rebel Smuggler
Crimson Phoenix Ace

I thought the NGE couldn't be any worse than the CU, but I was wrong.

PlanetSide names: Reeb - Emerald TR, Reebx - Emerald NC
pickadude
Fri Aug 20, 2004 8:31 pm
#13






Iawo wrote:

I'm TKM, so that's going to be my main damage dealer. With my planned template, I can go either 0340 or 0043 pistoleer. I will also have 0440 smuggler. Melee defense is of no concern to me, because that's going to be nearly capped by my TKM/Fencer dabble.


So I ask the seasonned Pistoleers, speed or accuracy? I'm thinking speed myself since I will have last ditch, but if I get speed slices... I might miss the accuracy more?




speed, speed for sure, pistols are not strong weapons, the way that a pistoleer suceeds is by doing damage over time, with speed you deal out more damage, if you are close enough, you will not have much of a problem with accuracy, and with good speed you shoot fast enough to make up for all the shots you miss.




Sunrunner: Desperado/Avenger/TKM
Chilastra: MBH, M Rifleman, 0404 Pistoleer

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