Pistoleer Archive
Thread: Ranged Weapon Support IV worth it?
Hmmm. Pistol Whip isn't sounding bad as a "Get Away From Brawler Free" card.
Well the Pistol Whip will prolly get nerfed also, but to the question.
I think Suppression Fire is bugged atm. I've never seen it work once when I've tried it. I dropped that box for the skill points and I spent my combat xp to get the Pistol Whip. I say get Pistol Whip first, then when or if they fix Supression Fire, get it then.
I think you're correct, SmugglerFlux. I remember playing around with it during Beta and that is essentially how it worked. I'm not quite sure what happened between Beta and Live that bugged it to it's current state ![]()
What about the +10 to alertness, is that worth anything?The description I've found for the skill mod is:
"The higher your alertness skill, the less likely it is that you will be taken off guard by a surprise attack."
Soooo... what? If a guy jumps out from behind a rock my character will automatically shoot him in the face? Or maybe when something attacks me my guy will say "Ah.. Just as I expected!"
Does anyone know what this skill mod actually does?
Good god, that should read:
Supression fire might be a very good option once it's fixed (It's already supposedly being looked at/fixed)AFTER THE FIX TOknockdown, which as we know will be VERY costly to use.
Yes, supression is just a posture change. My point was, so poorly put, that a posture change that doesn't cost as much as knockdown, will be a good middle-option to "lock an opponent in one place". They can shoot back, they just can't move for the most part. For folks that don't have a knockdown or don't want to use it due to cost, this will certainly be a tactical special. Think of heavily armored TKA/Fence/Polerarm/2H users that charge opponents that are kept in kneel/prone positions....