Pistoleer Archive
Thread: Olmec's guide to a revamp, also known as how I learned to love the TKA's
“Hokey religions and ancient weapons are no match for a good blaster at your side kid.”
For the Pistoleer, no truer words can be spoken. While the rifle has better range and the carbine is a good all-around weapon, when the tactics break down and the lines blend, it’s the Pistoleer who makes the difference.
Any kid can blast a bottle of Corellain ale off a fencepost in broad daylight. The Pistoleer can shoot six out of the air while on the run at night and shoot the seventh out of your hand before you have a chance to throw it. It is a harsh galaxy out there and this profession has the abilities to survive it. (Just not the specials)
Increased rate of fire and increased accuracy both while standing and on the move are some of the perks of this profession's disciplines. In addition, because if the close combat work involved, the Pistoleer enjoys bonuses to melee defense and a increased chance to dodge an attack. Eventually the increased speed and accuracy a Pistoleer gains the allow accurate attacks on multiple opponents at once.
Placing a hot accurately is fine, but if the area aimed at was not vital, the result could be the same as a miss. The Pistoleer knows where to shot to drop a target quickly and effectively- if somewhat noisily and messily.”
Presently only the TK profession has the ability to be able to target any of the three HAM pools, however based upon the previous statement: “but if the area aimed at was not vital, the result could be the same as a miss” this ability can also be passed along to the Pistoleer profession. And placed across with a action hit replacing Point Blank Area 2 due to its redundant nature. The mind hit should go within the accuracy line to Marksmanship 4. Having said that it needs to be the lesser choice when faced with it our eye shot in order to protect the BH’s.
Also the Melee Def skill can be moved up one skill box and have the added effect of dizzy to it, (since I’m now basing the Pistoleer profession on TK) Also with the following changes Fan shot can become our master level skill, leaving disarming and stoping shot to be looked at.
Having said that a hard cap placed upon rifle speed its down right game breaking to have the long ranged much more powerful weapon being fired 1-2 seconds by many, and the ranged professions could be in balance if the Carbine’s received a nice increase in Def Mods, and also made the action pool a more viable target.
Message Edited by Billreb on 08-18-2004 10:11 AM